Pokemon Amethyst ROM

Pokemon Amethyst rom
When focusing on the main objectives, Pokemon Amethyst is about 25 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 45 Hours to obtain 100% completion.
 
Pokemon Amethyst is a Pokemon GBA Rom Hack by assassinsgreed based on Pokemon Fire Red in English. Pokemon Amethyst features a new story in the new Kulure region, with an emphasis set on feeling familiar yet new. As you adventure, you'll discover rare Pokemon, face challenging battles, and strive to become the next Unbeatable Champion.

You can download the Pokemon Amethyst rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Pokemon Amethyst ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Pokemon Amethyst ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Pokemon Amethyst is a Pokemon GBA Rom Hack by assassinsgreed based on Pokemon Fire Red in English. It was last updated on October 15, 2026.

Also, be sure to check out Moemon Sapphire Kai.

Description

Pokemon Amethyst features a new story in the new Kulure region, with an emphasis set on feeling familiar yet new. As you adventure, you’ll discover rare Pokemon, face challenging battles, and strive to become the next Unbeatable Champion. This game is built from CFRU and as such contains many of it’s core enhancements (fairy type, physical/special split, expanded Pokedex, Mega evolution, etc.).

Features

  • Designed to be a comfortable experience for people most familiar with official games
  • A curated Pokedex of Pokemon ranging from generations 1 to 8
  • Challenging but fair boss battles, with optional casual and hard modes
  • Game modifiers (akin to cheats) unlocked through in-game accomplishments, which can be used in new saves
  • A new currency, PokeChips, incentivize wild battles and are used for unique shops
  • Many daily events and postgame challenges
  • New gameplay systems and minigames introduced consistently
  • Fairy type
  • Physical/Special Split
  • Expanded Pokedex
  • Mega Evolution

Changelog

V1.4.2

New Features

  • Added new accessibility options to disable the beige sign background and coloured text

Significant Changes

  • Added a star icon to the opponent’s HP box when they are shiny
  • Modified HP box code to not hide the “HP” text when statused
  • Adjusted dark grass tiles so they have sharper contrast
  • Player trainer card stars and best battle frontier streaks carry forward into NG+ now
  • Improved PC box sorting by dex number, so the active pokedex gets sorted first (ex. when Standard is active, Divergent species are sorted afterward, starting over from #001)

Bug Fixes

  • Fixed incorrect roof tiles on the Battle Frontier Pokemon Center
  • Fixed some minor tile errors in Route 18, Uteya Village, and the southeast corner of the Battle Frontier
  • Fixed “ecosystem” typo in the game introduction

V1.4.1

New Features

  • Added IV reducing wing items to the Battle Frontier shop

Significant Changes

  • Updated TM/Tutor compatibility to include moves a Pokemon can learn via tutoring in Legends Arceus
  • The player can now enter the Professor’s Conservatory from the start of a New Game Plus save
  • When the Infinite Repel is active, Rock Smash doesn’t trigger encounters anymore
  • Small map tile adjustments in the Battle Frontier and Route 23 Cave

Bug Fixes

  • Fixed broken tiles in Lana’s lab
  • Fixed hidden items on Route 23 that could be accessed at the wrong elevations
  • Fixed missing forms in the habitat table, causing issues when catching those forms for dex registration: Lycanroc, Toxtricity
  • Fixed a bug that caused graphical issues in the party menu when a Pokemon could use 4 HM moves (ex. Bibarel). In these circumstances, the Nickname option is now removed as the menu cannot have more than 8 options.
  • Fixed a bug that caused the game to mention cycling when using Surf from the party menu on Routes 17 and 18
  • Fixed a bug that allowed players to walk during the fanfare at the end of the Carnelidge Volcano story conclusion

