International Karate + ROM

International Karate + rom
When focusing on the main objectives, International Karate + is about 1 Hour in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 2 Hours to obtain 100% completion.

You can download the International Karate + rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official International Karate + ROM in the (Europe) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the International Karate + ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Also, be sure to check out Dual Blades.

International Karate + is a versus fighting game, developed by System 3. Originally released for home computers in 1985, it was later ported for the Game Boy Advance, released in 2003 and the Wii, released in July 2008. Three karateka fight against each other on a beach, trying to be the first to score six points. After every two rounds, there is a bonus game which is either deflecting bouncing balls or kicking away bombs.

The C64 version of the game only has the ball bouncing bonus game, and not the bomb bonus game. The game can be played by one or two human players; at least one fighter is always controlled by the computer. Unlike its predecessor, International Karate, there is only one backdrop.

However, different parts of the backdrop can be recoloured to several different themes by the players using specific keystrokes. The Amiga, Atari and C64 versions of the game (and possibly other versions, unconfirmed) had a number of “background antics”, a Pac-Man would appear, a spider would descend, and a U-boat’s periscope would occasionally be seen in the harbour.

In addition, pressing a certain key or keys would cause the trousers of all three protagonists to fall down, after which they would do a double-take. Additionally, it was possible (on the Amiga version, at least) to type in four-letter curse words; the game would respond first by rebuking the player for their use of such language, and upon the second offence would reset the game.

File Name

International Karate +

File Size




Release Date

Europe: February 21, 2003




Ignition Entertainment


Game Boy Advance




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