Fire Emblem - The Blazing Silver ROM

Fire Emblem - The Blazing Silver rom
When focusing on the main objectives, Fire Emblem - The Blazing Silver is about 25 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 35 Hours to obtain 100% completion.

Fire Emblem - The Blazing Silver is a GBA ROM Hack by anon72503772 based on Fire Emblem in English. It features new classes, Effective Weapons multiplier restored to 3x, Strength and Magic merged into a single stat called Power, all classes have their stats rebalanced, and much more!

You can download the Fire Emblem - The Blazing Silver rom on this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Fire Emblem – The Blazing Silver ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Fire Emblem – The Blazing Silver ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Fire Emblem – The Blazing Silver is a GBA ROM Hack by anon72503772 based on Fire Emblem in English. It was last updated on August 12, 2024.

Also, be sure to check out Fire Emblem – Tales of Kotor.

Description

Fire Emblem – The Blazing Silver is a GBA ROM Hack of Fire Emblem. It features new classes, Effective Weapons multiplier restored to 3x, Strength and Magic merged into a single stat called Power, all classes have their stats rebalanced, and much more!

Features

  • New Classes!
  • Effective Weapons multiplier restored to 3x from 2x.
  • Strength & Magic merged into a single stat; ‘Power’. Works correctly for physical attacks, magical attacks, and staff usage.
  • All classes have their stats rebalanced. Female classes adjustments based on their Male counterparts are the following:
  • Base Stats: -2 HP, -1 POW, +1 SKL, +2 SPD, -1 DEF, +2 RES, -1 CON | Promoted Stat Caps: -1 POW, +1 SPD, -1 DEF, +1 RES. | Mounted Aid Value: 23-CON=Aid | Promo Gains are the same for both genders.
  • Durandal gets -2 Weight, Sol Katti gets -4 Weight, Armads gets -5 Hit Rate.
  • Luna gets -25 Hit Rate & -10 Crit Chance, Bolting gets -5 Hit Rate, Purge gets -10 Hit Rate, Eclipse gains +5 Hit Rate, Hammers gain +5 Hit Rate.
  • All bows gain -1 Might, +10 Hit Rate & +5 Crit Chance (Rienfleche gain -2 Might instead, still gets rest of +Hit & +Crit). Killer Bows only gain the -1 Might & +10 Hit Rate. Ballistae only gets -1 Might.
  • All light tome weights reduced by 1. Aureola & Luce’s reduced by 2. Purge’s unchanged. Wind Sword uses reduced to 25.
  • Snipers gain the same +15 Crit bonus as other mono-weapon promoted classes.
  • Thieves/Assassins gain free movement cost when passing through forest tiles, Assassins can steal items and Lockpicks gain +15 more uses for a total of 30.
  • Dragonstones have been implemented: Firestone is the basic one. Icestone, Galestone & Magistone are obtained during the journey and can be bought at a secret shop. Darkstone & Divinestone are special, late game only.
  • Wallace and Fiora have been turned into prepromotes.
  • Chapter 19xx can be entered without having to defeat Kishuna. Still is Hector Mode exclusive.
  • Farina’s recruitment cost reduced to 10.000 gold from 20.000 gold.
  • In both versions of Pale Flower of Darkness, both Karel and Harken now always appear together, in all four main modes. The units that can recruit them are the same as vanilla.
  • In Battle Preparations, Karla now always appears in all four main modes. Bartre’s class/level is no longer a factor, and she is also now a simple Talk event, without a forced fight. Bartre, Karel and either of the three Lords can talk with Karla to recruit her.
  • Every enemy bow/eff. weapon on Fog of War maps (excluding bosses) was replaced with regular ones, for less annoyance.
  • New names for following usable weapons: Longsword->Zanbato | Heavy Spear->Langdebeve | Halberd->Poleaxe.
  • New names for following items: Hero Crest->Veteran Belt | Ocean Seal->Oceania Sign | Earth Seal->Master Seal | Heaven Seal->Heaven Sigil | Emblem Seal->Emblem Scroll
  • Every shop, including secret ones, has had their stock updated/reworked so there is more available weapons and items at all times.
  • The usual FE7 QoL patches: Map Danger Zone, HP Bars w/Warnings, Show Heal Amount, Growth Rates in Status Screen, Default Fast Unit/Text Speed, ‘Null Move Display’, etc.
  • All playable characters gain support points at twice the rate from vanilla, and they accumulate support points at up to 3 tiles away – same as the support bonuses – instead of having to stay next to each other.