V1.4.0

New Features

  • Added a postgame Battle Frontier with 8 different facilities:
    • Battle Tower: Standard battles
    • Battle Sands: Let the AI control your team. Each Pokémon gets stat boosts on entry, based on streak
    • Battle Quarry: 2 of 4 moveslots are randomly disabled for each Pokémon, each turn
    • Battle Sim: Each battle has 1-5 random effects permanently applied, based on streak
    • Battle Factory: Rent Pokémon and swap with defeated opponents to secure victory
    • Battle Observatory: Bring 3/4 Pokémon, see your opponent’s choices, and each picks 1/2 to duel
    • Battle Isle: Battle with classic gen 1 rules (no items, no abilities, phys/spec by type)
    • Battle Maze: Battle with a randomly chosen team every time
  • The Battle Frontier allows players to customize the battle background and music playing while battling there
  • 32 new move tutors were added to the Battle Frontier
  • Cosplay Pikachu can be received at the Battle Frontier, with her costume being changeable
  • A Masuda Ditto trade was added to the Battle Frontier
  • Added a Wonder Pick feature to the Battle Frontier that lets players acquire Frontier-ready Pokemon in exchange for PokeChips. This also allows the player to get Pokemon otherwise inaccessible in the game
  • Hisuian forms added to the swarm tables. Note that some are unavailable outside of Wonder Picks
    • Their moveset compatibility is taken from gen 9, due to gen 8 (Legends Arceus) being very limited for them
  • The ItemFinder’s functionality was converted to a Dowsing Machine, which points to the nearest item as the player approaches it and remains on screen even after battle
  • The options page is now split into 3 to make room for new options:
    • Choose between the Last Used and Optimal ball. Optimal is default
    • Choose between full and shortened Nurse healing events. Full is default
  • Improvements to the player’s trainer card:
    • Now has 5 achievable star levels, with the Black Card awarded when getting all 5
    • The back of the card now shows relevant player stats
    • An NPC was added to Ascension Tower to allow the player to print their current party to the back of their trainer card
  • The player can enter the Battle Frontier sandbox by interacting with their dresser before receiving their starter. This is a one-way trip and is provided for demo purposes, or for players who just want to enjoy tough battles
  • Added 2 new game modifiers:
    • Max IVs on all caught Pokemon
    • Allow mega evolution for more than one Pokemon in battle
  • Added the ability to speed up overworld movement and battles to 1-4x
    • Movement increases are temporarily disabled when precision is needed (DexNav scans, Laplaz gym puzzle, and Uteya gym puzzle when the copycat is present)
    • Battle music and animations are not affected
  • Added New Game Plus to the main menu, visible once the game has been cleared.
    • When activated, the player’s boxes, items (minus key items), money, game modifiers, options, and trainer ID are transferred to a new save.
    • All Pokemon obey when NG+ is started.
    • The player’s name, gender, story key items (Pluto HQ Keys and Victory Flag), and party Pokemon are not transferred.
    • The player must acquire the Pokedex in NG+ for the DexNav to appear in the menu
  • Added the ability to sort boxes by species name, pokedex number, and level (both asc and desc)

