Pokemon Crystal Advance Redux ROM

Pokemon Crystal Advance Redux rom
When focusing on the main objectives, Pokemon Crystal Advance Redux is about 20 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 35 Hours to obtain 100% completion.
 

Pokemon Crystal Advance Redux is a GBA ROM Hack by Arnie on Pokemon Fire Red. It is a remake of Pokemon Crystal for GBC but with added features like new abilities, Fairy Type, Reusable TM's, Battle Tower and much more!

You can download the Pokemon Crystal Advance Redux rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Pokemon Crystal Advance Redux ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Pokemon Crystal Advance Redux ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Pokemon Crystal Advance Redux is a GBA ROM Hack by Arnie on Pokemon Fire Red in English. It was last updated on September 15, 2026.

Also, be sure to check out Pokemon Stone Dragon 2.

Description

Pokemon Crystal Advance Redux is a continuation/alternate version of Pokemon Crystal Advance.

Features

  • New abilities and attacks
  • Moveset updated to 4th gen
  • New type icons, Pokemon icons
  • B&W style Pokemon sprites
  • Seasons
  • Fairy Type
  • Reusable TMs
  • Poison survival
  • Nature Colors
  • 2nd gen Pokeballs
  • Battle Tower & Bug-Catching Contest
  • Daily Trade at Goldenrod Casino

Future plans

Once I have gotten the game into a completable state from start to finish with as few bugs as possible, I plan on doing the following;
– Adding in Gen 5 Pokémon.
– Adding a Nuzlocke mode into the game.
– After finding a script hidden in game for dive spots, I’m thinking I may add in some post-game shortcuts for certain areas (for example a direct route from Goldenrod to Olivine via route 34) and will be using them to facilitate access to Gen 3 (and maybe Gen 4 also) legendaries

Changelog

15-09-26

  • Fixed collision issue on custom gate sections in Olivine and vermillion docks.
  • Added custom separater tile in the same map.
  • Fixed incorrect shading on that same tileset.
  • The shiny star on the summary screen has been made darker to increase its contrast against the background
  • New items: Weather Rocks. These items have limited use in these games as the weather abilities spawn infinite weather, but these rocks will boost turn duration of Sandstorm, Sunny Day, Rain Dance and Snowscape.
  • Lunatone now has a 10% chance of holding a Smooth Rock
  • Solrock now has a 10% chance of holding a Heat Rock
  • Corsola now has a 10% chance of holding a Damp Rock
  • Corsola now only requires a Zonal stone to evolve into Cursola, instead of holding a reaper cloth and levelling up.
  • Swinub now has a 10% chance of holding an Icy Rock
  • The rocks are purchasable from the Weather Institute in Goldenrod City.
  • Absol now has a 10% chance of holding Life Orb
  • Magcargo and Camerupt now have a 10% chance of holding White Herb}
  • Lotad and Lombre now have a 50% chance of holding Mental Herb
  • Lances teams now have held items.
  • Karen’s Round 2 team now has held items.
  • Bruno’s teams now have held items.
  • Koga’s teams now have held items.
  • WIll’s teams now have held items.

14-09-26

  • Fixed minor mapping issue in Vermillion docks
  • In the scenarios with Prof Elm, the event will now trigger as soon as you enter the map should you have completed the prerequisites. This fixes an issue whereupon using Fly immediately after exiting areas could cause you to miss story events and potentially softlock the game
  • Fixed issue whereupon it was potentially possible to unlock access to the SS Aqua (and Kanto) without actually becoming champion.
  • Removed some defunct code relating to old Liquid Crystal events that were still checked for, freeing up a few storage flags in the process.
  • Intimidate should now correctly hook into it’s expanded code and not the original FRLG code for it.
  • Intimidate no longer affects users with the Scrappy ability. Also fixed an issue in the process wiereupon the imposter ability was being ignored instead…
  • Fixed issue where someone with the Trace ability tracing Intimidate would not trigger the intimidate ability’s effects. I do not know of the effects in double battles, but it works fine in singles, including by switching in
  • Updated Waterfall’s move description

13-09-26

  • Fixed large doll Feraligatr colours
  • Fixed texture corruption that could occur if speaking to a shiny Pokemon sat on the table then immediately trying to interact with Elm.
  • Decapped Anger Point battle text
  • Decapped Secret Key item description text
  • Returning item: Destiny Knot. I think I have this item working now so have added it back in.
  • Should you want to buy another one after obtaining the item, it becomes purchasable from the Celadon Prize Corner
  • removed limiter blocking me from reusing the multichoice table slots normally assigned for trade/battle options
  • some prep work done for sinjoh ruins

File Name

Pokemon Crystal Advance Redux

File Size

15.4MB

Version

1.0

Release Date

World: September 15, 2026

Genre

RPG

Developer

Platform

Game Boy Advance

Region

USA

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