Fakemon Firered ROM

Pokemon Fakemon Firered rom
When focusing on the main objectives, Fakemon Firered is about 25 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 50 Hours to obtain 100% completion.
 

Pokemon Fakemon FireRed is a GBA ROM Hack by Pekin based on Pokemon Fire Red. Pokemon Fakemon FireRed features 386 original Fakemon, plus 25 Mega Evolutions, designed and sprited by me.

Original cries, as well, along with a lot of other QoL-stuff, physical/special-split, two original types and more. Story- and region-wise, it's still largely vanilla FireRed, but with some additions and changes.

You can download the Fakemon Firered rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Fakemon Firered ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Fakemon Firered ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Pokemon Fakemon FireRed is a GBA ROM Hack by Pekin based on Pokemon Fire Red. It was last updated on January 16, 2026.

Also, be sure to check out Pokemon Aluminum.

Description

In short, this is a ROM hack of Pokemon FireRed, whose main feature is the 386 original Fakemon, plus 25 Mega Evolutions, designed and sprited by me. Original cries, as well, along with a lot of other QoL-stuff, physical/special-split, two original types and more. Story- and region-wise, it’s still largely vanilla FireRed, but with some additions and changes.

Features

  • 386 original Fakemon (all with unique, original cries) in a working, properly ordered national dex. You can complete the national dex in a single save file, if you want to.
    • Canon Pokémon are completely removed from the game – no sprites, mentions, cries or anything. Zero trace of them left.
  • 25 original Mega Evolutions.
  • Two new, original types – Cosmic and Digital, as well as the Fairy-type.
  • Physical/Special split with visual indicators.
  • Various moves, items and abilities from generations 4-6.
  • Original moves, mainly Cosmic- and Digital-type moves. All with unique animations.
  • Post-game content with Gym Leader rematches. (“The Sevii Canyons” replaces the Trainer Tower, where the Gym Leaders can be rematched)
  • A few changes and additions to the Kanto region – among other things:
    • The Safari Zone has been moved to Cerulean Cape to allow for more team building variety earlier in the game. A new location, Fuchsia Park, has been added to where the Safari Zone used to be.
    • Route 1 has been revamped. (This was mainly to make some testing easier for me, and I wanted to revamp more routes, but never got around to it)
    • Rain in the overworld is added to various places, (because some evolutions depend on it) and the maps have been slightly edited to reflect that climate.
    • Pewter City and the Molet Tunnel (formerly Diglett’s Tunnel) are greatly expanded.
    • Route 4 and Mt. Moon are both expanded with extra areas.
  • A system for seeing and editing the IV and EV values.
    • There’s a letter-grading system built in to the summary screen that lets you see IVs. F means zero, S means 31. Other values represent one of two values, but F and S can only mean zero and 31, respectively.
    • There’s an NPC in Pewter City that lets you see the exact IV and EV values of any of your Fakemon.
    • There’s a new basement area at the Indigo Plateau, where you’ll find the “IV Researchers” and the “EV Researchers”.
      • The IV Researchers will let you freely edit any IV value, even if the process is a little tedious.
      • The EV Researchersonly lets you reset the EVs put into any stat to zero.
        • There are spots around the world made specifically for EV training, and the Macho Brace is available earlier than usual, so this way you can at least reset EVs that you don’t need, and it shouldn’t be too much of a hassle to EV train for the stats you want – it’s not perfect, but it’s the best I could figure out how to do.
  • A ton of “quality of life”-stuff– including:
    • Reusable TMs. (v1 had a bug, where TMs weren’t always reusable, but that should be fixed)
    • HM moves are still present, but I’ve tried making up for this by making them genuinely useful moves.
    • The entire game is decapitalized, so nothing is in ALL CAPS.
    • Running indoors. (you can now run from the very start of the game, no Runnings Shoes required)
    • Move Reminder and Move Deleter added to upper floor of every Pokémon Center.
    • Eggs hatch at level 1. Flame Body and Magma Armor halve hatching time.
    • No poison damage in the overworld.
    • Modern repel system. (“The Repel wore off, would you like to use another?”)
    • EV cap at 252 instead of 255.
    • Fakemon with the Synchronize ability now guarantees with a 100% chance that you’ll encounter Fakemon of the same Nature, if they’re leading the party.
      • An NPC in Viridian City Pokémon Center gives you an infinite amount of Tarax (which have the Synchronize ability) to make it easier to hunt for a Fakemon with the right Nature.
    • Life Orb should work like Destiny Knot in terms of breeding mechanics. (It doesn’t seem to work like intended in battles, though)
    • A day/night system.
      • I would actually like to remove this again, because it adds nothing to the game, it just puts a weird filter over the game during certain times of day – might not be for everyone. I added it early in development, and I’ve learned a lot since then. At least in v2.0 there are no longer any evolutions that require it to be a specific time of the day.

