When focusing on the main objectives, Mr. Nutz is about 2 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 3 Hours to obtain 100% completion.
Mr. Nutz features 6 different worlds divided into a total of 20 levels.
You can download the Mr. Nutz rom from this page and to play the game you need to download the Visualboy Advance Emulator here.
Download the official Mr. Nutz GBC ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Mr. Nutz GBC ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.
Also, be sure to check out Mission – Impossible.
Mr. Nutz is a 2D side-scrolling platform game published by Ocean Software. It was released for the Super Nintendo Entertainment System in late 1993 in Europe and in North America and Japan in 1994. In 1994, it was released for the Mega Drive as Ocean’s first Sega game, and on the Game Boy. It was also released on the Sega Channel in 1995, the Game Boy Color in 1999, and remade for the Game Boy Advance in 2001.
The player controls the one player character, Mr. Nutz, an anthropomorphic red squirrel through six themed levels. The end goal is to stop Mr. Blizzard, a yeti, who is trying to take over the world by using his magic powers to turn it into a mass of ice. Ammunition, in the form of nuts, can be collected and thrown at enemies. Mr. Nutz can run, jump, swim in some levels and collect items.
The character can jump on most enemies, strike them with his tail, or throw nuts he has collected at them to defeat them. Apart from bosses, most enemies can be killed with one strike. As with many games, contact with hazards and enemies that does not sufficiently defeat them results in losing one unit of health followed by a few seconds of invulnerability as the character sprite flashes.
No version contains a time limit, the player may spend as long as they wish on each level, although some versions of the game will reward the player with bonus points for clearing a level quickly. Coins found along the way will not only give points and bonuses during gameplay, but the total amount of coins collected in a level will determine the player’s completion bonus at the end of a level. Coins, health, and extra lives are often hidden throughout the levels.
Mr. Nutz GBC
North America: November 1999 Europe: December 1999
Game Boy Color
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