Pokemon Shin Red ROM

Pokemon Shin Red rom
When focusing on the main objectives, Pokemon Shin Red is about 20 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 35 Hours to obtain 100% completion.
 

Pokemon Shin Red is a Game Boy ROM Hack by jojobear13 based on Pokemon Red. This is an enhancement ROM hack of Pokemon Red & Blue based on the Pret team's pokered disassembly project. It is a mostly-vanilla hack that focuses on fixing game engine bugs and oversights from the original game.

You can download the Pokemon Shin Red rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Pokemon Shin Red ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GB ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Pokemon Shin Red ROM or GB file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Pokemon Shin Red is a Gameboy ROM Hack by jojobear13 based on Pokemon Red. It was last updated on November 16, 2024.

Also, be sure to check out Pokemon Remixed Red.

Description

This is an enhancement ROM hack of Pokemon Red & Blue based on the Pret team’s pokered disassembly project. It is a mostly-vanilla hack that focuses on fixing game engine bugs and oversights from the original game. Additionally, trainer AI routines are improved and multiple quality-of-life enhancements have been added.

It also acts as a kind of research-informed speculative work that presents an alternate interpretation of the games. Specifically, that being what the 2016 Nintendo Virtual Console re-release of Gen-1 Pokemon could have been. It is the image of a glitch-free experience with player-friendly goodies and enhancements common to other modern remasterings.

Features

  • Tons of bugs, glitches, and oversights fixed
  • Trainers are made more difficult not by increasing their team levels, but by doing the following:
    • Vastly improving the default ai routines
    • Giving them access to stat experience
    • Giving them above-average random DVs
    • Trainers of a smart-enough trainer class will make use of basic pkmn switching
  • One of OAK’s aides will toggle on/off scaling of trainer rosters to your level (evolving them if applicable)
  • All 151 pkmn are available in one version
    • Though difficult for a select few, each pkmn can be obtained multiple times
    • The uniqueness between red & blue is still preserved in encounter rarity
  • You can play as a boy or a girl
  • You can hunt for shiny pokemon
    • DVs are checked to see if a pokemon would be shiny in the gen 2 games
    • If a pokemon has shiny DVs, then it will play the Reflect animation when entering battle
    • If playing on a super gameboy, shiny pkmn will have a palette swap on the status screen and also change color in battle
  • Minor quality-of-life improvements during battle
    • When a when a box is filled (either via catching or depositing a pokemon), notification text is displayed
    • Exp bar in battle
    • A pkmn plays its cry to signal the last turn of using a trapping move like wrap/clamp/etc
    • The safari zone mechanics run off level instead of speed and safari balls have a boosted catch rate
    • Press Select to play a mon’s cry if it’s already listed as owned in the pokedex
  • Minor quality-of-life improvements outside of battle
    • Softlock Warp: instantly teleport back to your mom’s house if you get stuck (see instructions in detailed changes on the github page)
    • Running Shoes: Hold B to double your speed when walking, surfing, and biking
    • Press SELECT to use HMs based on proper context (must have the right badge and the move on one of your pkmn)
    • Move relearner and deleter
    • Nearly all trainers can be rematched just by talking to them a 2nd time after their most recent defeat
    • Due to on-demand rematches, you could do a pseudo-“new game+” by boxing your pkmn and rematching everyone in order
    • All TMs can be repurchased as they are strategically scattered across all the Kanto pokemarts
    • Hold select and enter the status screen to print a ‘mons stat exp
    • Hold start and enter the status screen to print a ‘mons DVs
    • Slot machine bugs and oversights fixed so now you can actually win big
    • A pokemon having Pay Day will tip you off to the lucky slot machine and when it’s in a special payout mode
    • An NPC will pay COINS for showing him pokemon as an alternative to slots
    • After the elite-4, a new vendor opens up in celadon allowing the purchase of normally unique items
    • After the elite-4, there is an NPC that generates a trainer battle with a randomized 6-pkmn roster
    • There’s a tournament being held in the SS Anne’s kitchen after the elite 4 are beaten
    • CUT not needed to get to Lt. Surge and Erika (a blocking event replaces the Vermilion shrub)
    • Added some special trainer battles as fun little easter eggs
  • Minor learnset changes that make things more convenient while still staying gen-1 legal
    • Stone evolutions regain some level-up moves
    • Yellow-version move lists have been integrated
  • Minimal changes to battle mechanics necessitated by AI improvements
    • Trapping move mechanics nerfed to prevent PP underflow glitch as well as stopping merciless, unwinnable abuse by AI trainers
      • They now end, ending the turn with no further attack, if the target switches pkmn
      • Upon hitting, user’s speed reduced 25% until recalculated through other mechanics
      • The user’s Cry is played on the final turn of a trapping move to signal its end
    • Adjustment to the sleep condition
      • Sleep does not prevent choosing a move
      • Waking up from sleep does not waste the turn and the chosen move is used

