Fire Emblem - Code of the Black Knights Decisive Edition ROM

Fire Emblem - Code of the Black Knights Decisive Edition rom
When focusing on the main objectives, Fire Emblem - Code of the Black Knights Decisive Edition is about 45 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 60 Hours to obtain 100% completion.

Fire Emblem - Code of the Black Knights Decisive Edition is a GBA ROM Hack by Mycahel based on Fire Emblem - Sacred Stones in English. Fire Emblem - Code of the Black Knights Decisive Edition is a romhack that takes place on the continent of Lumae, a mass of land that was pulled from the oceans by Naga, the God of Creation, 213 years before the game takes place.

Due to this unusual origin, Lumae lacks any natural coasts, so sea travel was impossible, isolating the continent from the rest of the world until recently. Within the continent, there are four runes that have bizarre, mystical powers. Four nations took them and became more powerful than the rest of the nations on the Continent.

You can download the Fire Emblem - Code of the Black Knights Decisive Edition rom on this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Fire Emblem – Code of the Black Knights Decisive Edition ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Fire Emblem – Code of the Black Knights Decisive Edition ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Fire Emblem – Code of the Black Knights Decisive Edition is a GBA ROM Hack by Mycahel based on Fire Emblem – Sacred Stones in English. It was last updated on April 22, 2021.

Also, be sure to check out Fire Emblem – Cerulean Crescent.

Description

Fire Emblem – Code of the Black Knights Decisive Edition is a romhack that takes place on the continent of Lumae, a mass of land that was pulled from the oceans by Naga, the God of Creation, 213 years before the game takes place. Due to this unusual origin, Lumae lacks any natural coasts, so sea travel was impossible, isolating the continent from the rest of the world until recently.

Within the continent, there are four runes that have bizarre, mystical powers. Four nations took them and became more powerful than the rest of the nations on the Continent. Enter our protagonists: Schwarze and Noir, who, after an attack on a central fort, seek to investigate why Zoyla, an allied nation, would send mercenaries against them. Unbeknownst to them, their good intentions might detonate a world war.

Some truths were not meant to be discovered…I’ve been working on this hack for over a year now. After completely breaking the game on like 10 different occasions, the final (for real this time) version has been released! The hack has 30 chapters, 45 playable maps, and over 41 playable characters, not counting bonus units, as well as 10 endings!

Features

  • A challenging, but fair experience. It is recommended that those who are just starting with Fire Emblem begin in Normal Mode.
  • An unique, interesting storyline with a custom world map, an In-game glossary and a lot of world building.
  • Creative map design with a lot of replayability. Every run is a different experience.
  • A revamped magic system based on The Sacred Trilogy. Not only is the anima triangle back, but every type of magic has a different specialty! Dark magic has varying effects and tends to apply debuffs, Anima magic focuses towards raw damage at different ranges, and nearly every light magic tome has a specific attribute, such as Hit/Avo or Crit, radically increased.
  • Side chapters that are actually optional! They feature a different party, and present a new point of view. Playing them is HIGHLY recommended, but there is no penalty for skipping them, either.
  • Ten endings!
  • Two deeply developed protagonists and a varied cast! Even the bosses have their own character and motivations.
  • Several custom classes! Without going too deep, Schwarze and Noir both belong to unique classes of their own.
  • A skill system that implements the STR/MAG split(Thank you, CirclesEverywhere and Co.)
  • A whole array of (Mostly) original soundtrack! Over 30 tracks were composed for the game. This includes the battle and map themes.
  • Varied map objectives, with anti-turtling incentives and non-linear design!
  • A lot of choices that affect the narrative. Some of them are conscious, and some of them aren’t, but still affect the events in the game. Some don’t have real weight, some do have real importance, some have long term consequences and some even determine the outcome of the story. This can vary from chapter branches to different units being deployed – with or against you. But there isn’t always a right answer.
  • When a character dies, they’re gone forever, but unlike regular fire emblem, they’re not forgotten. Certain characters have different developments depending on who’s alive, and some scenes only trigger when some others aren’t. For this reason, it’s recommended not to reset on death.

