Fire Emblem - Eliwood Outrealm Adventures ROM

Fire Emblem - Eliwood Outrealm Adventures rom
When focusing on the main objectives, Fire Emblem - Eliwood Outrealm Adventures is about 25 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 35 Hours to obtain 100% completion.

Fire Emblem - Eliwood Outrealm Adventures is a GBA ROM Hack by Oersted based on Fire Emblem - Sacred Stones in English. 14 playable maps. 11 Story, 3 Gaiden. Each one was made mostly by me with some help from a friend. From Eliwood to Beyard, from Sedgar to Hinata, the party consists of units who either have some reason to be in an Outrealm or are wanderers. Some just ignore that entirely.

You can download the Fire Emblem - Eliwood Outrealm Adventures rom on this page and to play the game you need to download the Visualboy Advance Emulator here.

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Download the official Fire Emblem – Eliwood Outrealm Adventures ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Fire Emblem – Eliwood Outrealm Adventures ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Fire Emblem – Eliwood Outrealm Adventures is a GBA ROM Hack by Oersted based on Fire Emblem – Sacred Stones in English. It was last updated on September 24, 2024.

Also, be sure to check out Fire Emblem – Call of the Armor.

Description

Literally my first real attempt to get into Fire Emblem GBA stuff. There are a total of 14 playable maps, because I just want feedback on a larger scale at this point. If I missed any crediting or something specific, call me a dumbass and let me know what I messed up.

Features

  • 14 playable maps. 11 Story, 3 Gaiden. Each one made mostly by me with some help from a friend. They’re… Something for sure. It’s also pretty easy to tell what chapter 4 was edited from. It’s just what you’d expect. Some maps by someone learning FEBuilder and such.
  • From Eliwood to Beyard, from Sedgar to Hinata, the party consists of units who either have some reason to be in an Outrealm, or are wanderers. Some just ignore that entirely. I certainly tried to make a decent party. Some units are on more fringe cases. I wanted to make it partially feel like these units are already near the ends of their adventures. Hence low level caps. Either way, I’ve spent far too much time balancing this lol
  • The story is certainly existent. I’ve always considered myself a decent at best writer, but man is it alot harder to make one for something like this. If it’s good, it’s a miracle and a half. I’ll have to thank Miss Kochiya if people like it.
  • Ok, this one I’m actually pretty proud of. I’ve ported a few 3DS or DS songs myself. I used a couple F2U songs, but most of the music thats custom I likely ported myself. If it’s not in the credits, I’m either an idiot, or it’s a track I custom ported / ported from another GBA Game. Scarlet Battle Soul was my favorite to make!

Changelog

24-09-24

  • Fixed improper Chulainn death quote. How I never noticed this is beyond me.
  • Small music fix for Chapter 11.

20-09-24

  • Chapter 10 data (It’s finished too! …Probably.)
  • Chapter 11 data.
  • Battle Backgrounds updated for multiple chapters.
  • AI updates to Hero King’s Training.
  • Map/Unit/AI Touchups to Chapter 4.
  • Added a Chest and Chest Key to Chapter 4.
  • Luigi is now a forced unit in his gaiden chapter. As such, the deployment limit has been increased.
  • This also comes with even more tweaks to Luigi’s stats/growths.
  • Palette update for Narshen’s portrait.
  • Minor map edits to chapter 8.
  • Battle Magus now has different overworld sprites made by topazlight.
  • Minor palette fix for Wolf.
  • Swapped out the base Male and Female Mage animations for the Light Mage animations by L95.
  • Minor Luthier Base Mag buff.
  • Luthier growths overhaul.
  • Minor tweaks to Enemy Anna stats in chapter 3.
  • Minor Portrait fixes to prevent flickering on Idunn and Hooded Anna.
  • Maxime’s 2nd skill now actually appears ingame. It’s level was set too low.
  • Boss Hector in Chapter 8 now is actually stronger.
  • Inventory edits to Chapter 9.
  • Minor Beyard growths/stats buff.
  • Some Debug Room updates.
  • The Gauntlet now properly places you back in the Home Base upon completion.
  • Killing Barubary actually ends Destined Child now.
  • The Always eternal bugfixes for Chapter 7.
  • Fixed an issue where Luthier could not be recruited.
  • Fixed an issue where killing Maxime would instead flag the chapter end event as completed, instead of triggering it.
  • Fixed a massive oversight where killing Lyn would not end chapter 9 properly. This was due to me accidentally deleting her Battle Quotes and Death message.
  • Fixed an issue where some units in the Home Base could be overwritten with NPC versions and become un-recruited.
  • Replaced Kel (FE6) with a different unit. He was planned to be a Xenologue unit, but he was too boring to include.
  • Claimh Solais tweaks for balancing.
  • Homebase Shop Tweaks to make it easier to buy previously one time items.
  • Price Updates to numerous items which had no valid prices assigned.
  • Brigand’s Bow weight changed to 9.
  • Chapter 10 Map Overhaul due to a new tileset import.
  • Home Base Map tweaks.
  • Minor Class description changes for Bishops.
  • Narshen now spawns at level 10.
  • Narshen’s growths have been improved.
  • Merric should actually try to heal your units in Chapter 8 now.
  • Merric and his allies will now start moving on Turn 10 if they are still alive in Chapter 8.
  • Updated the Slim Axe icon thanks to ExplosionWolf.
  • Fixed an issue where promoted Eliwood could kill the BGM because I never ported his Horse SFX.

18-08-24

  • Implemented the tileset for Chapters 11 and 12.
  • Implemented the map for Chapter 12.
  • Redid Narshen’s stats.
  • Fixed a glitch where two instances of Gaius would be added to the party.
  • Some AI updates to “Hero King’s Training”.
  • Most Chapters now briefly display the area name during the opening event.
  • Fixed a softlock in Chapter 7.
  • Erik has a tiny bit more dialogue during the intro of Chapter 7.
  • Fixed another small issue in Chapter 7’s opening event.
  • Fixed an instance of Xenologue boss being in Chapter 7.

Useful Links

FE Universe

Game Banana

Reddit

File Name

Fire Emblem - Eliwood Outrealm Adventures

File Size

15.5MB

Version

1.0

Release Date

World: September 24, 2024

Genre

Tactical RPG

Developer

Platform

Game Boy Advance

Region

World

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