Pokemon Shin Red ROM

Pokemon Shin Red rom
When focusing on the main objectives, Pokemon Shin Red is about 20 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 35 Hours to obtain 100% completion.
 

Pokemon Shin Red is a Game Boy ROM Hack by jojobear13 based on Pokemon Red. This is an enhancement ROM hack of Pokemon Red & Blue based on the Pret team's pokered disassembly project. It is a mostly-vanilla hack that focuses on fixing game engine bugs and oversights from the original game.

You can download the Pokemon Shin Red rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Pokemon Shin Red ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GB ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Pokemon Shin Red ROM or GB file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Pokemon Shin Red is a Gameboy ROM Hack by jojobear13 based on Pokemon Red. It was last updated on October 05, 2025.

Also, be sure to check out Pokemon Remixed Red.

Description

Pokemon Shin Red is an enhancement ROM hack of Pokemon Red & Blue based on the Pret team’s pokered disassembly project. It is a mostly-vanilla hack that focuses on fixing game engine bugs and oversights from the original game. Additionally, trainer AI routines are improved and multiple quality-of-life enhancements have been added.

It also acts as a kind of research-informed speculative work that presents an alternate interpretation of the games. Specifically, that being what the 2016 Nintendo Virtual Console re-release of Gen-1 Pokemon could have been. It is the image of a glitch-free experience with player-friendly goodies and enhancements common to other modern remasterings.

Features

  • Tons of bugs, glitches, and oversights fixed
  • Trainers are made more difficult not by increasing their team levels, but by doing the following:
    • Vastly improving the default ai routines
    • Giving them access to stat experience
    • Giving them above-average random DVs
    • Trainers of a smart-enough trainer class will make use of basic pkmn switching
  • One of OAK’s aides will toggle on/off scaling of trainer rosters to your level (evolving them if applicable)
  • All 151 pkmn are available in one version
    • Though difficult for a select few, each pkmn can be obtained multiple times
    • The uniqueness between red & blue is still preserved in encounter rarity
  • You can play as a boy or a girl
  • You can hunt for shiny pokemon
    • DVs are checked to see if a pokemon would be shiny in the gen 2 games
    • If a pokemon has shiny DVs, then it will play the Reflect animation when entering battle
    • If playing on a super gameboy, shiny pkmn will have a palette swap on the status screen and also change color in battle
  • Minor quality-of-life improvements during battle
    • When a when a box is filled (either via catching or depositing a pokemon), notification text is displayed
    • Exp bar in battle
    • A pkmn plays its cry to signal the last turn of using a trapping move like wrap/clamp/etc
    • The safari zone mechanics run off level instead of speed and safari balls have a boosted catch rate
    • Press Select to play a mon’s cry if it’s already listed as owned in the pokedex
  • Minor quality-of-life improvements outside of battle
    • Softlock Warp: instantly teleport back to your mom’s house if you get stuck (see instructions in detailed changes on the github page)
    • Running Shoes: Hold B to double your speed when walking, surfing, and biking
    • Press SELECT to use HMs based on proper context (must have the right badge and the move on one of your pkmn)
    • Move relearner and deleter
    • Nearly all trainers can be rematched just by talking to them a 2nd time after their most recent defeat
    • Due to on-demand rematches, you could do a pseudo-“new game+” by boxing your pkmn and rematching everyone in order
    • All TMs can be repurchased as they are strategically scattered across all the Kanto pokemarts
    • Hold select and enter the status screen to print a ‘mons stat exp
    • Hold start and enter the status screen to print a ‘mons DVs
    • Slot machine bugs and oversights fixed so now you can actually win big
    • A pokemon having Pay Day will tip you off to the lucky slot machine and when it’s in a special payout mode
    • An NPC will pay COINS for showing him pokemon as an alternative to slots
    • After the elite-4, a new vendor opens up in celadon allowing the purchase of normally unique items
    • After the elite-4, there is an NPC that generates a trainer battle with a randomized 6-pkmn roster
    • There’s a tournament being held in the SS Anne’s kitchen after the elite 4 are beaten
    • CUT not needed to get to Lt. Surge and Erika (a blocking event replaces the Vermilion shrub)
    • Added some special trainer battles as fun little easter eggs
  • Minor learnset changes that make things more convenient while still staying gen-1 legal
    • Stone evolutions regain some level-up moves
    • Yellow-version move lists have been integrated
  • Minimal changes to battle mechanics necessitated by AI improvements
    • Trapping move mechanics nerfed to prevent PP underflow glitch as well as stopping merciless, unwinnable abuse by AI trainers
      • They now end, ending the turn with no further attack, if the target switches pkmn
      • Upon hitting, user’s speed reduced 25% until recalculated through other mechanics
      • The user’s Cry is played on the final turn of a trapping move to signal its end
    • Adjustment to the sleep condition
      • Sleep does not prevent choosing a move
      • Waking up from sleep does not waste the turn and the chosen move is used

