Pokemon meets Final Fantasy ROM

Pokemon meets Final Fantasy rom
When focusing on the main objectives, Pokemon meets Final Fantasy is about 25 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 35 Hours to obtain 100% completion.
 

Pokemon meets Final Fantasy is a GBA Rom Hack by Snake9 based on Pokemon Fire Red in French. A Final Fantasy Themed Hack of FireRed. Many Pokémon are replaced by Final Fantasy Characters, and several changes are made to the game to make it look like Final Fantasy.

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Download the official Pokemon meets Final Fantasy ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Pokemon meets Final Fantasy ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

 

Pokemon meets Final Fantasy is a GBA Rom Hack by Snake9 based on Pokemon Fire Red in French. It was last updated on August 26, 2018.

Also, be sure to check out Pokemon CHROME.

Description

As a huge fan of Pokémon ROM hacks and a Final Fantasy fan, I’ve often searched for a Pokémon ROM that would allow you to capture and battle with Final Fantasy characters and monsters instead of Pokémon. Unfortunately, I never found one, so I decided to make one myself. A Final Fantasy Themed Hack of FireRed. Many Pokémon are replaced by Final Fantasy Characters, and several changes are made to the game to make it look like Final Fantasy.

Features

  • 78 Pokémon replaced by monsters/characters of Final Fantasy
  • The demo goes until the end of Azuria
  • Added new Pokémon
  • Some wild monsters Modified
  • In some areas, there will now be 1a % chance of fall on a monster much stronger than the others, forcing the player to flee most of the time. At the moment, it is the Giant Worm of Mont Selenite and the Adamantai Route 24.
  • The Ultrasound technique becomes Beast type instead of Robot type

Pokedex

  • 1 Tifa – FF VII
  • 2 Wakka – FF X
  • 3 Bibi – FF IX
  • 4 Terra – FF VI
  • 5 Terra Transe – FF VI
  • 6 Terra Magitech – FF VI
  • 7 Vincent – FF VII
  • 8 Galienne Beast – FF VII
  • 9 Vincent Chaos – FF VII
  • 10 Sabin – FF VI
  • 11 Grizzly
  • 12 Baribal (black bear)
  • 13 Red Mage – FF I
  • 14 Black Mage – FF I
  • 15 White Mage – FF I
  • 16 Bat
  • 17 Poison Bat
  • 18 Blood Bat
  • 19 Goblin
  • 20 Goblin Guard
  • 21 Gigas
  • 22 Nanaki – FF VII
  • 23 Zidane – FF IX
  • 24 Zidane Trance – FF IX
  • 28 Chocobo
  • 29 White Chocobo
  • 30 Black Chocobo
  • 31 Red Chocobo
  • 32 Blue Chocobo
  • 33 Chocobo green
  • 34 Golden Chocobo
  • 36 Youfie – FF VII
  • 43 Sweeper – FF VII
  • 44 Striker
  • 45 Tarvos
  • 46 Float Eye
  • 47 Arihman
  • 48 Bat Eye
  • 49 Buer
  • 50 Evil Eye
  • 51 Plague
  • 58 Wolf
  • 59 Fenrir
  • 60 Shinra Militia – FF VII
  • 61 Captain Shinra – FF VII
  • 62 Proud Clod (Super Lourdeau) – FF VII
  • 64 Tidus – FFX
  • 69 Python
  • 70 Ralvuimago
  • 71 Zolom
  • 72 Helldiver (Rudran)
  • 73 Stratoavis
  • 81 Magitek Armor – FF VI
  • 82 Elite Magitech – FF VI
  • 84 Sirene
  • 85 Shark
  • 88 Skeleton
  • 89 Blackbones
  • 90 Dead Blade
  • 91 Dark King
  • 95 Ouroboros
  • 96 Lamia
  • 97 Marilith – FF I
  • 98 Orthros – FF VI
  • 99 Kraken – FF I
  • 102 Ymir – FF VI
  • 103 Adamantai
  • 109 Roper
  • 110 Rododendro
  • 111 Flan
  • 112 Blue Flan
  • 113 Yellow Flan
  • 115 Red Flan
  • 127 Hunter – FF VII
  • 128 Special Fighter – FF VII
  • 129 Shadow – FF VI
  • 139 Giant Worm
  • 171 Leviathan

Goals

  • Replace more than 200 Pokémon with monsters/characters/chimeras from Final Fantasy games (from I to X-2 for the moment) and make it possible to obtain them obviously. The replacements concern all elements modifiable with YAPE, as well as the combat sprites and miniatures. On the other hand, I do not intend to modify the cries or the footprints visible in the Pokedex for v1.
  • Replace more than 280 attacks with attacks from the Final Fantasy universe, while keeping the basic animations (for some, it is just a name change).
  • Change the types and the effectiveness table between the types
  • Modify the list of TMs
  • Modify the teams of all trainers in the game.
  • Modify some texts in the game
  • Replace, on the world map, Snorlax with a monster from Final Fantasy (either Fat Chocobo or Cait Sith (FFVII), I have not decided yet).
  • Replace or remove the legendary Articuno, Moltres, Zapdos and Mewtwo.
  • Finally, the main objective is to have a playable and functional ROM, even if it is not necessarily very pretty. I am bad at graphics and it is not what excites me the most, so I mainly put the gameplay first, because what interests me is this strategic part with the new monsters and the new types, which change the game quite a bit.

Known Bugs

  • The CLAIRVOYANCE attack is useless for the moment. There is no longer a SPECTRE type. I know I can put any relationship after the type table in HXD to do what I want with this attack, but I haven’t figured out what to do with it yet.

Changelog

V0.49

  • 78 Pokémon replaced by FF monsters/characters
  • Advancement of the demo to the end of Azuria (you can go to the underground leading to Carmin/Sea, invisible walls prevent you from crossing the underground)
  • Big modification of the type relationships:
    https://image.ibb.co/dUhXq9/table_types_v5.png
  • Added new Pokémon
  • Modification of certain wild monsters
  • In certain areas, there will now be a 1% chance of encountering a monster MUCH stronger than the others, forcing the player to flee most of the time. For the moment, this is the Giant Worm of Mount Lunar and the Adamantai route 24.
  • The Ultrasound technique becomes Beast type again instead of Robot type

V0.40

  • Game is playable until the end of Mount Lunar (rocks prevent you from leaving because the rest has not been done)
  • 63 Pokémon replaced by Final Fantasy monsters/characters, but not all of them are yet obtainable or encountered in this demo.
  • Fixed the tempetesable bug on DIST type
  • Replacement of the SWARM talent with an “EAGLE EYE” talent which boosts the power of DIST attacks if the user has less than 1/3 of his life.

V0.31

  • This first playable demo ends just before entering Mount Lunar. I placed a rock in front of the cave entrance to block you, as I haven’t changed the trainers and wild Pokémon after that.
  • The entire Pallet Town section up to the end of Route 3 is therefore functional, which is ultimately very short but will give you an idea of ​​the principle of the game and the objectives.
  • While some things may change, it should still be assumed that most of the early part of the game will not change (except for corrections/readjustments).

Useful Links

Pokemon Trash

File Name

Pokemon meets Final Fantasy

File Size

5.22MB

Version

0.49

Release Date

World: August 26, 2018

Genre

RPG

Developer

Platform

Game Boy Advance

Region

USA

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