Fire Emblem - Eckesachs ROM

Fire Emblem Eckesachs rom
When focusing on the main objectives, Fire Emblem - Eckesachs is about 25 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 35 Hours to obtain 100% completion.

Fire Emblem - Eckesachs is a GBA ROM Hack by SaintRubenio based on Fire Emblem in English. I decided to rewrite the story. Then it got all sorts of out of hand. The end result is a sort of soft overhaul of FE6’s mechanics and maps with a brand new cast and story. Basically, this hack answers the age-old question: What if Narcian hadn’t been around to ruin everything for Zephiel?

You can download the Fire Emblem - Eckesachs rom on this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Fire Emblem – Eckesachs ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Fire Emblem – Eckesachs ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Fire Emblem – Eckesachs is a GBA ROM Hack by SaintRubenio based on Fire Emblem in English. It was last updated on January 24, 2024.

Also, be sure to check out Fire Emblem – The Blazing Silver.

Description

Hello! I’m Saint Rubenio. With my first hack more or less finished, I began to feel the itch to make something again. After some deliberation, I remembered the FE5 boss recruitment hack, and I thought I’d try and do something similar for FE6, a game whose array of throwaway bossmen I’ve always been fond of for nebulous reasons.

I decided to go one step further and rewrite the story as well. Then it got all sorts of out of hand. The end result is a sort of soft overhaul of FE6’s mechanics and maps with a brand new cast and story. Basically, this hack answers the age-old question: What if Narcian hadn’t been around to ruin everything for Zephiel?

Features

  • Every single playable character from the game has been replaced by a boss. Hurray.
  • The story has been rewritten in its entirety. Follow Zephiel and his jolly cadre of war criminals as they conquer the entirety of Elibe in a tale that is sometimes humorous, sometimes dead serious. I may or may not have gone too far in a few places. The way I treated Eirika in my other hack pales in comparison to what I’ve done to our boi.
  • To fill out the roster, I threw in some NPCs, as well as a few surprise additions from other games to top off the roster. Every game gets a rep. They will put your bossman knowledge to the test. There’s even a secret character! See if you can figure out how to get them.
  • Conversely, every boss is now a former Elibean playable or ally. Hope it won’t be too heartbreaking taking the fight to them.
  • Certain characters have had their classes changed or tweaked to avoid having 10 identical generals and zerkers. Don’t worry, though, there’s still a lot of generals and zerkers. A couple of new classes have also been thrown into the mix. You would be surprised if some of them weren’t already visible in other screenshots.
  • A bunch of QoL changes, ranging from small to medium. Don’t expect massive, game-changing modifications – this is still intended to be a similar experience to base FE6, just with a few of the more annoying aspects hopefully polished out.
  • This includes: Ambush reinforcements and hard mode bonuses have been removed, seize tile bonuses have been reduced, weapon experience has been increased to 2 when killing an enemy, staves give more experience when used, accuracy has been increased slightly across the board, light magic has been buffed, certain maps have been tweaked slightly (primarily to make them a little less linear or cut down on the amount of boring walking a bit), enemy pegasi have been somewhat improved so Ilia is hopefully less of a joke, supports are faster (but weaker) and the main character promotes sooner.
    That’s right – this hack is another FE6 rebalance in disguise. I tricked you, I bamboozled you. What are you going to do about it?
  • While supports can be obtained, I was unable to write support conversations due to unexpected technical difficulties. To compensate, sprinkled throughout the game are a number of optional conversations that will hopefully give the characters a sufficient amount of characterization. The game will let you know when they start to pop up, and which ones you can get on each chapter. You can also see a list of the conversations in the guide.
  • Speaking of the guide, I made a seriously in-depth guide! Check out them spreadsheets. Aren’t they beautiful? You might find something… unexpected in there.
  • Roy is in this hack.

Things to note

  • Units will start to disappear when you have more than 52 recruited characters! I got a bit carried away adding characters, you see. Don’t fret, the game will warn you when you get there, as well as tell you how to minimize losses and be able to continue the Zephiel experience unimpeded. I made the warning unskippable, so don’t worry about a thing.
  • Some reinforcements are still ambush reinforcements because they work with magic and I can’t edit magic. That’s hacking FE6 for you. Watch out for the lower room reinforcements nobody ever triggers in chapter 6, all chapter 21 reinforcements and the manakete reinforcements in the final two chapters. Nothing I can do, I’m really sorry.
  • The animations of playable manaketes don’t play the fancy transformation enemy manaketes do. It’s the best I could do – simply using the same animations causes playable manaketes to turn into disembodied heads.
  • Disregard the ending text crawls. I made an attempt to edit them and only succeeded in glitching them out. Since glitches aside they do not reflect the different story, I decided to leave the glitch in because it’s funnier that way. Still, it looks pretty sloppy. I wish I knew how to remove them outright.
  • The new water affinity slightly glitches the stat screens of units that have it. It’s not a major bug, merely a cosmetic one. I suggest you just ignore the hearts.
  • Checking the help tip for the “item list” option on the “trade” menu at the preparations screen crashes the game. I have no idea why, so be careful not to do it.
  • Remember that useless village in Sacae’s first chapter that was incredibly difficult to save, and then rewarded you with an eclipse tome of all things? Yeah, it has a better reward now. Much, much better. Consider that when picking your route.
  • I urge you to yell at me about any issues you encounter – if there’s something I learned in my first hacking experience, it’s that no matter how clean you think your hack is, someone else will always end up finding something you overlooked. The hack has been playtested in mGBA, VBA and John GBA.

Changelog

V1.18

  • Fixed Juno’s AI never attacking unless she’s surrounded.

Useful Links

FE Universe

Serenes Forest

Documentation

TV Tropes

File Name

Fire Emblem - Eckesachs

File Size

7.09MB

Version

1.20

Release Date

World: January 24, 2024

Genre

Tactical RPG

Developer

Platform

Game Boy Advance

Region

World

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