In Donkey Kong Country, there is a Candy's Save Point in all six worlds. When Donkey Kong and Diddy Kong jump into the save barrel, the player's game progress is saved. Oftentimes, Candy advises the Kongs to save their game "before it's too late" (which refers to if they were to lose their progress).
Part of the reason for the difficulty is that levels are long and checkpoints are few and far between. That means if Donkey Kong dies, players will have to repeat an excruciatingly long section over and over again.
Download the official Donkey Kong Country ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Donkey Kong Country ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.
Donkey Kong Country is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a reboot of Nintendo’s Donkey Kong franchise and follows the gorilla Donkey Kong and his nephew Diddy Kong as they set out to recover their stolen banana hoard from the crocodile King K. Rool and his army, the Kremlings. The single-player traverses 40 side-scrolling levels as they jump between platforms and avoid obstacles. They collect items, ride minecarts and animals, defeat enemies and bosses, and find secret bonus stages. In multiplayer modes, two players work cooperatively or race each other.
After developing Nintendo Entertainment System games in the 1980s, Rare, a British studio founded by Tim and Chris Stamper, purchased Silicon Graphics workstations to render 3D models. Nintendo sought a game to compete with Sega’s Aladdin (1993) and commissioned Rare to revive the dormant Donkey Kong franchise. Rare assembled 12 developers to work on Donkey Kong Country over 18 months. Donkey Kong Country was inspired by the Super Mario series and was one of the first home console games to feature pre-rendered graphics, achieved through a compression technique that allowed Rare to convert 3D models into SNES sprites with little loss of detail. It was the first Donkey Kong game neither produced nor directed by the series’ creator Shigeru Miyamoto, though he contributed design ideas.
Following its announcement at the Consumer Electronics Show in June 1994, Donkey Kong Country was highly anticipated and backed by a major marketing campaign that cost $16 million in America alone. It was released in November 1994 to acclaim; critics hailed its visuals as groundbreaking and praised its gameplay and music. Its quality and design were favourably compared to the Super Mario series. Donkey Kong Country received several year-end accolades and set the record for the fastest-selling video game at the time. With 9.3 million copies sold worldwide, it is the third-bestselling SNES game and the bestselling Donkey Kong game. Following the success, Nintendo purchased a large minority stake in Rare, which became a prominent second-party developer for Nintendo during the late 1990s.
File Name | Donkey Kong Country |
File Size | 5.24MB |
Version | 1.0 |
Release Date | Europe: 6 June 2003 |
Genre | Platformer |
Developer | Rare |
Platform | Game Boy Advance |
Region | USA |
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Rate ROM | [Total: 10 Average: 4.1] |