Additional Information

  • Growth Rates; 305% for normal units (5% extra to help everyone a bit), while the following units will get up to 355% instead: all the 3 Lords (protagonist privileges), as well as Bards, Dancers & Manaketes (can’t promote).

  • Pre-promotes will have 15% cut from all growth rates except HP, up to a minimum of 5% in a stat (in which case the excess will be subtracted from another). Athos replacer will not have their growth rates cut & also gets the above’s 355% growths, for the memes.

  • Boons/Banes:
    HP : 5/5
    POW: 2/2
    SKL: 4/4
    SPD: 3/3
    LCK: 5/5
    DEF: 2/2
    RES: 4/4
    CON: 3/3

Changelog

V1.0b

  • Buffed Secret Book and Divine Icon, so they now grant 4 Skl and 4 Luck respectively.
  • Peformed a final fix on both Makalov and Mikhail’s portrait.
  • Jonah’s AI is now set to not move and only attack when adjacent.
  • Fixed Bella’s Assassin class if she appears in Cog of Destiny.
  • Fixed all enemy thieves in A Glimpse in Time so they properly have lockpicks.
  • In Marik’s version of Four-Fanged Offence, replaced all Fighters with Buccaneers.
  • Double checked all other units on the patches to make sure every placement is correct.
  • Fixed Josiah’s class in the PME, as well as making sure that he can be recruited even if defeated as a boss.
  • One extra of both the Knight Crest and the Veteran Belt has been placed in the inventory of mid-game enemies.
  • Fixed Aureola so that it is recieved after the preps of Victory or Death instead.
  • Rebalanced Narty’s bodyguards in Imprisoner of Magic, as well as enemies & treasure in Genesis.
  • Changed ‘The Boulder’ to ‘Boulder’ to properly fit in the mug box.
  • Renamed Armstrong’s NPC allies to also properly fit in the mug box.
  • Fixed the map animations of Holylancers.
  • Updated a lot of ingame text/dialogue bits.
  • Fixed Nina & Tyche’s descriptions, as well as ending text.
  • Implemented a total of 12 boss battle/defeat quotes, including the ones that were missing from vanilla.
  • Added a second version of the PME patch with Fixed Growths mode activated (requested by ayoze624).

V1.0a

  • Fixed Class Reel glitched graphics (thanks to FuriousHaunter for the report & fix).
  • Fixed Makalov and Mikhail’s portrait eye/mouth frames (thanks to Jonah_07 for the report).
  • Fixed Ballistae and Light Runes map animatons (thanks to Jonah_07 & AnneEgge for the report).
  • Fixed enemy cavaliers in some chapters having the wrong class (thanks to Jonah_07 & AnneEgge for the report).
  • Reorked Mina’s NPC AI in Living Legend to make sure she uses her Elixirs (thanks to AnneEgge for the report).
  • Readjusted dangerous enemy positions in Living Legend and Lloyd’s Four-Fanged Offense so that they don’t easily kill important NPCs (thanks to AnneEgge for the report).
  • Fixed Warking, Tricker & Malig Lord’s weapon rank issues upon promotion (thanks to AnneEgge for the report).
  • Dragonstones had internal expanded icon data so that they could be implemented, but this would end up causing graphical glitches when having multiples in an inventory. To try to fix this, I made it so that the 4 Emblem Weapons, the Emblem Scroll and the Dragon Axe will now share item icons with vanilla ones (as those 6 items were mostly unused in vanilla), freeing up space so that Dragonstones will have the vanilla slots for their item icons. This should hopefully make sure that inventory graphical glitches does not occur anymore. (thanks to TritraSerpifeu for the suggestion).
  • Updated some ingame text/dialogue bits.

Useful Links

FE Universe

File Name

Fire Emblem - The Blazing Silver

File Size

16.6MB

Version

1.0b

Release Date

World: August 12, 2024

Genre

Tactical RPG

Developer

Platform

Game Boy Advance

Region

World

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