Fire Emblem - Sacred Stones Reforged ROM

Fire Emblem - Sacred Stones Reforged rom
When focusing on the main objectives, Fire Emblem - Sacred Stones Reforged is about 15 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 25 Hours to obtain 100% completion.

Fire Emblem - Sacred Stones Reforged is a GBA ROM Hack by Struedelmuffin based on Fire Emblem - Sacred Stones in English. Fire Emblem - Sacred Stones Reforged is an extensive graphical and gameplay overhaul of Fire Emblem - The Sacred Stones that aims to add onto the original experience while still maintaining a similar feel to the original work.

You can download the Fire Emblem - Sacred Stones Reforged rom on this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Fire Emblem – Sacred Stones Reforged ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Fire Emblem – Sacred Stones Reforged ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Fire Emblem – Sacred Stones Reforged is a GBA ROM Hack by Struedelmuffin based on Fire Emblem – Sacred Stones in English. It was last updated on June 21, 2025.

Also, be sure to check out Super Mario Advance 2 Color Restoration.

Description

Fire Emblem – Sacred Stones Reforged is an extensive graphical and gameplay overhaul of Fire Emblem – The Sacred Stones that aims to add onto the original experience while still maintaining a similar feel to the original work.

Features

  • Custom and Vanilla CGs are fully integrated throughout the story
  • Tons of custom battle animations made specially for this project
  • A brand new skill stacking system! No more RNG skill procs, skill activations are instead done through various conditions and will activate when attacking
  • Free roam mechanics! Explore districts from the world map to discover new allies and rare items
  • New characters! To flesh out the small cast of FE8, new, optionally recruitable characters have been integrated into the world of Magvel
  • New classes! Many new options are available, making FE8’s dual promotion system much more exciting to experiment with
  • Iron Mode! Play with enforced Iron Man rules to add an extra challenge to your run
  • New chapters! Play through two additional missions
  • Graphical overhaul – Maps, Menus, Sprites, etc have all been updated visually
  • Tons of unique new weapons have been added to create more dynamic gameplay
  • And much, much more!

Changelog

V1.0.4

New Additions

  • Lucan and Alice now have written supports

Visual Changes

  • Updated some graphics on the world map

Balance Changes

  • Summoner’s phantoms now properly gain autolevels (they will be way stronger with levels now, hooray!)
  • Kyle’s base HP has been increased by 2, and base Str increased by 1
  • Franz’s base Str has been increased by 1, and base Def increased by 1
  • Rennac’s Dex growth has been increased from 45 to 85
  • Scylla’s Dex and Speed growths have been switched, now having 60 in Dex and 90 in Speed
  • Scylla’s Res growth has been increased by 10 and her Def growth decreased by 5
  • Scylla’s base Luck has been increased by 4
  • Scylla’s base Res has been increased by 8
  • Syrene now joins with B rank Swords instead of C rank
  • Vike now joins with C rank Lances
  • Garish Axe now increases only Str, Spd, and Dex growths by 15% instead of all growths by 20%
  • Garish Axe has gained +20 crit
  • Light Brand damage increased by 2
  • Justicar promotion bonuses now match Paladin promotion bonuses
  • Paladin Speed cap increased from 24 to 28
  • Paladin now gains 2 additional HP upon promotion
  • Ambition changed to “+5 Dmg when unit is holding only one item” instead of “+5 damage when unit is holding 4+ items”
  • Creature Campaign Riev now joins with Slayer and Healer
  • Riev now drops Aura on Ch20 Last Hope instead of a White Gem
  • L’arachel now has an Energy Ring instead of a Torch staff on
  • Ch11b Phantom Ship (A torch staff is already on 10b)
  • The chest containing 5000 Gold on Ch20 Last Hope now contains 10000 Gold
  • The chest containing a Horseslayer on Ch9b Fort Rigwald now contains 3000 gold (Ephraim route mistakenly had 2)
  • Adjusted some shop inventories

Bug Fixes

  • Fixed an issue where siege weapons could counterattack at certain ranges
  • Fixed an issue with the Warrior palette in the intro class reel
  • Fixed an issue where Curseblades could be rescued
  • Fixed an issue where some overworld Vendors/Armories had the same limited items as chapter shops
  • Fixed an issue where Summoners transcended mortality at level 20
  • Fixed Myrrh’s Dragonstone, incorrectly saying it was effective against monsters
  • Fixed an issue where Forge worked on certain monster weapons
  • Dozla’s unique map sprite now appears in the support viewer
  • Forde’s unique Great Knight class is now properly weak to armor and cavalry, effective weapons

