Pokemon Roaring Red ROM

Pokemon Roaring Red rom
When focusing on the main objectives, Pokemon Roaring Red is about 25 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 40 Hours to obtain 100% completion.
 

Pokemon Roaring Red is a GBA ROM Hack by caves based on Pokemon Fire Red in English. Pokemon Roaring Red is a quality-of-life hack that adds many features. It features all 386 Pokémon that are catchable, Physical/Special Split, Fairy Type added, every major boss battle has been revamped to include Pokémon from all generations, increased difficulty, all moves have been rebalanced, and much more!

You can download the Pokemon Roaring Red rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Pokemon Roaring Red ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Pokemon Roaring Red ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Pokemon Roaring Red is a GBA ROM Hack by caves based on Pokemon Fire Red in English. It was last updated on April 02, 2026.

Also, be sure to check out Pokemon Bug Red.

Description

Pokemon Roaring Red is a quality-of-life hack that adds many features. It features all 386 Pokémon that are catchable, Physical/Special Split, Fairy Type added, every major boss battle has been revamped to include Pokémon from all generations, increased difficulty, all moves have been rebalanced, and much more!

Features

  • All 386 Pokemon are Catchable, including all legendaries.
  • Physical/Special Split Introduced.
  • Fairy Type Introduced.
  • Every major boss battle has been revamped to include Pokemon from all generations and include some more type diversity, with the difficulty ramped up a bit.
  • Every single Pokemon has received a curated moveset and many Pokémon received stat buffs, type changes and ability changes. (With my personal rule of rebalancing being no fully evolved Pokemon should have less than 430 BST)
  • Every single area has received rebalanced encounter tables, with some areas getting wild encounters that didn’t have them before.
  • Expanded Postgame in the Sevii Islands with every fight there being much more difficult with many new boss battles in the postgame, including new Gym Leader Rematches on Seven Island!
  • All moves have been rebalanced, with many new moves being introduced as well as moves from newer generations being brought back.
  • Ability to view your teams’ EVS/IVS/Happiness/Hidden and Secret Power Types by simply pressing A on their stat screen in the summary!
  • Some healing items and berries being rebalanced to make them much more impactful at all stages of the game.
  • Shiny rate is 1/1000
  • Resprited the overworld map and Pokemon Sprites, including new trainer sprites for boss battles.

Changelog

V2.0

  • Some final Pokémon balancing, ironing out some last changes I wanted to make.
  • Experience Shares purchasable alongside Rare Candies in Viridian Cities Pokemart for people who want to grind.
  • Legendary Guardian minibosses blocking all legendaries obtainable before the Elite 4, without sequence breaking.

V1.6

  • Fixed a massive bug with Jesse and James not moving after beating them in front of the Safari Zone by moving them inside the gate
  • Grass patches added to Celadon and Saffron City
  • Changed Machops’ evolution level to match the other trade evos
  • Gave Golduck Psychic by TM, like it should have had (as well as Shadow Ball for funsies)
  • Added an indicator on your hall of fame as to what version and patch you are playing

V1.5

  • Fixed sprite issue on route 1
  • Tweaked the opening sequence slightly
  • Fixed Deoxys Sprite Bug
  • Some Pokemon received some new level up moves (Nidoking, Nidoqueen, Blastoise, Farfetch’d, Gengar Line, Typhlosion, Milotic,
  • Chimeco changed to Psychic/Steel
  • Changed Voltorb/Electrodes’ 2nd Ability from Static to Levitate
  • Given Tyranitar’s line a second ability in Rough Skin
  • Fixed a few trainers who were mentioned to have the wrong trainer sprite (Please tell me if any more are spotted!)
  • Made the Salesman in the Pokemon League who sells the choice items/leftovers sit at the table below the mart
  • Transform given priority of +3 (ditto viable maybe?)
  • Grass Whistle reworked into a cool sig move for Roselia (70 BP, 10% Omni Stat Boost Chance)
  • Present reworked into a cool sig move for Delibird (80 BP, 30% chance to freeze, paralyse or burn)
  • Rebalanced all evolution levels
  • Remove Swift on Misty’s Starmie (no more infinite coverage for the second gym)
  • Added a new mandatory boss fight into the game outside the safari zone
  • Added a handful of new postgame battles

File Name

Pokemon Roaring Red

File Size

5.28MB

Version

2.1

Release Date

World: April 02, 2026

Genre

RPG

Developer

Platform

Game Boy Advance

Region

USA

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