Fire Emblem - The Princess's Lament ROM

Fire Emblem - The Princess's Lament rom
When focusing on the main objectives, Fire Emblem - The Princess's Lament is about 35 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 45 Hours to obtain 100% completion.

Fire Emblem - The Princess's Lament is a GBA ROM Hack by SaintRubenio based on Fire Emblem - Sacred Stones in English. Fire Emblem - The Princess's Lament became a sort of plot rewrite/gameplay overhaul that went beyond the initial scope.

Even ended up making a couple of maps, after all! The hack includes new chapters, new characters, new story beats… I pretty much just did anything I came up with to see if I could pull it off.

You can download the Fire Emblem - The Princess's Lament rom on this page and to play the game you need to download the Visualboy Advance Emulator here.

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Download the official Fire Emblem – The Princess’s Lament ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Fire Emblem – The Princess’s Lament ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Fire Emblem – The Princess’s Lament is a GBA ROM Hack by SaintRubenio based on Fire Emblem – Sacred Stones in English. It was last updated on July 27, 2023.

Also, be sure to check out Fire Emblem – Eckesachs.

Description

Fire Emblem – The Princess’s Lament became a sort of plot rewrite/gameplay overhaul that went beyond the initial scope. Even ended up making a couple of maps, after all! The hack includes new chapters, new characters, new story beats… I pretty much just did anything I came up with to see if I could pull it off.

Think of it as a sort of Project Ember-style thing (in fact, my first idea for a title was Project Fado), but with bigger story and gameplay changes. I don’t know how much interest there could be in this, but I had a blast making this. I can only hope some folks will enjoy it at least a little bit.

Features

  • Overhauled maps, with changes that range from the small to the dramatic. Almost every map has seen at least some slight changes.
  • Four brand-new chapters, two missable sidequests and two mandatory lategame maps.
  • Improved enemies. They now have far greater offense than in vanilla, but only slightly higher defense. I can only hope this will make the game feel more challenging than the original, but fair.
  • Overhauled cast. I’ve tried my best to make everyone have something that makes them viable and fun to use. In some cases I just reworked units entirely. Some changes are more unusual than others.
  • Story rewrites. Make no mistake, I did not set out to “fix” Sacred Stones’s story or anything like that. Think of it as just a sort of “what if?” fanfic I wrote for fun and to accommodate some of the gameplay stuff I wanted to do. The overall plot is the same, but lots of different things happen in it, to varying degrees of importance. Main story changes begin in chapter 8.
  • Route split is gone! You will play through both twins’ stories. Eirika keeps her army, while Ephraim’s offscreen army of Frelian knights get faces and names.
  • Speaking of, between these and certain old foes and allies turning playable, it all amounts to 27 new playable characters, plus a secret easter egg character. I… may have gotten a bit carried away, I won’t lie.
  • Added music. Primarily from other GBAFE games, plus a certain custom track I imported and tweaked myself. I pray it’s not too janky for your liking!
  • Optional conversations that raise stats. Like in the Kaga games!
  • No fog. Screw fog.
  • QoL patches. Danger display, growth display, stationary enemies have no movement, hold L to skip animations, etc.

Bugs and other notes

  • I have received multiple reports that, sometimes, waiting with certain units causes the player’s turn to end automatically, regardless of how many units are left to move. I haven’t the faintest clue what could be causing this, it is wildly inconsistent in terms of chapters and units that cause it, and I never experienced it myself. I always play with autoend turns off, which could be the reason this never happened to me. Please try turning autoend turns off if you experience this glitch.
  • The prep screen unit list becomes a bit glitchy past chapter 21, when the two armies merge. Really got carried away with the amount of units. Nothing I can do about this, as far as I know. It’s just a cosmetic glitch, anyway.
  • If Harriett/Elaine die, the screen will become glitchy for a moment. It’s merely cosmetic.
  • There may be some issues with the exp scaling of the malig knight class. This was reported to me, I’ve not been able to verify it and I cannot figure out why it’d happen, so I would appreciate confirmation here.
  • During the epilogue, Mansel appears as a green cavalier. I replaced his class and I cannot figure out how to change it in that specific cutscene.
  • User Hederbomb reported the supply convoy glitching out between chapters 17 and 18. They were using VBA, but the glitch persisted when they switched to mGBA. I’ve not experienced this, nor have I received any more reports like this. I would chalk it up to VBA problems, but if you do run into a similar problem, I would appreciate it if you’d let me know.
  • Supports are not finished. No promises there. Supports are the bane of every hacker’s existence, from what I’ve seen. I’ve only written a handful. Everyone has a bunch of functional gameplay supports, though. If you are curious, here’s the list of completed supports:
  • Dozla and Ramón
    Qastimon and Na’amah
    Qastimon and Afrira
    Elaine and Harriett
    Ramón and Elaine
    Ismaire and Fado
    Amelia and the secret character
    Novala and Melville
  • Vanilla supports are also untouched, which might just lead to inconsistencies with my own story changes here and there. I would hope not, but I don’t know every FE8 support by memory haha.

Changelog

V1.17

  • Eirika can now use the crimson spear after promotion.
  • Drau should join if he survives even if he isn’t recruited during River of Regrets.
  • Game hopefully no longer softlocks if Jude can’t spawn in Last Hope.
  • Jude’s stats have been nerfed/fixed in Darkling Woods and Sacred Stone.
  • With luck, Einar’s positioning in chapter 5x will finally, FINALLY have been fixed.
  • Added a hint for Phantom Ship’s recruitments.

V1.16

  • Fixed the boss of 6x ending up in the wrong spot when the map starts.

V1.15

  • Removed Seth’s steel sword again.
  • Restored battle music to the Valter fight in the prologue.

Useful Links

FE Universe

Serenes Forest

Documentation

File Name

Fire Emblem - The Princess's Lament

File Size

11.7MB

Version

1.17

Release Date

World: July 27, 2023

Genre

Tactical RPG

Developer

Platform

Game Boy Advance

Region

World

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