Mega Man Zero 3 ROM

mega man zero 3 rom
When focusing on the main objectives, Mega Man Zero 3 is about 2½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 7 Hours to obtain 100% completion.
Cyberspace appears in Mega Man Zero 3 as an optional area that serves as a "shortcut" throughout the level. Entering Cyberspace tints the area (besides Zero, enemies, and items, who remain their normal colors) green and also prompts the activation of all Cyber-elves with an "A" mark on them that Zero has, even if they haven't fully grown.
The effects from these elves have no negative repercussions on the mission, but five mission points are lost as penalty for entering Cyberspace. Also, Secret Disks can't be obtained in Cyberspace, and Zero must leave Cyberspace before boss rooms.
Zero gains an EX Skill from a boss if his rank is at least A when he defeats it. Keep in mind, it's his rank upon beginning the mission that counts, not the rank he gets at the end of the mission (which counts for the next boss). These can be equipped and unequipped from the subscreen.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Mega Man Zero 3 ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Mega Man Zero 3 ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Mega Man Zero 3 is a video game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is the third video game in the Mega Man Zero series of Mega Man video games.

This game follows almost exactly the same rules as its predecessor, Mega Man Zero 2. Once again, Zero has his Z-Saber, Buster Shot, and Shield Boomerang. However, Zero’s rod weapon (originally the Triple Rod in Mega Man Zero and the Chain Rod in Mega Man Zero 2) has been replaced with the Recoil Rod: a pair of tonfa-like weapons that can be aimed in all directions.

When charged up, a powerful stabbing attack is performed, which can knock enemies back, or propel Zero into the air if aimed down to the ground, like a makeshift pogo stick. Zero also no longer needs to “level up” in order to obtain new weapon abilities (such as combos or the ability to charge attacks).

File Name

Mega Man Zero 3

File Size




Release Date

Japan: December 6, 2002
North America: June 24, 2003
Europe: July 4, 2003




Capcom Production Studio 2


Game Boy Advance




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