It's true that it's different, the game takes timing and skill to beat. The final boss is the most devilishly hard boss I've ever run up against in a game. It is most definitely not a game for the feint of heart.
Each enemy has a weakness, and can be beaten. The fun of the game is finding out those weaknesses and exploiting them. Other things to remember is that often you can jump over enemies and escape, don't be afraid to do this.
Despite being frustrating at times, the game still felt fun to play. There have been harder games before, but Zelda 2's difficulty does get exaggerated. First of all you have a save system which in itself makes the game much easier than playing a typical platformer.
Death mountain was tough, but still manageable and the Valley of Death was the only part where people tend to struggle when reaching the Great Palace. That being said though, it is still the hardest game in the series, but not the hardest to complete.
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Zelda II: The Adventure of Link is an action role-playing video game with platforming elements developed and published by Nintendo. It is the second installment in the Legend of Zelda series, and was released in Japan for the Famicom Disk System on January 14, 1987—less than one year after the Japanese release, and seven months before the North American release, of the original The Legend of Zelda. Zelda II was released in North America and the PAL region for the Nintendo Entertainment System in late 1988, almost two years after its initial release in Japan.
The Adventure of Link is a direct sequel to the original The Legend of Zelda, again involving the protagonist Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell. The game’s emphasis on side-scrolling and role-playing elements is a significant departure from its predecessor. For much of the series’ three-decade history, the game technically served as the only sequel to the original game, as all other entries in the series are either prequels or occur in an alternative reality, according to the official Zelda timeline. This changed with the 2017 release of The Legend of Zelda: Breath of the Wild, which serves as the latest chapter in the overall continuity.
The game was a critical and financial success, and introduced elements such as Link’s “magic meter” and the Dark Link character that would become commonplace in future Zelda games, although the role-playing elements, such as experience points and limited lives have not been used since in canonical games.
Classic NES Series: Zelda II The Adventure of Link
Japan: August 10, 2004
Game Boy Advance
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