QIX rom
When focusing on the main objectives, QIX is about 30 Mins in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 2 Hours to obtain 100% completion.

QIX features 255 levels to complete.

You can download the QIX rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official QIX ROM in the (USA and European) version for the Game Boy Advance handheld consoles. To fully utilize a GB ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the QIX ROM or GB file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Also, be sure to check out Q-Bert.

Qix is a 1981 puzzle video game developed by husband and wife team Randy and Sandy Pfeiffer and published in arcades by Taito America. Qix was ported to the Game Boy in 1990. Qix is one of a handful of games made by Taito’s American division (another is Zoo Keeper). At the start of each level, the playing field is a large, empty rectangle, containing the Qix.

An abstract stick-like entity that performs graceful but unpredictable motions within the confines of the rectangle. The objective is to draw lines that close off parts of the rectangle to fill in a set amount of the playfield. Controls consist of a four-direction joystick and two buttons: “Slow Draw” and “Fast Draw”.

The player controls a diamond-shaped marker that initially moves along the edges of the playfield. Holding down one of the draw buttons allows the marker to draw a line (Stix) in unclaimed territory in an attempt to create a closed shape. Once an area is captured, it is filled with color and points are awarded based on the area claimed and drawing speed. Areas captured entirely with Slow Draw (orange-red in the screenshot) are worth double.

The titular Qix is a colorful geometric figure in constant and random motion. The Qix will not actively seek out the marker, and it will not harm the marker if it collides with it while the marker is traversing the edge of the playfield or of any captured area. However, if the Qix collides with the marker as it is drawing a Stix before a new area is captured (or it touches the exposed Stix), one life is lost.

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Release Date

Japan: April 13, 1990

North America: May 1990




Minakuchi Engineering


Game Boy




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