Pokemon Nameless FireRed Project ROM

Pokemon Nameless FireRed Project rom
When focusing on the main objectives, Pokemon Nameless FireRed Project is about 25 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 40 Hours to obtain 100% completion.
 

Pokemon Nameless FireRed Project is a GBA ROM Hack by Azurile13 based on Pokemon Fire Red. Pokemon Nameless FireRed Project is essentially an upgraded FireRed game. Few scripts have been changed and the plot is mostly the same except that the Sevii Islands are now purely post game and have a little more to offer.

You can download the Pokemon Nameless FireRed Project rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Pokemon Nameless FireRed Project ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Pokemon Nameless FireRed Project ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Pokemon Nameless FireRed Project is a GBA ROM Hack by Azurile13 based on Pokemon Fire Red. It was last updated on August 20, 2016.

Also, be sure to try out Pokemon My Emerald.

Description

Pokemon Nameless FireRed Project is essentially an upgraded FireRed game. Few scripts have been changed and the plot is mostly the same except that the Sevii Islands are now purely post game and have a little more to offer.

Features

Battles

  • Physical/Special Split which is essentially a requirement nowadays, right?
  • Gen IV – VI Attacks, Abilities, and Items (thank MrDollSteak for almost all of these)
  • Mega Evolutions
  • Removed those badge stat boosts because they aren’t at all fair

Pokemon

  • Expanded dex, every non-legendary Pokemon obtainable in some way
  • Proper forms for Pokemon like Kyurem, Arceus, Burmy, and even Unown
  • Hidden abilities along with a conscientious distribution of crazy ones like Ninetales’
  • ORAS level-up movesets, except for non-existent moves
  • 120 TMs

Field

  • Added Pokemon generation methods saves Kanto from feeling crowded – Hidden Grottos, pedometer-based Honey Trees, Swarms
  • Field effects for abilities such as Synchronize, Magnet Pull, Cute Charm, Compound Eyes, Flame Body, and the other abilities that you don’t care about yet I added for completeness sake
  • Dynamic dex areas to indicate swarms, roaming, and other stuff
  • For lack of a better description, “wild triggers” such as babies automagically have 3 perfect IV
  • Updated non-berry oriented Pickup table
  • A very cheap phone system – I haven’t decided how I want to handle this yet, so it currently exists only for the essentials

Day-care(s)

  • Two Day-cares (and I don’t mean that dude south of Cerulean City)
  • “Phone” notifications when the Day-Care Man finds an egg
  • Destiny Knot, Power items, 100% Everstone, 80% slotted ability inheritance, pokeball inheritance, and all those other future gen niceties
  • Move tutors & TMs can both be inherited from either parent; this is mostly because many of the better TMs and tutors cannot be accessed until the late game
  • Lamarckism 🙂

Miscellaneous

  • Use TMs an infinite number of times
  • Minor trolling (you may not even notice)
  • Gigantic pockets
  • Oval Charm, Shiny Charm
  • Shiny rates match the (presumed) Gen VI rate
  • You are not required to grind to beat the game
  • You cannot run indoors
  • Random words in the game ARE CapITALIZED. They add CHARACTER to NPCs. They’re 100% intentional, but tell me if you find them 😀

Tips

  • You can use the Gen VI Experience Share, but I do not recommend using it as a default. The Experience Share can multiply the amount of total experience you gain by as much as 3.5, so just like X&Y, just like ORAS, don’t just leave it on continuously then act surprised when you end up ridiculously overleveled.
  • The Beginner difficulty should be similar to a vanilla game. As of now, there is no moveset differences between the difficulty levels, only EVs, so even the expert mode isn’t thaaat much harder. The jump to medium is the biggest jump because it includes a level match for gym leaders.
  • The start menu has other options such as level limits and some nuzlocke options. They can be changed anytime you can open the start menu, so feel free to play around with them.
  • Sevii Islands aren’t very interesting. More interesting than a vanilla game, but still.
  • The trainer tower has not been touched yet.
  • I wouldn’t be surprised if there are still buggy battlescripts.
  • No special rematches for regular trainers; only level/EV changes in this release.
  • Most of the old tutors (moves that could last be taught during gen I-IV as TMs/Tutors) have no distribution for gen V and VI Pokemon unless that Pokemon naturally learned the move, even if it make sense. For example, a Froakie wouldn’t be able to learn Water Gun.
  • All non-legendaries can be obtained. All legendaries can also be obtained, but it will take a reeeally long time. Think of it as a bonus.
  • Mega Stones can spawn in Hidden Grottos after receiving the Mega Bracelet.
  • I hate that 1% encounter rate that some hacks use to make Pokemon “rare.” If you’re having a hard time finding a species on a route even though the Pokedex swears it is there, it is most likely in a Hidden Grotto.
  • AFAIK, all Pokemon have their regular abilities and hidden ability except for some legendary specific abilities. Hidden abilities can be found in Hidden Grottos, in swarms, on honey trees, with Rock Smash, in the Safari Zone (except for rods), at the Sevii Islands, in Cerulean Cave, and with some events.

Changelog

V1.02

  • Aerial Ace and similar attacks actually hit again.
  • Dragon Tail/Circle Throw switches don’t trigger on fainting, immunity, etc.
  • Headbutt/Whirlpool no longer appear as field moves.
  • Spiky Shield & King’s Shield cannot be spammed.
  • Multiplayer rooms should be returned (but I don’t know how to test this).
  • Illusion ignores Eggs at the back of the party.
  • Rains more often.
  • VS. Seeker actually does something.
  • Power Anklet, Lens, and Band fixed to give the proper EVs.
  • A few male swimmers with moves the froze the game have been fixed.
  • Three Island story moved around.
  • Ability Capsule changing nature, Everstone in breeding, and other PID related problems.
  • Another Day-Care bug that’s embarrassing to the point that I won’t say what it is, and I’m shocked no one stumbled on.
  • Magic Bounce doing nothing.
  • Static/Magnet Pull occasionally freezing the game.
  • Four Island IV Rater freezing for 0 IV Pokemon.
  • Overcoat blocking what Bulletproof should be blocking.
  • Justified & Rattled not triggering on Dark moves.
  • Fixed a bug with nicknaming gift Pokemon.

Useful Links

Pokecommunity

Documentation

File Name

Pokemon Nameless FireRed Project

File Size

9.97MB

Version

1.02

Release Date

World: August 20, 2016

Genre

RPG

Developer

Platform

Game Boy Advance

Region

USA

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