Pokemon Brown ROM

Pokemon Brown rom
When focusing on the main objectives, Pokemon Brown is about 25 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 40 Hours to obtain 100% completion.
 

Pokemon Brown is a ROM hack of Pokemon Red, created in 2004 by Koolboyman. It features 231 Pokémon, an updated region to explore, upgraded graphics, new characters, overhauled maps, extra story, modern features, Pokémon Prism integration, and so much more. The twentieth-anniversary update adds a level of polish so far unseen with this earliest entry in the Rijon saga. And all still in classic binary!

You can download the Pokemon Brown rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Pokemon Brown ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GB ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Pokemon Brown ROM or GB file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Pokemon Brown is a Gameboy ROM Hack by Koolboyman based on Pokemon Red. It was last updated on September 14, 2024.

Also, be sure to check out Pokemon Bidoof.

Description

Twenty years ago, the first complete Pokémon Red mod to completely change the region and story was released. Since then, it has inspired thousands of creative visions, and beautiful games, and kickstarted hundreds of careers. Today, we give the game its biggest update ever, and the love and care it deserves. Play the classic that started it all – Pokemon Brown.

Featuring 231 Pokémon, an updated region to explore, upgraded graphics, new characters, overhauled maps, extra story, modern features, Pokémon Prism integration, and so much more. The twentieth-anniversary update adds a level of polish so far unseen with this earliest entry in the Rijon saga. And all still in classic binary!

Features

  • 231 Pokemon to catch and train
  • Brand new region: Explore the region of Rijon, a vast, new, and unique landscape.
  • Choose your trainer: Select between two characters to play as. Switch anytime!
  • Modern mechanics: Modern Stat EXP calculations, critical captures, new level-ups, physical/special split, and so much more!
  • Breathtaking buildings: Experience new and unique graphics and maps.
  • New Pokemon: More Pokémon to collect than any previous version of Brown!
  • Play with a pal: Full link support with other Pokémon Brown players.

New TM’s and HM’s

The TM set for Pokémon Brown has changed a bit from the one introduced in Pokémon Red/Blue, with twelve TMs altered. The game features 50 TMs and four HMs.

Pokémon Type Changes

In game, there are five new types: WoodGas, AbnormalWind and Sound

  • Clefairy/Clefable: Normal -> Fairy
  • Koffing/Weezing: Poison -> Poison/Gas
  • Marill/Azumarill: Water -> Water/Fairy
  • Bellsprout/Weepinbell/Victreebel: Grass/Poison -> Grass/Wood
  • Exeggutor: Grass/Psychic -> Psychic/Wood
  • Gastly/Haunter/Gengar: Ghost/Poison -> Gas/Ghost
  • Porygon/Porygon2/Porygon-Z: Normal -> Abnormal
  • Ditto: Normal -> Abnormal

New Evolutions

Pokémon Brown features special items that trigger evolution for Pokémon that would normally be difficult or impossible to obtain. That includes trade evolutions and stages that were not present in earlier generations, as well as making all Eeveelutions possible.

  • Electabuzz -> Electivire (use Electrizer)
  • Magmar -> Magmortar (use Magmarizer)
  • Rhydon -> Rhyperior (use Protector)
  • Porygon -> Porygon2 (use Up-Grade)
  • Porygon2 -> Porygon-Z (use Dubious Disk)
  • Onix -> Steelix (use Metal Coat)
  • Scyther -> Scizor (use Metal Coat)
  • Sneasel -> Weavile (use Razor Claw)
  • Gligar -> Gliscor (use Razor Fang)
  • Magneton -> Magnezone (use Coronet Stone)
  • Misdreavus -> Mismagius (use Dusk Stone)
  • Murkrow -> Honchkrow (use Dusk Stone)
  • Kadabra -> Alakazam (use Trade Stone)
  • Haunter -> Gengar (use Trade Stone)
  • Machoke -> Machamp (use Trade Stone)
  • Graveler -> Golem (use Trade Stone)
  • Yanma -> Yanmega (Lvl 43)
  • Chansey -> Blissey (Lvl 55)
  • Tangela -> Tangrowth (Lvl 55)
  • Togepi -> Togetic (Lvl 20)
  • Togetic -> Togekiss (use Shiny Stone)
  • Golbat -> Crobat (Lvl 50)
  • Piloswine -> Mamoswine (Lvl 58)
  • Slowpoke -> Slowking (use King’s Rock)
  • Poliwhirl -> Politoed (use King’s Rock)
  • Seadra -> Kingdra (use Dragon Scale)
  • Eevee -> Espeon (level up an Eevee from the International Tunnel or level up the first Eevee from the Game Corner)
  • Eevee -> Umbreon (level up an Eevee from the cave north of Seashore City)
  • Eevee -> Leafeon (level up the Eevee obtained in a trade in Botan City)
  • Eevee -> Glaceon (level up the second Eevee from the Game Corner)
  • Eevee -> Sylveon (use Magic Wand; 2014 version only)

Catch ’em All

214 of the 225 Pokémon in the Rijon Dex are obtainable without using glitches or external trading. Certain legendary Pokémon, such as Articuno, Zapdos, and Moltres, are randomly assigned upon creating a new save file so that only those generated can be caught in the wild in that save.

