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Mat Hoffman's Pro BMX 2 ROM

Mat Hoffman's Pro BMX 2 rom
When focusing on the main objectives, Mat Hoffman's Pro BMX 2 is about 2 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 5 Hours to obtain 100% completion.

Mat Hoffman's Pro BMX 2 features 8 levels set in and around various cities across the United States.

CharacterHow to Unlock
BigfootIn Portland, Across River and Perform Special Trick Between Two Kicers At Bottom of Hill
Day SmithIn Oklahoma City, Grind On Black Box, Then Using Ramp To Grind Into Bullhorns and Jump Into Small Room
MimePerform Every Gap In Road Trip
VanessaIn Los Angeles, Use Special Trick in Front of Vanessa That Equals 20,000 or More Points. Manual Trick Is Allowed Between Tricks
VolcanoComplete Road Trip Mode, Then Complete Tiki Battle

You can download the Mat Hoffman's Pro BMX 2 rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Mat Hoffman’s Pro BMX 2 ROM in the (USA and European) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Mat Hoffman’s Pro BMX 2 ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Also, be sure to check out Dave Mirra Freestyle BMX 3.

Mat Hoffman’s Pro BMX 2 is a BMX video game endorsed by Mat Hoffman and published by Activision under the Activision O2 label. The game, which serves as a sequel to Mat Hoffman’s Pro BMX, was released on August 13, 2002 for the PlayStation 2 and Xbox. A Game Boy Advance port was developed by HotGen and released the same day as the PlayStation 2 and Xbox versions.

A GameCube port was developed by Gratuitous Games and was released on October 8, 2002. Like its predecessor, Mat Hoffman’s Pro BMX 2 uses the basic game structure carried over from Activision’s Tony Hawk’s Pro Skater series of video games. The goal of the game is to successfully perform and combine different tricks on a BMX bike, with successful executions adding to the player’s score.

The point value of the trick is based on time maintained, degrees rotated, number of tricks performed in sequence, and the number of times the tricks have been used (the more often a trick is used, the less it’s worth). Successful tricks also add to the player’s special meter, which, once full, allows for the execution of “signature moves” which are worth more than normal tricks. Grinds, lip tricks, and manuals (wheelies) are included in the game to help the player link tricks together into combos.

Bails (falling off the bike due to poor landing) cause for no points to be awarded for the attempted trick or combo, and resets the special bar to empty. The player can choose from eleven different professional BMX riders, with each rider having their own unique stats, bikes, and trick sets. Eight levels are included in the game, set in and around various cities across the United States.

File Name

Mat Hoffman's Pro BMX 2

File Size




Release Date

North America: August 12, 2002
Europe: October 4, 2002






Game Boy Advance


USA, Europe


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