Fire Emblem - The Sacred Trilogy ROM

Fire Emblem - The Sacred Trilogy rom
When focusing on the main objectives, Fire Emblem - The Sacred Trilogy is about 25 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 35 Hours to obtain 100% completion.

Fire Emblem - The Sacred Trilogy is a GBA ROM Hack by blood based on Fire Emblem - Sacred Stones in English. Fire Emblem - The Sacred Trilogy is a reskin and rebalance of Sacred Stones using classes and music from all 3 GBA games, a lot of new custom classes with new animations, new spells, new weapons, a skill system, and many quality of life improvements made by the hacking community.

You can download the Fire Emblem - The Sacred Trilogy rom on this page and to play the game you need to download the Visualboy Advance Emulator here.

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Download the official Fire Emblem – The Sacred Trilogy ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Fire Emblem – The Sacred Trilogy ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Fire Emblem – The Sacred Trilogy is a GBA ROM Hack by blood based on Fire Emblem – Sacred Stones in English. It was last updated on October 29, 2023.

Also, be sure to check out Fire Emblem – The Dark Amulet.

Description

Fire Emblem – The Sacred Trilogy is a reskin and rebalance of Sacred Stones using classes and music from all 3 GBA games, a lot of new custom classes with new animations, new spells, new weapons, a skill system and many quality of life improvements made by the hacking community. Vanilla campaign was not altered, aside from the addition of one new chapter. The difficulty has been slightly raised from vanilla.

This hack features a complete separation from the Strength and Magic stats, meaning some classes are able to use magic and physical weapons. There are many skill scrolls that can be obtained throughout the game. All of these changes are aimed at making Sacred Stones feel fresh and more challenging, while not drastically altering the story. This project was heavily inspired by Sir Serenes’ Reskin and Seal’s Sacred War hack.

Features

  • Many characters have exclusive custom classes
  • Hayden joins automatically on chapter 20 and has an exclusive class (Bow Knight)
  • Amelia has access to the soldier class and can be promoted to halberdier (using knight’s crest)
  • Knights, generals, great knights and monarchs move 1 additional tile
  • Magic system revamped with new spells. With the exception of siege tomes, wind spells have low mt and 2-3 range. Fire spells have average stats and 1-2 range. Thunder spells have high crit and are locked to melee range. There is also an anima magic triangle. Fire spells are strong against wind. Wind is strong against thunder. Thunder is strong against fire. The traditional magic triangle (anima>light>dark>anima) is still present.
  • Every class has a third promotion option.
  • Poison damage has been reworked. Poison will deal low damage in early game, but it will gradually increase as the player progresses through the game. In the final chapters, it can deal as much as 20 points of damage. Don’t underestimate enemies with poison weapons!
  • Some classes have had their HP caps expanded (up to a maximum of 80)
  • Added generic female enemy units for more diversity. It always bugged me how 99% of the women of this franchise only fight for the player.
  • I manually edited every enemy in the game to improve them by increasing base stats, growths, level or giving them better equipment (in a similar fashion to Seal’s hack). Bosses have been buffed and are no longer a joke.
  • Armory and shop inventories have been improved so you will have access to better weapons earlier in the game. On top of that, the preparation shop is dynamic and will offer better weapons as you progress through the game.
  • Allies join you at appropriate levels so they won’t require grinding to become usable. (except trainees)
  • Some of the promoted monsters have custom animations too.
  • All units can achieve multiple S ranks.
  • Ephraim and Eirika have alternative promotions. You must decline the automatic promotion at the end of chapter 16 and use the Solar/Lunar brace for the options to appear.
  • Units gain support points by being up to 3 tiles away from each other
  • The player can unlock Selena and Lyon by clearing the Tower and the Ruins only once
  • Myrrh’s dragonstone is unbreakable, but is no longer effective against monsters. It has also been nerfed so Myrrh wouldn’t be too broken with unlimited dragonstone. To balance it out, her dragonstone has 1-2 range. There is also a second and a third type of dragonstone that can be aquired in the game.
  • Lagdou Ruins is a high-level challenge area for post-game activity. Enemies over there have better stats and powerful, exclusive weapons.
  • Starting on chapter 9 there will be mini bosses carrying good loot for the player.
  • There is a leadership mechanic which gives units additional avoid and hit rates. (usable by the player and enemies)
  • There are two new secret shops in Lagdou Ruins. One on floor 5 and another on floor 9. Both require the warp staff in order to be reached.

Quality of life Changes

  • Detailed HP bars (by Circles and Zane)
  • Skill system -“Full” version only- (by Circleseverywhere, Monkeybard, Black Mage, Blaze,Tequila, Rossendale, StanH, Leonarth, Teraspark, sd9k, Kao, blademaster, Snakey1)
  • Show Heal Amount (by Tequila)
  • Map Danger Zone (by Circles) – Press the select button to display enemy range
  • Colored stats, growth and talk display (by Tequila) – Press SELECT while in the status screen to toggle between growths and stats
  • Gain support points up to 3 tiles away (by Venno)
  • Units can act after talking or having support conversations
  • Metis’ tome can be sold (useful for people playing fixed growths mode)
  • The preparation screen shop is dynamic and will offer better weapons as you progress through the game.
  • You can access the support screen by pressing the “L” button while in the “status” screen
  • The preparation shop items have the same pricing as regular shops
  • Detailed minimug (by Runa)

Known Issues

  • Using any of the four new staves with animations turned off will cause a visual glitch

Changelog

V2.1.2

  • Fixes the held item bug that would cause the growth rates to catapult.
  • Updated the Trickster’s animations
  • New exclusive animations for Tana
  • New animations for female Wyvern Knight
  • Fixed typos in some custom support conversations
  • Journeyman III and the Bishops should get their correct skills now

V2.1.1

  • New animations for Marisa
  • Fixed Erika’s chapter 9 start event that could cause the game to crash
  • Corrected enemy spawns from chapter 21x
  • Forced the iron axe from chapter 4 village to spawn with 50 uses. Hopefully, this will be the end of the legendary iron axe
  • Tagged the Eckesachs to be unsellable
  • Anna and Jake now have quotes for the final chapter
  • Fixed map sprites of the Ogre
  • Small nerf to chapter 19x
  • Corrected the new paired ending texts
  • New map sprites for trooper lord
  • Gleipnir is now effective against the Hierarch

Useful Links

FE Universe

Serenes Forest

Documentation

File Name

Fire Emblem - The Sacred Trilogy

File Size

20.7MB

Version

2.1.2

Release Date

World: October 29, 2023

Genre

Tactical RPG

Developer

Platform

Game Boy Advance

Region

World

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