Other Changes

  • Wing Attack’s base damaged has been increased to 90.
  • You can now bike in Castro Forest, Haunted Forest, various Route Gates that wouldn’t let you before, and in Johto.
  • Certain Pokémon can now learn TMs that they couldn’t learn before.
  • It’s now impossible to transfer your Pokémon Red/Pre 2014 version Brown save to the new version without glitching the game and messing the Pokédex and item list

Changelog

V6.0.1

  • Updates to the readme file with questions that cover playing the game in color, revised save file updating instructions, and others.
  • Bugfix: it was possible to softlock at the 4th Elite Four member room if you previously wiped out against the Champion and challenged the Elite Four again. (Saving, reseting and reloading fixed the softlock).
  • Bugfix: the game would crash at the move relearner if you didn’t have enough money.
  • Bugfix: if you blacked out at Eagulou Park inside the area where you battle Pokémon normally, after going into the Park’s gate the game would think you were going back from inside the Park and prompt the player if they were leaving. Selecting “YES” in that dialogue would crash the game. Eagulou Park’s variables are now cleared when blacking out, preventing this (there where no areas where you could black out in vanilla game).
  • Bugfix: substitute would always fail due to wrong implementation of a bugfix to prevent the user fainting if using the substitute would leave it at 0 HP.
  • Bugfix: some trainer Pokémon had the wrong HP (normally overflowing) when there were surf encounters already loaded. This could lead to strange AI behaviors.
  • Bugfix: Original Brown had two “PP UP” items, with different internal ID numbers. One of them doesn’t work and was accidentally used in the game. This has been changed and it will now display as “Brick”. You can sell the Bricks for the same money you spent on 6.0.
  • Bugfix: it was possible to trigger bookshelves text in certain circumstances when turning around without moving (vanilla bug).
  • Bugfix: using TM00 (Flash) will no longer say it booted up an HM.
  • Bugfix: some houses (i.e. Good Rod house) had a door due to sharing map data with the daycare. Daycare now has its own map data.
  • Bugfix: the Eevee sold at Owsauris Casino was one of the old Eevees (old Brown had multiple Eevee internally). (1)
  • Bugfix: fixed sprite “corruption” when travelling from route 55 to Merson City.
  • Bugfix: invulnerability glitch was only fixed for the player and not for the enemy. (2)
  • Buffix: when trying to immediately run from a battle after engaging and the Pokémon was in red health, the game would have a big delay before actually running away.
  • Bugfix: some leftover signposts were intractable at Eagulou Park.
  • Bugfix: Some moves (specially not Gen 1 moves, i.e. Burning Mist) could behave as the wrong physical/special type.
  • Bugfix: some high critical hit moves (i.e. Aeroblast) weren’t properly recognized as such (same problem affecting correct p/s typing).
  • Bugfix: riding the bike at Prism’s Museum isn’t allowed anymore.
  • Bugfix: evolution wouldn’t trigger if any mon levelled up with capture experience.
  • Bugfix: Seashore City and Route 52 shared the encounter table, thus the Pokédex area displayed grass/cave encounter Pokémon being available at Seashore City. It now has its own encounter table.
  • Bugfix: move data will be shown again after trying to overwrite an HM move.
  • Bugfix: cut animation will no longer play after inflicting poison.
  • When inflicting poison, burn or frozen status, a new animation will play instead of the vanilla “screen shake”. (3)
  • When hurt by burn damage, a burn animation will play (vanilla uses the same animation for both poison and burn damage).
  • When animations are turned off, Dig and Fly animations will still play.
  • Diploma screen had a visual tile error. The text has also been tweaked.
  • Previously, there was a 20% chance for the player/enemy to defrost. Now it’s 10%, but the player/enemy may attack the turn it thaws.
  • Mach Punch is now a priority move, paired with Quick Attack and ExtremeSpeed.
  • Spark had 10% paralyze chance instead of 30%.
  • Charizard learns Wing Attack instead of Air Slash (still learns it via TM).
  • Updated Jr.Trainer Male’s sprite.
  • False Swipe is now Neutral damage instead of Abnormal type (it was unfortunately too bad). This means it can affect Ghost types too. (4)
  • Clefairy learned Light Screen both at level 45 and 48, now only at 45.
  • Sandshrew learnt the move “Nothing” at level 25 instead of Dig (as intended).
  • Pidgey, Pidgeotto and Pidgeot’s moveset has been slightly tweaked so they learn Flying type moves earlier.
  • Some stone evolutions now learn some moves at high levels instead of none. (5)
  • Psyduck in Merson Pokémon Fan Club is now a Seel (as was originally intended for 6.0).
  • Rijon’s League Main entrance is now set as blackout/teleport/dig map when entering the lobby.
  • Grammar fixes.

V6.0

  • Quality of Life Enhancements
  • New Gameplay Features
  • Battle Engine Changes/Additions
  • Text and Lore/Plot Updates
  • Various Visual Changes & Map Updates
  • Changes to Wild Pokémon Encounters
  • Numerous Tweaks
  • Move Updates
  • Changes to Pokémon Types, Trainer AI, and Audio
  • Trading: Currently, Pokémon Brown 2024 can only trade or battle with itself. A future update will include trading compatibility with RB/Gen 2’s Time Capsule and 2014/TPP Brown.
  • A LOT of Bug Fixes

File Name

Pokemon Brown

File Size

680KB

Version

6.0.1

Release Date

World: September 14, 2024

Genre

RPG

Developer

Platform

Game Boy

Region

USA

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