Pokemon Scramble ROM

Pokemon Scramble rom
When focusing on the main objectives, Pokemon Scramble is about 20 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 35 Hours to obtain 100% completion.
 

Pokemon Scramble is a Gameboy ROM Hack by PokemonScramble based on Pokemon Red. Pokemon Scramble is a Balance/Difficulty hack that focuses on making battles more varied in sometimes surprising ways. Sometimes it feels like things have been kind of "scrambled". Other times, you will just scramble to survive. Also, collecting Pokémon is way easier in this version (and obviously all 151 can be found).

You can download the Pokemon Scramble rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Pokemon Scramble ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GB ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Pokemon Scramble ROM or GB file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

 

Pokemon Scramble is a Gameboy ROM Hack by PokemonScramble based on Pokemon Red. It was last updated on November 30, 2017.

Also, be sure to check out Pokemon Seafoam.

Description

Pokemon Scramble is a Balance/Difficulty hack that focuses on making battles more varied in sometimes surprising ways. Sometimes it feels like things have been kind of “scrambled”. Other times, you will just scramble to survive. Also, collecting Pokémon is way easier in this version (and obviously all 151 can be found). This hack started with an insane question: Is it possible to balance out this incredibly unbalanced game without adding types and without changing the way the types worked? What would happen to the gameplay if all fully evolved Pokémon were as good as each other?

Then, to spice things up, I decided to add an exponential difficulty curve. Because any Pokémon choice is as good as the next, and because high difficulty means that players need to start planning a team early, I thought it necessary to make it possible to find most Pokémon fairly early in the game. A generally balanced out and more varied game also means a balanced out and more varied Player Versus Player, however, I could not test that, so I’m not sure how it fares in that area. If somebody wants to connect and try battling with this hack, I would be hesitant.

Features

  • The starting screen is pretty much the same, except Parasect appears first with Red. If you see Parasect, you patched successfully.
  • Many Pokémon have different types to reduce the number of Pokémon sharing the same type combination. The choices for types are mostly sensible but sometimes weird.
  • Since the hack has the same problem of the original game with Super Effective and Not Very Effective messages lying, I have provided a handy guide with all type combinations for the player.
  • Stat Totals have been recalculated from absolute scratch (total disregard from the original stats). The formula takes into account how well the type combination of the Pokémon fares defensively and how good is the moveset of the Pokémon. Also having high Specials generally reduces the stat total that the Pokémon can have (basically it’s counted twice as Special Attack and Special Defense). The result is a Parasect with the best stats in the game and an Alakazam with the worst stats in the game, and they both end up being pretty good in battle. Mewtwo and Mew are the only exception and are not balanced.
  • Many Pokémon have additional new starting moves added, which can be found on the handy guide as well.
  • Moves have also been changed types to ensure Pokémon had access to more types. There are more fighting, bug, ghost, dragon and attacking poison moves for example. Non-attacking moves are all typeless (this way the AI uses them slightly better).
  • Similarly to stat totals, power of moves has also been recalculated from scratch. High PP moves are slightly less powerful than low PP moves, however in this hack high PP moves are still viable end-game options. This also means that battles in the first part of the game are way more Rocket-Tag gameplay, with the ups and downs of it. Non-attacking moves are still as unbalanced between each other as before, with fewer changes, except for some general fixes (Focus Energy raises attack, there are no move that lower or raise accuracy). Some non-attacking moves are now attacking moves. HMs are all pretty good moves, so that having a “HM slave” becomes less necessary.
  • The hack comes with a handy guide of what every single move does.
  • Almost any Pokémon can be acquired by the time the player reaches Pokemon Tower and almost any Pokémon appears in the wild in one way or another.
  • A little less repetition of the same Pokémon appearing constantly when going through grass or dungeons. All places have at least 4 Pokémon that appear at varying degrees of rarity.
  • The guide also lists where to catch most Pokémon from Pallet Town to Pokemon Tower, making it easier to plan early on a specific team to beat the game.
  • In-game trades have all been changed. Game Corner Prizes as well. Trade-evolutions are in-game trades, but non-evolved versions of these Pokémon are also equally viable to use compared to their evolutions.
  • Enemy trainers have their levels raised exponentially. Starting with almost no change at the very start of the game and then growing higher after each battle. By the time the player reaches Indigo League, all their Pokémon are level 100. Please note you can beat the Pokémon League with a team with average level 55-60. There is no need to grind if you plan properly. The lower the level of your team after finishing the league, the more proud you can feel of yourself.
  • Enemy trainers have different Pokémon, they start having fully evolved Pokémon earlier and they have a generally higher variation of Pokémon. Pokemon appear as enemies from trainers a similar amount of times between each other. Even legendary birds pop up surprisingly often for what one would expect.

Changelog

30-11-2017

  • Some of these changes are really tiny and not entirely necessary. I don’t think I’ll need to change much after this version.
  • Fixed Dizzy Punch also being Normal (I was sure this was already changed, it feels like the game keeps reversing fighting moves to normal – or I’m going insane).
  • X Accuracy cannot be bought from shops anymore (this was an oversight, all accuracy effects should have been eliminated)
  • Fixed Poliwrath stats not being reduced despite the access to Amnesia (reduced its hp)
  • Stat formula slightly altered in regards to amnesia, granting a few more stat points to Snorlax because of its low specials.
  • Fixed Articuno’s stats which were a few points higher than they should have been
  • Changed Ditto’s stats to make it more viable and generally more focused on defense/speed than attack
  • Added Fury Attack to Zapdos, providing it access to dragon attacking type. Reduced stats slightly.

File Name

Pokemon Scramble

File Size

370KB

Version

1.0

Release Date

World: November 30, 2017

Genre

RPG

Developer

Platform

Game Boy

Region

World

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