Change Log

V1.25.0

  • The overworld Cut SFX now syncs up better with the animation
  • Audio Bank 4 from Yellow has been implemented to allow for more music constants
  • The unused Trading Song has been fixed up and put back into use
  • Unused Trading Song re-implemented for link trades – each game boy plays a different channel and the music syncs
  • Game Boy Printer functions have been added, and they can be accessed from the normal PC
  • Fixed a bug where the no-battle bit in Mt. Moon area 3 won’t clear if using dig/teleport/escape rope
  • Fixed a vanilla bug where the side menu on the party select screen does not fully disappear in battle
  • Fixed a vanilla bug involving minor text box flicker when a pokemon learns a move after evolving
  • Enhanced GBC color has been added to the extra options menu that colorizes the overworld to a further degree
  • Game now keeps the status of the gamma shader with the save on file
  • Fixed a bug in Rocket Hideout 1 map where a SFX plays every time the map loads
  • Fixed graphical display bug when talking to the 15th sprite on a map
  • Added missing sfx when leaving the trainer card screen
  • Increased the speed of the LoadCurrentMapView function
  • Fixed a bug where cutting grass loads the wrong palette for the animation
  • AI Layer 3 will no longer run on the turn a player switches in order to keep battle information from the AI
  • Fixed a rare infinite loop caused by a text SFX playing right at the end of an audio fadeout
  • On AI Layer 1, biased preference for exploding more towards lower HP
  • Engine now supports up to 255 predefs instead of 127
  • Rage is slightly discouraged in AI Layer 1
  • The VS pokeballs in link battles have defined palettes now instead of whatever is in memory
  • If the female trainer option is compiled, a female link partner will have corresponding graphics
  • Fixed a serial timer problem with the link cable version verification
  • Oak’s five free pokeballs are now obtained based on never having caught a pokemon with a ball
  • Made japanese patches more accurate to the original, particularly the timing of the intro
  • Added a different emulator check that tests the timing of memory modification opcodes
  • Fixed a bug where interacting with a hidden item or a bookshelf when a trainer spots the player will freeze the game
  • Press SELECT on the extra options menu to get a sound test menu
    • Listen to the game’s musical tracks
    • They even continue to play once you’ve backed out of the options menu
  • Added overflow protection to super-effective damage calculation
  • Pressing B on the main battle menu places the cursor over RUN
  • Made the trainer pokeballs red in the battle HUD
  • Fixed a minor cursor error on the town map when in route 1 or the power plant
  • Fixed text error in Vermilion gym referencing the bird type instead of flying type
  • Some hidden Game Corner coins can now be accessed when they previously were not.
  • The menu for field moves can now support up to five field moves for developer purposes.
  • All five field moves a pokemon can have will now be displayed in the field move menu.
  • If level scaling is active, traded pokemon will not become disobedient under the normal badge limits.
  • Increased text delay by half second on area pokedex screen
  • Can move items to the non-active bag space
    • Place the cursor is over an item in the bag menu
    • Press and hold LEFT or RIGHT then press START to send it to the extra bag space
  • Added hidden moon stone to route 4 guarded by the Lass that is near the Cerulean Cave entrance
  • Added some proper rematch text instead of reusing the slot machine strings
  • Assuming you start a new save, Nuzlocke mode now knows if you’re early in the game and have no access to pokeballs
  • Altered the level-up move lists of Starmie and Raichu to work better with Misty and Surge
  • Fixed serial timer problem with syncing battle clauses over link cable
  • Some Cueball teams include Pinsir
  • Biker teams can now include Beedrill, Magmar, an Electrode, and more Voltorbs
  • Fixed an issue where enemy level-up moves were being skipped
  • Added a feature for Alt Trainer Moves
    • There is an old man in the Viridian City schoolhouse who toggles this feature on & off.
    • When active, many enemy trainer Pokémon will have slight changes to their move lists such as having more TM moves.
    • Their moves will be more competitive at higher levels.

