Pokemon Red G1S ROM

Pokemon Red G1S rom
When focusing on the main objectives, Pokemon Red G1S is about 25 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 35 Hours to obtain 100% completion.
 

Pokemon Red G1S is a GBA ROM Hack by Xyifer based on Pokemon Fire Red in English. Pokemon Red G1S started when I decided that I dislike the vanilla FireRed art style enough to create a sprite replacement hack.

This idea eventually grew through feature creep into a total re-de-make that aims to bring Red & Blue to the GBA, complete with widescreen and menus that don't suck!

You can download the Pokemon Red G1S rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Pokemon Red G1S ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Pokemon Red G1S ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

 

Pokemon Red G1S is a GBA ROM Hack by Xyifer based on Pokemon Fire Red in English. It was last updated on December 24, 2024.

Also, be sure to try out Pokemon Realistic Red.

Description

This project started when I decided that I dislike the vanilla FireRed art style enough to create a sprite replacement hack. This idea eventually grew through feature creep into a total re-de-make that aims to bring Red & Blue to the GBA, complete with widescreen and menus that don’t suck!

The tiny screen of the GBC makes me sad, your view is very limited and menus are necessarily cramped. Widescreen, the ability to connect to DS projects, good menus and full color.

The current version is playable all the way through Cerulean Cave. It’s 99% done. Too many projects promised greatness then died due to disinterest, showed amazing work and then fizzled out.

Features

Trainer parties, move stats, item prices and availability, learnsets, TMs, world layout, scripted events, dialogue, and more all match NTSC Red & Blue as closely as the author can manage. The author has played through the original games and G1S side-by-side 3 times in order to match the experience as closely as possible.

Although the project is 99% done, there are still some very important changes to be made and more testing to be done before declaring the project fully finished. Currently, link battles work while link trades do not. National Dex event and other post E4 events have not been completely erased/modified/verified.

Changelog

V6.0

  • Totally revamped standard and TM shop menus.
  • Totally revamped TM Case menus.
  • Totally revamped Summary Screen menus.
  • Totally revamped Trainer Card screens.
  • Revamped Item Storage menus.
  • Revamped Pokedex menus.
  • Revamped Text Entry menus, keyboards now show more and different characters!
  • Revamped party menu.
  • Revamped Game Corner Coin Clerk menus.
  • Revamped Save Game window.
  • Replaced original small font with classic Red & Blue style BIG font.
  • Resized overworld textboxes to match the size of that of Red & Blue.
  • Rewrote all 151 accessible Pokedex entries in order to match those of Red & Blue as closely as possible.
  • Rewrote all 354 move descriptions in order to adhere to font and textbox size constraints.
  • Rewrote most accessible dialogue in the game in order to match Red & Blue as closely as possible.
  • Overhauled graphics for most accessible items, they now sport a retro style!
  • Added pre-set name selections for players starting a new game.
  • Disabled door animations.
  • Disabled icon for cured Pokerus.
  • Pokemon Centers automatically update the Pokemon on the back of the Trainer Card.
  • EXP.ALL now has (de)activation text.
  • Removed item animations.
  • Modified build script to create Rev1 ROMs by default, as well as replace FireRed and LeafGreen targets with Red and Blue.
  • Added new dialogue for Game Corner Coin Clerk selling 500 coins to the player.
  • Changed plural from Coins to Coin.
  • Likely temporary.
  • Shiny pokemon now have their original monochrome colors!
  • HM moves besides Waterfall no longer show a description window when a Pokemon with said moves is selected in the Party Menu.
  • Kabuto and Omanyte now use classic overworld sprites.
  • Mimic move tutor now gifts a TM instead, matching Red & Blue.
  • Battle UI is slightly modified, notably the decorative arrow and the move info box.
  • Fixed: Leaving Safari Zone then answering No to the clerk’s question put the player back on the wrong tile.
  • Fixed: Party Menu Cancel button did not fully highlight when selected.
  • Fixed: Golduck’s front sprite had colors 2 and 3 swapped.
  • Fixed: Text windows had gray where they should have had black.
  • Fixed: PC sometimes displayed “What would you like to do?” when changing between menus.
  • Fixed: Victory Road Badge Guard incorrect dialogue.
  • Fixed: Activating EXP.ALL locks the bag menu until the player press A 3 times.
  • Fixed: Saffron City incorrect collision allowed players to walk under roof tiles.
  • Fixed: Cinnabar Gym gates were replaced with incorrect floor tiles when the path was opened.
  • Fixed: Pallet Town Fat Man NPC was incorrectly visible from Route 21.
  • Fixed: Route 21 Fisherman NPCs couldn’t be interacted with from the water.
  • Fixed: Daisy would offer to groom Pokemon after the player defeats the Elite Four.
  • Fixed: Unused Fat Man NPC in Route 21 was visible.
  • Fixed: Small Level Up menu text color changed based on PP text color.
  • Fixed: Incorrect Fucshia City warp arrow tile trapped players in a small house.
  • Fixed: Cycling Road didn’t automatically move players downwards.
  • Fixed: Rocket House used generic layout instead of unique layout.
  • Fixed: Saffron City West Gate missing entrance warp tile.
  • Fixed: Route 6 minor incorrect collision.
  • Fixed: Cerulean City eastern Cut Tree not working or not appearing.
  • Fixed: Something to do with trainer names and classes, can’t even remember.
  • Fixed: Incorrect text for when a Pokemon evolves.
  • Fixed: Getting an item sometimes showed unwanted dialogue.
  • Fixed: Pewter City Gym Guide had incorrect variable pathing.
  • Fixed: Pokemon Tower Rockets had incomplete variable pathing.
  • Fixed: Viridian City Gym’s doors were not always locked when they should have been.
  • Fixed: Viridian City Drunk used incorrect script when the player talks to them.
  • Fixed: Nidorina back sprite was visibly too high.
  • Many, many more changes, large and small!

V5.0

  • Fixed NidoranM, Nidorino, and Nidoking backsprite graphics having a visible blank space at the bottom of the image.
  • Fixed Pokemon Storage System showing gray boxes when no Pokemon was selected.
  • Replaced some item sprites with new custom sprites.
  • Fixed some dialogue windows using vertically flipped tiles at the bottom.
  • A lot of text now uses the correct black primary with light gray secondary colors.
  • Fixed item storage palette swap issue.
  • Doors now have custom animation graphics.

V4.0

  • UndergroundPath_NorthSouthTunnel had an erroneous impassible tile, fixed.
  • Rattata can no longer use FLY HM.
  • Super Rod fishing tables for several routes were missing entries, fixed.
  • PokemonMansion_3F had an erroneous impassible tile, fixed.
  • Route 23 tiny island in water was inaccessible due to differences in terrain height data, fixed.
  • gTileset_RB_Forest used for Safari Zone had wild encounters enabled for mountain terrain, fixed.
  • Replaced naming screen Rival sprite.
  • Partially replaced naming screen graphics.
  • Partially replaced trade screen graphics.
  • Enabled and fixed link trading, it is now possible to trade Pokemon!

Useful Links

Pokecommunity

Reddit

Github

File Name

Pokemon Red G1S

File Size

4.91MB

Version

6.1

Release Date

World: December 24, 2024

Genre

RPG

Developer

Platform

Game Boy Advance

Region

USA

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