Pokemon Crystal Advance Redux ROM

Pokemon Crystal Advance Redux rom
When focusing on the main objectives, Pokemon Crystal Advance Redux is about 20 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 35 Hours to obtain 100% completion.
 

Pokemon Crystal Advance Redux is a GBA ROM Hack by Arnie on Pokemon Fire Red. It is a remake of Pokemon Crystal for GBC but with added features like new abilities, Fairy Type, Reusable TM's, Battle Tower and much more!

You can download the Pokemon Crystal Advance Redux rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Pokemon Crystal Advance Redux ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Pokemon Crystal Advance Redux ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Pokemon Crystal Advance Redux is a GBA ROM Hack by Arnie on Pokemon Fire Red in English. It was last updated on June 11, 2026.

Also, be sure to check out Pokemon Stone Dragon 2.

Description

Pokemon Crystal Advance Redux is a continuation/alternate version of Pokemon Crystal Advance.

Features

  • New abilities and attacks
  • Moveset updated to 4th gen
  • New type icons, Pokemon icons
  • B&W style Pokemon sprites
  • Seasons
  • Fairy Type
  • Reusable TMs
  • Poison survival
  • Nature Colors
  • 2nd gen Pokeballs
  • Battle Tower & Bug-Catching Contest
  • Daily Trade at Goldenrod Casino

Future plans

Once I have gotten the game into a completable state from start to finish with as few bugs as possible, I plan on doing the following;
– Adding in Gen 5 Pokémon.
– Adding a Nuzlocke mode into the game.
– After finding a script hidden in game for dive spots, I’m thinking I may add in some post-game shortcuts for certain areas (for example a direct route from Goldenrod to Olivine via route 34) and will be using them to facilitate access to Gen 3 (and maybe Gen 4 also) legendaries

Changelog

11-06-26

  • Fixed mapping error in Ilex Forest
  • Fixed issue whereupon the very edge of Azalea town was incorrectly offset by 1 tile.
  • Remapped Dragons Den Shrine, fixing a tileset error in the process

09-06-26

  • memorial pass mapped in with custom tiles
  • saved around 1kb correctly sizing route 22
  • five island exterior maps done
  • Fixed tile error inside Viridian trainer house
  • six island exterior maps started
  • saved around 7kb space by shrinking a couple of large unlisted maps leftover from liquid crystal and repurposed them for six islands exterior maps
  • Fixed tile error in Ecruteak Gym
  • Corrected cracked floor edge design for Ecruteak Gym
  • fixed several mapping and tile based errors in the sevii maps
  • Fixed Union Cave Map Layout ID
  • Fixed hollow tunnel block attribute data (it is also shared with Mt Embers…)

08-06-26

  • work on three island maps have gotten underway
  • created some more custom blocks for sevii
  • three island exterior maps completed
  • saved 1.8kb space by properly sizing ilex forest
  • saved around 1kb resizing azalea town’s gatehouse map. It was absurdly large for no good reason…
  • internal maps for three island linked up
  • custom tile data for berry forest has been re-added
  • berry forest map imported successfully
  • work started on four island exterior
  • four island exterior completed
  • saved around 3.6kb by correctly sizing the union cave maps
  • saved around 1.1kb by correctly sizing Articuno’s cavern
  • saved a total of 4.8kb by correctly sizing seafoam islands main floors
  • started work importing icefall cave maps
  • finished adding and linking up icefall cave interiors
  • added water labyrinth section of five island
  • indexed the remaimder of the required map names, for five island, memorial pillar, resort goegeous, underwater sevii, six island and ruin valley
  • started work on importing five island and the surrounding areas
  • Fixed Ecruteak Gyms blockset (I had overwritten it with Crystal Caves one…whoops)
  • Modified Ecruteaks Gym map slightly
  • Fixed typo on berry guy in Route 30.
  • saved around 1.5kb by correctly sizing Hollow tunnel maps
  • modified cianwood city’s map dimensions. also edited the follower transitions to match the new dimensions saving 1kb in the process.
  • Fixed issue whereupon the Level caps could be prematurely broken by completing the Power Plant quest.
  • Fixed issue whereupon the hard level caps completely unlocked after you got 8 badges
  • Fixed battle tower roof tileset that I broke, sadly erasing nearly all of the space savings that I have made over the past couple of days…

File Name

Pokemon Crystal Advance Redux

File Size

15.4MB

Version

1.0

Release Date

World: June 11, 2026

Genre

RPG

Developer

Platform

Game Boy Advance

Region

USA

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