While the Flying Armor does not actually make an appearance in Aria of Sorrow, his soul can be obtained from inside a soul-keeper early in the game, in the waterway section of the Castle Corridor that leads to the Floating Garden and the Underground Reservoir.
Gaining dominance over his soul grants Soma the Levitation ability, which allows him to call forth a tiny and winged version of the Flying Armor to let him glide through the air and slowly float to the ground after jumping or dropping from high ledges, which can be useful for reach areas otherwise not accessible.
Download the official Castlevania Aria of Sorrow ROM in the (USA and Australian) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Castlevania Aria of Sorrow ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.
Castlevania Aria of Sorrow is a 2003 action role-playing game developed and published by Konami. It is the third Castlevania game for the Game Boy Advance. Producer Koji Igarashi, who had led the production teams for previous Castlevania games, led Aria of Sorrow‘s development as well. Michiru Yamane returned to compose the music alongside Takashi Yoshida and Soshiro Hokkai. Director Junichi Murakami was new to the Castlevania series.
Aria of Sorrow is set in the year 2035, when Dracula has been sealed away after a battle in 1999. The plot follows the journey of Soma Cruz, a teenager granted occult power as a result of being a potential vessel of Dracula’s reincarnation, as he battles dark figures that wish to inherit the undead lord’s power. The game incorporates the same combination of elements from platform games and role-playing video games as in a previous game Castlevania: Symphony of the Night (1997). Aria of Sorrow introduces several features to the series, such as the “Tactical Soul” system and employs a futuristic storyline in contrast to the medieval setting of other Castlevania games.
Aria of Sorrow was released in May 2003. Although it sold poorly in Japan, selling 27,000 units nearly one month after its release, it was commercially successful in the United States, with more than 158,000 units sold in the three months following its release. Aria of Sorrow received universal acclaim, with praise for its visuals, gameplay (particularly the Tactical Soul System), music, and level design. Some critics considered it the best Castlevania game since Symphony of the Night.
Castlevania Aria of Sorrow
North America: May 6, 2003
Game Boy Advance
[Total: 6 Average: 4.2]