Fire Emblem - Restoration Army ROM

Fire Emblem - Restoration Army rom
When focusing on the main objectives, Fire Emblem - Restoration Army is about 25 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 35 Hours to obtain 100% completion.

Fire Emblem - Restoration Army is a GBA ROM Hack by UrsusKnight based on Fire Emblem - Sacred Stones in English. Fire Emblem - Restoration Army features 17 playable main chapters with 6 side chapters and a full cast of new characters in a completely original story set on the continent of Rechul following the coup of the royal family of the Kingdom of Balyra. It is titled Attempt 3 as it is my 3rd attempt at a romhack that is to my liking.

You can download the Fire Emblem - Restoration Army rom on this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Fire Emblem – Restoration Army ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Fire Emblem – Restoration Army ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Fire Emblem – Restoration Army is a GBA ROM Hack by UrsusKnight based on Fire Emblem – Sacred Stones in English. It was last updated on August 26, 2025.

Also, be sure to check out Fire Emblem – Justice & Pride.

Description

Fire Emblem – Restoration Army features 17 playable main chapters with 6 side chapters and a full cast of new characters in a completely original story set on the continent of Rechul following the coup of the royal family of the Kingdom of Balyra. It is titled Attempt 3 as it is my 3rd attempt at a romhack that is to my liking.

Story

Fire Emblem – Restoration Army tells the story of a group of young villagers, brigands, mercenaries, and other miscreants recruited by a squire to fight to restore the royal family to power, as they make their way to a resistance stronghold.

Features

  • Dynamic and interesting map objectives with variable lose condtions
  • SkillsSystem (though the number of skills in this hack is relatively low)
  • Str/Mag Split
  • 63 units! 16 trainees!
  • Splitting your army into smaller groups for spilt chapters
  • Fists, daggers, shields and ring items
  • Trainee units and unit flexibility
  • Monster and transforming units
  • Maps with dynamic objectives
  • A plethora of new classes and items
  • QoL stuff (resuming a map takes you back to the start of the turn)
  • Secrets (Secret items, characters, events, skills. Reading what the characters say will point you in the right direction for most of these)
  • Lots of balance changes
  • A more punishing magic triangle ±20 to hit and ±2 dmg
    • Anima triangle (Wind>Thunder>Fire>Wind) with water as neutral
    • Light is effective against monsters
  • Map palette changes
  • Third faction green units
  • Dorso
  • A lot of other features!

Difficulty

This hack has significantly more difficult gameplay than FE8. You are playing a group of plucky underdogs and for most of the beginning of the game you will be outmanned, outsped and outgunned by your enemies. That said this isn’t a kaizo game or anything.

  • The hack is meant to be played on hard mode, as that is the narrative that I was going for. If you choose to play on easy/normal and find chapter 0 and/or 1 not challenging enough for you, I suggest you try hard. The opposite is also true.
  • Generally gaidens are harder than main chapters. They will give you great rewards, but don’t get too greedy (if you are playing on hard).
  • Easy and normal mode both provide you with a jaigen unit which is not present in hard mode, but on easy mode the jaigen unit you gain access to is stronger.
  • This hack is ironmanable, but I don’t suggest doing a blind ironman on hardmode

Other Stuff

  • Weather events mostly doesn’t affect infantry units, but do affect mounted and flying units severely.
  • Calvary have had their terrain costs raised on certain tiles. Stairs for instance cost cavs more move.
  • Armored units have had most of their terrain costs reduced or eliminated.

Skills

  • Each character has a personal skill
  • Trainees all gain a skill at level 10 and the skill is unique to the specific trainee character, so you can think of it as a second personal skill
  • Most T1 foot-locked classes have a movement skill (shove, smite, pivot, etc…) learned at level 1
  • At level 10 T1 classes learn an additional skill
  • T2 classes learn skills at level 5 and level 15
  • Bosses/named NPCs will also have personal skills.
  • Some weapons and/or items grant skills when equipped.

Known Bugs

  • If you abandon a summoned unit on a escape map, issues have been reported in resummoning that unit later
  • There is an issue with seeing choices on the my boy emulator. This does not occur in menus but does occur during choices you make during chapters (like the choice to follow either Erika or Ephraim in FE8). This does not occur with Visual Boy or mGBA.
  • If there are two enemy teams on the map, the enemies who move during the green unit phase will be able to move past player units. This a limitation of using skillsystem and having 3 teams on the map at the same time in gba.

Changelog

26-08-25

General Stuff

  • All the player unit palettes are done. Every unit should have a custom palette for every class, promotion and secret class they have access to. This took forever.
  • The avoid formal was changed to make speed not as impactful for dodging enemies. This mostly changes the gameplay of the route spilt chapters

Chapter Changes

  • Chapter 0 has less reinforcements
  • Chapter 2 has Gus join by default and cuts the recruitment section of the chapter. The map of the chapter has been tweaked
  • Chapter 3 has had ai changes and enemy healers added

Classes

  • Two new player exclusive classes, Vidame (flying troubadour), Sky Knight (flying archer).
  • New Oracle class, which is a skill skill light magic user who enables others to crit
  • Boxers have been reworked (skills and stats). Additionally fists weapons are slightly lighter and hit less hard.
  • Princess Class gains anima on promotion
  • Mage skills have been changed to battle blow and Glacies
  • Base stats of a bunch of tier 2 melee classes have been increased. Along with some caps.
  • Many tier 0 classes have different promotions (erin can promote to peg knight, colin gives you the choice of magic type, Ginger can be a cavalier or a devout now)
  • Merged the arbalist and the Cranquineer into one class

Units

  • Volca is recruitable!
  • Percy now is a unit who procs skills. He’s fun if you want to go gambling.
  • Harmon is a Sky Knight who can attack from range and the canto+ away. (also recruited alongside harper)
  • Zuri is an extremely late game trainee (new trainee :tada:)
    Nidori has Nihil now
  • Farrel has access to Capture and starts as a Chevalier rather than a Griffon Rider
  • Eris is a flying troubador :slightly_smiling_face:
  • Oscar, Finn, Jala, and Ansell have randomly rolled classes. For Finn and Jala only when you encounter them a second time. If they already had random classes before they now have an additional random class.
  • Keyla is now a halberdier
  • Elisabeth portrait change
  • Alez, Ithax, Cassidy, Hannibal, and Lysabel were removed from the game. As units they didn’t provided unique enough niches to keep them, and I had more interesting ideas that will likely be implemented next patch.

Plot stuff

  • A bunch of new dialogue scattered all over the place (some of it causes a weird plot moment in R Ch14 since I will be replacing that chapter with one still in testing)

Useful Links

FE Universe

Discord

Documentation

File Name

Fire Emblem - Restoration Army

File Size

18.5MB

Version

1.0

Release Date

World: August 26, 2025

Genre

Tactical RPG

Developer

Platform

Game Boy Advance

Region

World

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