When focusing on the main objectives, Micro Machines 1 and 2 - Twin Turbo is about 3 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 5 Hours to obtain 100% completion.
You can download the Micro Machines 1 and 2 - Twin Turbo rom from this page and to play the game you need to download the Visualboy Advance Emulator here.
Download the official Micro Machines 1 and 2 – Twin Turbo ROM in the (USA and European) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Micro Machines 1 and 2 – Twin Turbo ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.
Also, be sure to check out Looney Tunes Racing.
Micro Machines 1 and 2 – Twin Turbo for the Game Boy Color brings both the original NES Micro Machines racing game and its sequel to one cartridge. Players must race through a series of courses from a 2D overhead view against three CPU opponents. If players fail to take first or second place, they lose a life and must retry the same course. The game is over when players lose all their lives.
Players are given many different vehicle types to race with, all drawn from the Micro Machines world. They range from speedy but slippery sports cars to rugged trucks, and even include vehicles like speedboats and helicopters. Each vehicle has its own course type with unique obstacles to navigate. Players may race in bathtubs filled with soap suds and rubber duckies or garage workshops with hazards like screws and gobs of glue, amongst other course settings.
Two players can even race against each other on the same Game Boy system. The first player uses the D-pad to steer, while the second player uses the A and B buttons to steer and the Start button to brake. In two-player mode, a column of eight dots appears at the top corner of the screen, with each player having four dots in their favor. Each time a car is left too far behind on the screen or falls into a hazard, the other car earns a dot. To win the game, players must have all eight dots in their color.
Micro Machines 1 and 2 - Twin Turbo
North America: January 25, 2000
Game Boy Color
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