Known Bugs

First of all, save often. Preferably by actually saving the game with the in-game menu, (“hard saves”) because I think that relying too much on save states seem to cause more bugs to appear. I’m not sure why, and I haven’t been able to figure it out. I am no longer working on the game, so the bugs present in the game are just gonna have to be part of the ROM hack experience, I guess.

  • A couple little visual glitches, that I won’t bother to list. None of them affect gameplay.
  • Bugs related to Mega Evolution:
    • Any NPC with a Mega Evolving Pokémon will lead with that Pokémon, because that was the only way that I could get it to work. Sometimes the NPC’s mega will Mega Evolve without the sprite changing accordingly. Doing a hard save before any major battle and resetting the game seems to fix it, though.
      • NPCs with Mega Evolving Fakemon include: Giovanni at the Viridian Gym, E4 members and the Champion, Scientist Gideon at the Rocket Warehouse, and all of the trainers in the Sevii Canyons.
    • Mega Evolution simply doesn’t work in double battles. It shouldn’t crash your game or anything, it just doesn’t work.
  • Potentially game-breaking: Sometimes, when opening any kind of menu near an NPC that I’ve placed in the game, the game will glitch out in weird ways, swapping out sprites and giving the player control of the NPC.
    • I haven’t been able to replicate the bug myself. I think it has someting to do with relying on save states rather than hard saves, or it might be an emulator issue. I’ve mainly been using VBA and doing hard saves through the in-game menu.
    • Resetting the game from your last “hard save” should fix it, but again – I’ve barely every encountered this bug myself, and I don’t know what causes it, and I don’t know how to fix it.
    • No, it’s not because of the bugged “look down” movement option in AdvanceMap, I’ve checked.
    • Make a backup of your save file, and/or take especially good care in these areas:
      • The Sevii Canyons, which is a large map full of NPCs that I’ve added. I’ve played through it several times with no issues by now, but if you encounter this bug, it could cost you a lot of progress.
        • If you keep running into this bug, one way to play around it seems to be to make sure there aren’t any NPCs present in your field of view before opening up any menus – like, if you need to save, use items, swap your party around or something.
      • Upper floors of Pokémon Centers, where the Move Reminder and Move Deleter are.
      • Expanded areas of Viridian Forest, Pewter City and Fuchsia Park.
    • Again, I haven’t been able to replicate it myself, so you might never encounter it – but better safe than sorry.
  • A couple of items don’t seem to work as intended: Expert Belt, Life Orb, Rocky Helmet – maybe more.
  • Some abilities and moves cause some weird battle text to appear – so far nothing game-breaking, but at the very least weird, and some of these may not work entirely as inteded: Gooey, Magic Bounce, Snow Warning, Tailwind – maybe more.
  • Some have experienced the game crashing when picking up an Egg from the Day-Care when a Datagen holding a Life Orb is in the Day-Care. They reported that putting the Datagen in the Day-Care first fixed it, though. Might be exclusive to mGBA.

Useful Links

Pokecommunity

Fakemon FireRed Wiki

HackDex

File Name

Fakemon Firered

File Size

14.9MB

Version

2.0

Release Date

World: January 16, 2026

Genre

RPG

Developer

Platform

Game Boy Advance

Region

USA

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