Monster House has about nine chapters that each tell the story from each of the characters' perspective.
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Monster House is a third-person shooter survival horror video game developed by Artificial Mind and Movement and published by THQ. The game is based on the 2006 animated film of the same name. The game was met with mixed reception. The game follows the plot of the film, except it introduces many rooms in the house that were unseen in the film. The three main characters D.J., Chowder and Jenny must navigate through the house to reunite with each other and destroy the house.
The enemies in the house are living furniture and electronics that act as the house’s minions. Obstacles include pipes that can block doors or pathways to keep the player on track, tentacle-like pipes that can harm the player, trees that can try to grab the player, objects that can fly at the player, spotlights from windows that can awaken monsters to attack the player if they’re caught, and giant pipe monsters that can suck up the player. The game has about nine chapters that each tell the story from each of the characters’ perspective.
At the beginning, just like in the movie, DJ, Chowder and Jenny are pulled into the home, in the police car. After that, they give a jump to avoid being eaten by the house while the police car is thrown down into the stomach. However, Chowder and Jenny are pulled away from DJ shortly after, by two giant pipes. DJ finds a key in a chest beneath the stairs and uses it to unlock the door to the kitchen. He sees a burning toaster and quickly puts out the fire. After stepping into the house’s spotlight, he fights a living chair and enters a hallway where he sees some living chairs go into a nearby room.
After finding a key to the bathroom at the end of the hallway, he fights floor crawlers along the way and a living TV passes from behind him after he walks through a door. He dodges some incoming flying books and goes through the bathroom that leads him back to the foyer where he fights another living chair. Meanwhile, Jenny finds herself in the attic and after jumping across a stack of crates that swift away, she tries to get back by going through the air vents, but she gets trapped by a blockade of pipes.
North America: July 18, 2006
Third-person shooter, Survival Horror
Artificial Mind and Movement
Game Boy Advance
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