Aggressive Inline features 9 huge levels offering tons of rails, ramps, pipes, and surprises.
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Download the official Aggressive Inline ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Aggressive Inline ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.
Also, be sure to check out Dave Mirra Freestyle BMX 2.
Aggressive Inline is a 2002 sports video game developed by Z-Axis and published by AKA Acclaim. The game is a simulation of aggressive inline skating, with players completing tricks and various objectives in open-ended levels. The game was released in North America for the PlayStation 2 on May 29, 2002, with later ports to the Xbox and GameCube. A Game Boy Advance version was released by Full Fat in August 2002.
The developers of Aggressive Inline aimed to innovate upon the formula of the Tony Hawk’s Pro Skater series of extreme sports games, building on the engine and tools of the developer’s previous title Dave Mirra’s Freestyle BMX 2. The developers experimented with gameplay features, including the inclusion of open-ended level design and greater environmental interaction, an organic skill progression system, and the removal of fixed time limits, many of which had not been implemented in an extreme sports game before.
Aggressive inline is an extreme sports game that simulates aggressive inline skating, in which the player navigates a series of levels to perform tricks, score points, and complete various objectives. Controls involve the use of the D-pad to move and buttons to jump and perform tricks, including grabs, flips, grinds, wallrides and manuals. The player can also interact with environmental elements, such as vaulting from rails, grabbing and spinning around poles, skitching on the back of moving vehicles, and bailing out of tricks.
In the game’s “Career” mode, the player completes a series of seven levels and progress by completing challenges issued by characters in the level. Challenges include the performance of tricks in certain areas or on certain objects, or accumulating points for tricks within in a time limit. Completion of challenges assigns points to the player, and reaching a threshold of points enables progress to the next level. Levels also contain several hidden collectables, allowing the player to unlock hidden areas to other levels, increase their attributes, or unlock special tricks.
North America: August 28, 2002
Game Boy Advance
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