Fire Emblem - Legends of Avenir ROM

Fire Emblem - Legends of Avenir rom
When focusing on the main objectives, Fire Emblem - Legends of Avenir is about 10 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 15 Hours to obtain 100% completion.

Fire Emblem - Legends of Avenir is a GBA ROM Hack by Snakey1 based on Fire Emblem - Sacred Stones in English. Fire Emblem - Legends of Avenir is something slightly different from typical Fire Emblem games. How so?

A single playthrough of this game is only designed to have seven chapters. That’s right, seven. However, in total, there are more than seventy unique chapters planned in this hack, all featuring custom events, custom maps, various objectives, different characters, etc.

You can download the Fire Emblem - Legends of Avenir rom on this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Fire Emblem – Legends of Avenir ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Fire Emblem – Legends of Avenir ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Fire Emblem – Legends of Avenir is a GBA ROM Hack by Snakey1 based on Fire Emblem – Sacred Stones in English. It was last updated on March 09, 2023.

Also, be sure to check out Fire Emblem – Four Kings.

Description

Fire Emblem – Legends of Avenir is something slightly different from typical Fire Emblem games. How so? A single playthrough of this game is only designed to have seven chapters. That’s right, seven. However, in total, there are more than seventy unique chapters planned in this hack, all featuring custom events, custom maps, various objectives, different characters, etc.

So how does that math work out? As you play chapters, you will be faced with various decisions. Likely, you will encounter two or three as you play, though there are also a few hidden through various methods of completing a chapter. While only three chapters branch from the prologue, there are thirty possible unique endings planned. Also, various measures have been taken to correct the balancing issues present.

Choose your gender and class, and begin branching with one of the three “main paths,” being mercenary, military, or magic, depending on what type of class you chose. Also featured are many custom classes, maps, spells (Lots and lots and lots of spells. An almost reworked system entirely.), sppoky ASM, and event mechanics. Also, the world-renowned FE8 Skills System will be used.

Features

  • A single playthrough of this game is only designed to have seven chapters.
  • In total, there are more than seventy unique chapters planned in this hack
  • New custom events
  • New custom maps
  • New various objectives
  • Different characters
  • Thirty possible unique endings
  • Custom classes
  • Custom maps
  • Custom spells (Lots and lots and lots of spells
  • An almost reworked system

Changelog

V2.2

  • Fixed Elanil and Finoc’s rejoin in Mercenary 5 Cesaria
  • Fixed promotion from the unit menu decrementing the top item of the unit’s inventory
  • Fixed not actually giving gold at the end of Mercenary 4 Militia Wait (yes, it is supposed to be 4,000 not the full amount)
  • Fixed bad water battle backgrounds in Mercenary 5 Militia Wait Cesaria
  • Fixed the minimug name box being a little too narrow in some cases
  • Fixed Thunderstorm’s stupid description
  • Fixed crashing on turn 13 of Mercenary 6 Bandit Disband caused by Daniel not loading if a unit is on his load tile
  • Fixed the escape markers in Assassin 7 not showing properly
  • Fixed a missing gendered pronoun for Tact in 6 Assassin
  • Fixed a rare case of Tact gendered pronouns being inverted
  • Trample has been nerfed to 2 damage, and Knight Aspirant has been nerfed to only +10 avoid
  • Foreign Princess has properly been turned into True Arcanian (This is one of Adeline’s skills)
  • Fixed mistakes in house text in 5 Merc Cesaria
  • Fixed Arc loading as the wrong character ID as a mercenary, causing various bugs
  • Fixed mastery skills being learned at level 3 instead of level 5
  • Fixed Imbue and Bond not functioning
  • Fixed Merc 7 Cesaria’s status description
  • Fixed Tri adept
  • Removed arms scrolls for the time being (they were causing crashes)
  • Fixed a music cue and the condition with Arc in Luke’s house loading scene
  • Fixed bugs with Arc loading wrong generally
  • Development sided: Changed UNIT terminators to 0xFF instead of 0x00 to make way for event parameter wizardry
  • Fixed a typo in recruitment text in Mercenary 2 Wait
  • Fixed an issue with the Finoc and Elanil not joining if they weren’t recruited at the end of Mercenary 3 Militia Wait
  • Fixed loading problems (causing problems later) at the end of 6 Assassin
  • Xexim should now summon properly
  • Clarified keep Up description
  • Fixed stairs (that is, warping stairs) crashing sometimes
  • Debug build: Fixed enemy control
  • Fixed 5 use chest key
  • Fixed staff EXP using the vanilla routine
  • Fixed first aid not using a proper routine
  • Fixed a bug with every square being available for repositioning in battle prep
  • Fixed a bug where staves would not give exp
  • Fixed a typo in Keep Up’s description
  • Fixed the objective in Military Haedric 5 – it’s now correctly defeat all
  • Fixed no game over on Tact death in Mercenary Bandit 3
  • Fixed a game over after finishing the Military Pass Haedric bad ending route
  • Fixed Baron not being able to use magic (including their broken description)
  • Fixed Military 5 Altia’s house text
  • Gave Muriel a death quote in Military 7 Haedric
  • Reduced strength for Maximus and Lux
  • Increased magic a bit for Maximus and reduced resistance and defense
  • Fixed Maximus not being able to use A rank anima tomes
  • Fixed a general that could easily be cheesed in Military 5 Accept Retreat Help
  • Fixed a text typo in Military 4 Accept Retreat
  • Fixed chapter objectives in Mercenary 3 Bandit, Military 6 Accept Retreat Help, and Mercenary 7 Militia Wait Cesaria
  • Fixed Armor march’s description for +1 move instead of +2
  • Fixed crashes with certain houses in Military 5 Accept Retreat Help
  • Adeline and Remus appear a turn sooner in Military 3 Accept, preventing problems associated with immediately retreating before they appear
  • Removed sword use from Marksman (Archer Tact promotion)
  • Fixed a problem with autolevelling with skills with prepromotes (namely Maximus with adept)
  • De-cramped a bit of the starting area in Mercenary 7 Militia Wait Cesaria
  • Fixed a bug with armor march allowing units with guard AI to have nonzero movement
  • Fixed a problem with Kendrick’s loading cutscene text in 5 Militia Kill
  • Fixed a shadow error in 3 Militia Wait
  • Fixed elaqua and arcaqua not giving WEXP
  • Fixed a potential crash maybe on turn 9 of Military 4 Accept Hold
  • Fixed the halberdier HP overflow bug
  • Fixed units stacking in the ending scene of Mercenary 7 Militia Wait Cesaria
  • Nerfed Derek and buffed Knight Tact
  • Rebalanced axe bro Tacts – they should be all about even in goodness now
  • Fixed an edge case of Derek not actually dying correctly at the end of Military 7 Accept Retreat Kill bad ending
  • Cleaned up the general ending handler function, so that should be more stable (included: Yvette not having a weapon for the same bad ending ^)
  • Fixed custom classes not function properly with armor march
  • Fixed in-battle range issues with bows at 4 range
  • Fixed item stolen popup background not showing

Useful Links

FE Universe

Discord

Documentation

Github

File Name

Fire Emblem - Legends of Avenir

File Size

15.5MB

Version

2.2

Release Date

World: March 09, 2023

Genre

Tactical RPG

Developer

Platform

Game Boy Advance

Region

World

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