V1.24.6

Bugfixes

  • Fixed an issue with the title menu becoming dark when saving in rock tunnel
  • Fixed rock tunnel darkness affecting option menu
  • Fixed desync problem during link battles with Rage, Thrash, and trapping moves
  • The ‘bwoop’ sfx now plays when registering pokemon with short names like “Onix”
  • Fixed wrong color palette being loaded for player back sprite tiles during screen shake animation
  • Fixed an oversight where the player does not face the Viridian Gym door during the message saying it’s locked
  • Fixed missing punctuation in Oak’s pokedex evaluation
  • Corrected the text in green & red-jp pokedex entries
  • Fixed a bug in the AI that caused trainers to use poison-effect moves inaccurately
  • Fixed full randomization option not activating
  • Fixed debug damage display not updating properly for some static damage moves
  • Fixed a minor bug when blacking out of the SS Anne post-game tournament
  • Fixed some oversights with the joke dittos that can be fished in unknown dungeon 3
  • Cannot toss balls if the wild pokemon is above the level cap
  • Made ReadSuperRodData a predef and made it so the Unknown Dungeon 3 fishing data reverts if the randomizer is on
  • Fixed a problem with undergoing multiple evolutions when taking a Pokemon out of the daycare
  • Fixed a problem where the Trapping Move Clause reads the move effect from the previous round instead of the current round
  • Wild Pokemon randomizer will no longer swap a species with itself
  • Sprites will not cover the move list when forgetting moves at the daycare
  • Fixed Full Restores undoing burn/paralysis stat changes when healing a non-active pokemon
  • The rocket grunt in Cerulean city has a minor fix to the timing of when its sprite disappears
  • Fixed the cloning feature in Cinnabar Lab handling the charging of money incorrectly

Features

  • PokeDex Area enhancements
  • The AREA function of the PokeDex now takes the Super Rod into account
  • It will also notify you if the Pokemon you are referencing is available on the currently loaded map
  • If available on the current map, it will notify you if it can be found by walking, surfing, or by super rod
  • The Cerulean Cave is an “unknown dungeon” so…
  • Nest icons will not display for this location
  • But the notification for the current map will still function
  • Psywave has been enhanced with a hidden mechanic
  • Psywave will now roll for damage multiple times and use the best roll
  • The number of times that damage is rolled is based on the target’s current HP with more HP causing more re-rolls
  • Certain moves now affect catching mechanics if known by your active pokemon in battle
  • Razor Wind & Skull Bash – additive +10 to catch rate per toss of a non-safari ball
  • Roar & Whirlwind – additive +20 to catch rate per toss of a non-safari ball
  • Take Down – improves the ball factor of non-safari balls by 2
  • Egg Bomb – improves the ball factor of non-safari balls by 2 and additive +10 to catch rate per toss of a non-safari ball
  • Shiny pokemon gain a 4x multiplier for the coin guy in celadon hotel and selling to the game corner chief
  • The battle clauses between link players now sync and are applied during battles
  • The stat displays of the active pokemon in battle will display its current-time stats instead of its unmodified stats
  • After buying the Magikarp from the man in the Mt. Moon pokemon center, he will serve as a move tutor
  • This is a throwback to certain Japan-only event pokemon giveaways
  • Talk to him with Magikarp at the top of your party, and he will offer to teach it Dragon Rage for 5000 yen.
  • Talk to him with Fearow or Rapidash at the top of your party, and he will offer to teach it Pay Day for 1000 yen.
  • Talk to him with Pikachu at the top of your party that has an empty move slot, and he can teach it Fly for 2000 yen.
  • Psyduck Learning Amnesia
  • You must first have 151 pokemon registered as owned in your pokedex.
  • Place a Psyduck in your 1st party slot then go talk to the Psyduck in Mr. Fuji’s house.
  • It will now try to learn the Amnesia move.

Adjustments

  • Trainer level scaling has been dampened outside of hard mode
  • It is now based on a weighted average for regular trainers in normal difficulty
  • Gym leaders always use the absolute level scaling regardless of difficulty
  • Rebalanced a few TMs across pokemart inventories
  • Water Gun TM has been replaced by a super repel in Mt. Moon, and it is now found in the Pewter Museum
  • Starting a new game will keep the hard mode off, but now default to fast text speed
  • Turning the nuzlocke mode on will not reset your difficulty options
  • Boosted Eevee encounter rate to 5.5%
  • Giovanni gym battle exchanges rhyhorn for kangaskhan
  • Champion Rival’s charizard swaps out swords dance for fly
  • The shimmer transformation’s text box no longer requires a button prompt to scroll through
  • The shimmer adds double level to the special stat exclusively for Hitmonchan
  • Tweaked NPC text for extra options
  • Made the karate dojo master act like a special trainer

V1.24.5

  • Minor text edit for SS Anne npc in post-game.
  • Minor fix for Itemfinder when there are multiple hidden items on screen.
  • Fix Psywave symmetry

Useful Links

 

Pokecommunity

Reddit

Romhacking

Documentation

Github

File Name

Pokemon Shin Red

File Size

438KB

Version

1.25.0

Release Date

World: October 05, 2025

Genre

RPG

Developer

Platform

Game Boy

Region

USA

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