Change Log

v1.24.6

Bugfixes

  • Fixed an issue with the title menu becoming dark when saving in rock tunnel
  • Fixed rock tunnel darkness affecting option menu
  • Fixed desync problem during link battles with Rage, Thrash, and trapping moves
  • The ‘bwoop’ sfx now plays when registering pokemon with short names like “Onix”
  • Fixed wrong color palette being loaded for player back sprite tiles during screen shake animation
  • Fixed an oversight where the player does not face the Viridian Gym door during the message saying it’s locked
  • Fixed missing punctuation in Oak’s pokedex evaluation
  • Corrected the text in green & red-jp pokedex entries
  • Fixed a bug in the AI that caused trainers to use poison-effect moves inaccurately
  • Fixed full randomization option not activating
  • Fixed debug damage display not updating properly for some static damage moves
  • Fixed a minor bug when blacking out of the SS Anne post-game tournament
  • Fixed some oversights with the joke dittos that can be fished in unknown dungeon 3
  • Cannot toss balls if the wild pokemon is above the level cap
  • Made ReadSuperRodData a predef and made it so the Unknown Dungeon 3 fishing data reverts if the randomizer is on
  • Fixed a problem with undergoing multiple evolutions when taking a Pokemon out of the daycare
  • Fixed a problem where the Trapping Move Clause reads the move effect from the previous round instead of the current round
  • Wild Pokemon randomizer will no longer swap a species with itself
  • Sprites will not cover the move list when forgetting moves at the daycare
  • Fixed Full Restores undoing burn/paralysis stat changes when healing a non-active pokemon
  • The rocket grunt in Cerulean city has a minor fix to the timing of when its sprite disappears
  • Fixed the cloning feature in Cinnabar Lab handling the charging of money incorrectly

Features

  • PokeDex Area enhancements
  • The AREA function of the PokeDex now takes the Super Rod into account
  • It will also notify you if the Pokemon you are referencing is available on the currently loaded map
  • If available on the current map, it will notify you if it can be found by walking, surfing, or by super rod
  • The Cerulean Cave is an “unknown dungeon” so…
  • Nest icons will not display for this location
  • But the notification for the current map will still function
  • Psywave has been enhanced with a hidden mechanic
  • Psywave will now roll for damage multiple times and use the best roll
  • The number of times that damage is rolled is based on the target’s current HP with more HP causing more re-rolls
  • Certain moves now affect catching mechanics if known by your active pokemon in battle
  • Razor Wind & Skull Bash – additive +10 to catch rate per toss of a non-safari ball
  • Roar & Whirlwind – additive +20 to catch rate per toss of a non-safari ball
  • Take Down – improves the ball factor of non-safari balls by 2
  • Egg Bomb – improves the ball factor of non-safari balls by 2 and additive +10 to catch rate per toss of a non-safari ball
  • Shiny pokemon gain a 4x multiplier for the coin guy in celadon hotel and selling to the game corner chief
  • The battle clauses between link players now sync and are applied during battles
  • The stat displays of the active pokemon in battle will display its current-time stats instead of its unmodified stats
  • After buying the Magikarp from the man in the Mt. Moon pokemon center, he will serve as a move tutor
  • This is a throwback to certain Japan-only event pokemon giveaways
  • Talk to him with Magikarp at the top of your party, and he will offer to teach it Dragon Rage for 5000 yen.
  • Talk to him with Fearow or Rapidash at the top of your party, and he will offer to teach it Pay Day for 1000 yen.
  • Talk to him with Pikachu at the top of your party that has an empty move slot, and he can teach it Fly for 2000 yen.
  • Psyduck Learning Amnesia
  • You must first have 151 pokemon registered as owned in your pokedex.
  • Place a Psyduck in your 1st party slot then go talk to the Psyduck in Mr. Fuji’s house.
  • It will now try to learn the Amnesia move.

Adjustments

  • Trainer level scaling has been dampened outside of hard mode
  • It is now based on a weighted average for regular trainers in normal difficulty
  • Gym leaders always use the absolute level scaling regardless of difficulty
  • Rebalanced a few TMs across pokemart inventories
  • Water Gun TM has been replaced by a super repel in Mt. Moon, and it is now found in the Pewter Museum
  • Starting a new game will keep the hard mode off, but now default to fast text speed
  • Turning the nuzlocke mode on will not reset your difficulty options
  • Boosted Eevee encounter rate to 5.5%
  • Giovanni gym battle exchanges rhyhorn for kangaskhan
  • Champion Rival’s charizard swaps out swords dance for fly
  • The shimmer transformation’s text box no longer requires a button prompt to scroll through
  • The shimmer adds double level to the special stat exclusively for Hitmonchan
  • Tweaked NPC text for extra options
  • Made the karate dojo master act like a special trainer

v1.24.5

  • Minor text edit for SS Anne npc in post-game.
  • Minor fix for Itemfinder when there are multiple hidden items on screen.
  • Fix Psywave symmetry

v1.24.4

  • Can no longer fish or surf using the right wall corner tile on the SS Anne.
  • Fixed incorrect sign text in safari area 1
  • Adjusted some city names on signs
  • Lance and the player will face each other when speaking.
  • Increased the speed of the HP bar animation
  • Cubone rarity in rock tunnel 2nd floor increased from 1.2% to 6.3%.
  • Farfetchd rarity on route 12 increased from 4.3% to 6.3%.
  • Farfetchd rarity on route 13 increased from 1.2% to 4.3%.
  • The player can now choose whether or not to generate a new Trainer ID when selecting New Game Plus.
  • Wild pokemon randomizer lists have been slightly adjusted.
  • Talking to the girl in Oak’s lab allows the player to generate a new randomization seed value.
  • Talking to the girl in Oak’s lab prompts the player if full randomization is preferred.
  • Adjusted some text for post-game world state.

File Name

Pokemon Shin Red

File Size

422KB

Version

1.24.6

Release Date

World: November 16, 2024

Genre

RPG

Developer

Platform

Game Boy

Region

USA

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