Earthworm Jim 2 consists of ten stages, and only three of them are traditional run-and-jump levels.
In the Earthworm Jim games, you cannot switch weapons and you're stuck with whatever weapon you picked up.
"Totally Forked" is entered by standing at the very lowest levels of the giant food pantry that is Level Ate, close to the floor. The entry point is at the bottom and right side of a ham mountain, and under a canopy of bacon, dangerously close to the bottom where some forks will be jutting up from the right.
The space is so tight that Jim will likely need to enter by coming in from the right, and by parachuting down slowly and precisely to the left and over the forks using Snott. The Salt Shaker will likely catch up to Jim and inflict some damage while he enters.
Download the official Earthworm Jim 2 ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Earthworm Jim 2 ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.
Earthworm Jim 2 is a 1995 run and gun platform video game and the sequel to Earthworm Jim, and the second and final game in the Earthworm Jim series developed by original creators Doug TenNapel, David Perry, and Shiny Entertainment. It was released in late 1995 and early 1996 depending on region and video game console, initially being released for the Sega Genesis and Super Nintendo Entertainment System, before being ported to other platforms.
he purpose of the game is largely the same as it was in the original Earthworm Jim; traverse through the levels in order to save Princess What’s-Her-Name from Psy-Crow. However, gameplay is much more diverse than in the original game. While the majority of levels are still based on run and gun and platform game elements, separate levels incorporate different gameplay elements as well. Some levels, such as the opening level, “Anything but Tangerines”, and the game’s eighth level, “Level Ate”, play largely the same as the original Earthworm Jim, with the exception of there being a larger variety of moves at the player’s disposal.
For instance, there are more types of guns to use once found in a level, such as an auto-aiming gun, or the “Barn Blaster” gun which takes out every enemy visible on the screen. New power-ups include the chip butty, which increases Jim’s suit power to 200%. Additionally, Jim’s friend, Snott, travels with him and can be used to stick to and swing from other slimy green surfaces or as a parachute upon jumping.
Earthworm Jim 2
North America: May 31, 2002
Game Boy Advance
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