V1.0.3

New Character

  • A new recruitable unit, Vike, has been added to the game!
    Vike is a Wyvern Knight who can be recruited optionally from the Jehanna District

General Changes

  • Fishing is now available for 800G in the Bethroen and Port Kiris districts!
  • Bethroen and Port Kiris each both have unique fishing rewards
  • The Rausten District now features a blacksmith and a holy statue
  • Offering 10,000G to the holy statue will award the Halo Band (Grants +2 to all stats when held in inventory)
  • The blacksmith can repair certain weapons you may find rarely when fishing for 3000G
  • Adjusted stat bar lengths
  • Dozla now has a unique map sprite
  • Lucan and Alice now have character endings
  • Added a Slim Bow to the Ide map node armory
  • Tier 2 Reavers (B rank, triple triangle effectiveness) can now be purchased in the armory on Ch.16 Beyond Escape
  • Tier 1 magic tomes now mention that they increase weapon ranks faster
  • Improved the clarity of Excalibur’s description (it’s Canto+ not Galeforce!)
  • If the Chapter 13, Hamill Canyon, secret event is triggered, the chapter now ends immediately upon recruiting or defeating Groth instead of at the end of the 11 turn timer
  • Neimi now has a start of battle quote on Chapter 11, Phantom Ship (and an additional one if Colm is also deployed)
  • If Zenald is hired, he now also gifts the player with their choice of a Shine, Thunder, or Miasma tome
  • The chest containing a Mystic Bow on Ch.14 (both routes) now contains a Talisman instead
  • The chest containing a Talisman on Ch.17 (both routes) now contains a Tomahawk instead
  • Reverted some chapter themes back to the original FE8 soundtrack
  • Lots of minor tweaks and visual improvements

Lots of balance changes

Various Skill Changes

Boss Skill Changes

  • (These skills will also all be available to the player on Lunatic mode)
  • Tirado now has Cleave (Deals 5 flat damage to enemies adjacent to target) instead of Heavy Impact (Def debuff after combat)
  • Novala now has Natural Cover (-3 dmg taken when on terrain with effects) instead of Soul Shackle (Str/Mag debuff after combat)
  • Pablo now has Soul Shackle (Str/Mag debuff after combat) instead of Fate’s Accomplice (Luck debuff after combat)
  • Selena now has Stormcall (+4 damage dealt if foe cannot counter)
  • Caellach now has Ambition (+5 damage dealt when holding 4+ items) instead of Cleave (Deals 5 flat damage to enemies adjacent to target)

New secret event (Spoiler Warning!)

  • Save Glen: This event can only be done on Eirika Route, you must choose to go with Eirika after chapter 8 to experience it.

Bug Fixes

  • Fixed an issue where Hide had no visual effect play after stealing
  • Fixed an issue with Galeforce effect animations in fog of war
  • Fixed an issue where Rennac wasn’t using his unique palette
  • Fixed an issue with enemy myrmidon’s palette
  • Fixed an issue with Selena’s palette
  • Fixed an issue where Joshua’s Savant class had 5 movement instead of 6 (Generics had 6 after the 1.0.2 buff as intended)
  • Fixed an issue where Mina’s character endings didn’t appear on Ephraim route
  • Shadowshot now accurately displays what its effect is
  • Lots of minor fixes

V1.0.2

Balance Changes

  • Seraph Knight Spd cap increased from 26 to 30
  • Seraph Knight promotion bonuses changed: +2 Dex instead of +4, +5 Spd instead of +2
  • Warrior promotion now grants +4 HP instead of +3
  • Warriors now have +1 Con
  • The Priest on Ch10. Revolt at Carcino no longer has a Sleep staff

Bug Fixes

  • Fixed an issue with AS display where the second item’s text was being cut off
  • Fixed an issue with Vigarde’s Runeglaive weapon healing him incorrectly
  • Fixed an issue with a shared flag being used in the Serafew District
  • Fixed an issue where Bram didn’t have a unique boss theme on Ch.5xx Unbent Will
  • Fixed an issue where enemy Rennac’s AI wasn’t going for chests

Useful Links

FE  Universe

Discord

Reddit

Retro Game Talk

Youtube

File Name

Fire Emblem - Sacred Stones Reforged

File Size

17.6MB

Version

1.0.4

Release Date

World: June 21, 2025

Genre

Tactical RPG

Developer

Platform

Game Boy Advance

Region

World

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