Aladdin ROM

aladdin rom
When focusing on the main objectives, Disney's Aladdin is about 2 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 3 Hours to obtain 100% completion.

You can save your game progress in Aladdin at any point from the Pause menu.

To save your game:

  • From the Pause menu, select Game Options
  • From Game Options, select Save Game

Aladdin comprises of 10 levels: Agrabah Market, The Desert, Agrabah Rooftops, Sultan’s Dungeon, Cave of Wonders, The Escape, Rug Ride, Inside the Lamp, Sultan’s Palace and Jafar’s Palace.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Aladdin ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Aladdin ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Also, be sure to check out Tiny Toon Adventures Buster’s Bad Dream.

Disney’s Aladdin is a 1993 platform game developed and published by Capcom for the Super Nintendo Entertainment System, based on the 1992 animated Disney film of the same name. Disney’s Aladdin is a 2D side-scrolling video game in which the player controls Aladdin and his monkey Abu. It was designed by Shinji Mikami. The game was released in November 1993, the same month that another game with the same title was released by Virgin Games for Sega Genesis.

The two games vary in some respects; in the Virgin game, Aladdin wields a scimitar, which is not the case in the Capcom game. The Capcom game was ported to Game Boy Advance (GBA) in Japan on August 1, 2003, in Europe on March 19, 2004, and in North America on September 28, 2004. Disney’s Aladdin is a side-scrolling platform game in which the player controls the eponymous main character through several stages taking place throughout the city of Agrabah. Within each stage, Aladdin defeats foes by jumping on them or disorienting them by throwing apples while avoiding dangerous obstacles.

Gems can be collected to gain extra lives and points, and 10 red gems located within each stage will substantially increase the player’s score. Most stages contain a treasure chest holding a scarab that flies about for a few seconds, if the player collects it before it disappears they will access a bonus stage in which they spin a wheel that allows Genie to grant them extra lives and other special bonuses. Aladdin has a health meter of hearts, starting with 3, which will deplete each time he is hit. These can be increased through pickups or through the bonus stages as well.

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Release Date

Japan: August 1, 2003
Europe: March 19, 2004
North America: September 28, 2004






Game Boy Advance




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