The Main Characters

Schwarze– A 19-year old knight who has unparalelled combat skill. His fighting style is rather unusual; while most knights use regular swords or spears, and lords generally use rapiers, Schwarze instead specializes in the use of heavy blades. His unique weapon, Seiken, was a custom-made sword he was given when he was named knight, and it doesn’t even weigh him down. One of the two commanders of the Holy Knights of Kalm, his loyalty to his kingdom is unshakable – or so he believes. When the truth is exposed, he will be forced to choose between defending his country… or his own ideals.

Noir – The Tactician Commander of the Holy Knights of Kalm. At just 18 years, she managed to prove her worth and become a symbol of inspiration thanks to her capacity to adapt to her surroundings–It’s been nearly a year since that day. She leads through knowledge, and exploits this knowledge by using forgotten magic. Her signature spell, Gawain, summons a dark blade and grants her defense, at the cost of range. She constantly keeps a serene, stoic demeanor, but what emotions and motivations does she hide behind this mask?

Recruitment Guide

  • Schwarze and Noir: Start recruited.
  • Cecil and Artemisa: Chapter 1, Join automatically at turn 3.
  • Hermes: Chapter 2, starts recruited.
  • Oliver (Priest): Chapter 2, also starts recruited.
  • Maria (Fighter) and Josephine (Sword Cavalier): Chapter 2, joins at turn 3.
  • Zero (Archer): Joins automatically at chapter 3. If you played the gaiden, he retains his stats. If not, he joins at level 5.
  • Elizabeth (Monk) and Lewis (Ranger, prepromote): Join automatically at chapter 4, turn 5.
  • Hazel (Thief): Talk to Schwarze, Elizabeth or Zero in chapter 5.
  • Mithra (Trobadour): Join automatically at the end of chapter 5.
  • Taurus (Sniper): Automatic join, but only stays for chapter 8.
  • Sei (Shaman): Check the tree on chapter 9.
  • Subaru (Rally-based Mercenary): Visit all the villages on chapter 10.
  • Mia (Cleric): Talk to Sei (And only Sei) in chapter 12.
  • Angel (Dancer): Enter the pub at chapter 13 with a green or red gem, or 3000 gold.
  • Walker (Swordmaster): Joins automatically at chapter 15, turn 4.
  • Hiryu (Assassin): Joins automatically at chapter 16, turn 2.
  • William (Bow Warrior) and Tolkien (Berserker): Join automatically at the start of chapter 18-2.
  • Rowling (Staff Falcoknight): Joins automatically at Chapter 18-3, turn 3.
  • Iris (Wyvern Knight): Rescue her in chapter 18-2.
  • Crescent (Archer): Joins automatically in CH4, with Lewis.
  • Cyan (Pirate): Appears in CH8 as a green unit. Either talk with Mithra or ensure he survives until end of chapter to recruit.
  • Isaac (Light Mage): Appears in CH9 as a green unit. Talk with Noir to recruit.
  • Mjoll (Pegasus Knight): Appears in CH10 as a green unit.
  • Talk with Schwarze to recruit. Post-Timeskip, she will only rejoin if she has at least one support.
  • Abraham (Mystic Knight): Appears in CH19 as an enemy.
  • Either talk with Isaac or talk to the bishop with either Isaac or Noir to recruit.
  • The shade (Druid): Visit the shrine with Schwarze or Sei.
  • You get a bonus if Sei is the one who visits.
  • Aurora (Paladin) And Argent (Great Knight): Automatically at the start of chapter 22. They are married, so they start with A-Support, but cannot support with anyone else.

Known Bugs

  • Not exactly a bug, but it is recommended you save most A-Supports until chapter 18.
  • Skipping cutscenes by using Start might break some events. If you want to skip, mash that B button! >:(
  • A unit that is silenced may display the “Item drop” marker.
  • There are frames missing from the Falcoknight animation.
  • Promoting a unit while equipping the Supply Whistle might cause minor visual bugs.
  • Some green units will sometimes display a cross next to them for no adequate reason, this is only cosmetic.

Useful Links

FE Universe

TV Tropes

Documentation

File Name

Fire Emblem - Code of the Black Knights Decisive Edition

File Size

17.7MB

Version

1.27

Release Date

World: April 22, 2021

Genre

Tactical RPG

Developer

Platform

Game Boy Advance

Region

World

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