Significant Changes

  • Added item data for almost every remaining item (held, form changing, mega stones, etc.). Some of these are unavailable to the player outside of Wonder Picks and hacking the items in. Notably, items to increase IVs by 1 and reset all EVs were added.
  • Added the Magma Stone key item to Carnelidge Volcano, which increases egg hatching rates and pairs with abilities that do the same
  • Butterfree now learns Draining Kiss at level 10, and Mooblast at level 38 and via TM to leverage it’s new mega form
  • Blastoise can now learn Iron Head via TM, to support Blastoisite-G mega evolution
  • Mega Sandaconda’s ability was changed from Sand Spit to Aerilate
  • The ROM is now consistently sized at 32mb, which should make it flashable to physical carts (I cannot verify this unfortunately)
  • Some items, such as Leftovers and Choice Items, have had price adjustments now that they’re purchaseable at the Battle Frontier
  • The swarm pool was shrunk to include Hisui Pokemon, to one Pokemon per evolution line. This means each species is more likely to appear
  • Any Pokemon from a swarming evolution line is now eligible for bottlecap rewards with the Swarm Swami Assistant
    • For example, Goomy gives no reward, but both Sliggoo-H and Goodra-H do, despite the latter not appearing in the swarm pool
    • This increase means that some existing saves that received a Gold Bottlecap can receive another when hitting the new completion threshold
  • The new game customization screen now shows the current selection in green. This also helps with identifying default settings
  • The Continue screen now shows eggs instead of the underlying species
  • Updated the Divergent Mode game modifier unlock requirement to unlock after 5+ swarming species have been caught, now that players have had a chance to experience Divergent Mode fully
  • When starting a new game with QoL items, the Oval, Catching, and Shiny Charms are now given
  • Shortened some of the dialogue at the Carnelidge Volcano story climax
  • 3 Gym Trainee tutor moves were replaced, now that those moves are available at the Battle Frontier tutors:
    • Fire Fang -> Flame Burst
    • Dual Wingbeat -> Pluck
    • Aura Sphere -> Vacuum Wave
  • The DexNav now has heightened shiny odds at streaks 5-99 and 100+, instead of just at 50 and 100. It also now caps at 100 to communicate that players are getting the maximum benefit
  • Rephrased the gen 1-8 randomization game modifier to explain the impact it has on saves (supported now, with some items unavailable through normal play)
  • All level up movesets were updated to gen 8, to support Wonder Picking and randomized runs
  • Updated the DexNav scan so water & cave encounters can only jump to another tile 0-2 times (40% for first, 20% for second). Grass never jumps.
  • Updated the rare pickup drop table to provide better rewards
  • The PokeVial is now filled when entering the Hall of Fame
  • PokeChips can now be found after catching a Pokemon, in addition to when they faint
  • Updated the DexNav scan so it is significantly more likely to find a Pokemon. Generally, common rarity slots will succeed almost every time, with rare slots occasionally failing.

Bug Fixes

  • Fixed incorrect party menu palettes for Mega Gengar-G, Foongus, and Jellicent’s 2 genders
  • Fixed a bug that caused Divergent-only mega stones (Beedrillite, Aggronite, Cameruptite, Altarinite, Audinite) to not appear without first swapping between modes
  • Fixed a bug that caused BGM audio to be low on the first turn of double battles
  • Fixed the Daimyn City gym badge implying it’s badge has been received, if the player beat Team Pluto on Route 11 South first
  • Fixed a bug that caused Kurtis to reappear in the Route 13 Cave, in the postgame
  • Fixed Shiinotic, Primarina, and Bunnelby’s incorrect gender ratios
  • Fixed a bug that caused some cuttable trees and smashable rocks to reappear after some time had passed
  • Fixed a bug that caused extra hard level caps to cap at 98 instead of 100, in the postgame
  • Fixed a bug that caused shiny Greninja’s to lose their shininess when receiving Battle Bond via the postgame event
  • Fixed a bug that caused critical captures to not occur as frequently as they should in Divergent Mode
  • Fixed a bug that caused some game modifiers to not unlock automatically when completing the Divergent Mode pokedex
  • Fixed a bug that caused Alolan Meowth to not be recognized as rewardable by the Swarm Swami assistant. In existing saves, this replaces Marowak
  • Fixed a bug that caused Trainer Houses to not be considered complete when starting with QoL items, for the purpose of game modifier unlocks
  • Fixed Eiscue not switching back to Ice Face form’s stats when restored via Hail
  • Fixed a bug that caused the “party gained exp from exp share” message to not wait for user input
  • Fixed Yamper not being in the Pokedex’s alphabetical order
  • Fixed a bug that allowed Genesect drives and Arceus plates to be removed by moves like Knock Off
  • Fixed a bug that rarely caused the game to softlock in the Route 12 Rest House cutscene
  • Fixed a bug that caused the game to be unable to detect if Lunala was fused to Necrozma
  • Fixed Specrier having Pressure instead of Grim Neigh
  • Fixed a missing instrument in the Sinnoh Gym Leader theme which could lead to unpredictable game crashes
  • Fixed a bug that caused players to be stuck in a walking animation when interacting with gates at Team Pluto’s HQ
  • Fixed a graphical issue when female Pluto grunts would walk up
  • Fixed shiny odds that were stuck at 1 in 8192 instead of 1 in 4096
  • Fixed Greninja’s ability changing during evoution
  • Fixed missing bike and surf audio in route 23, Peradon Forest, and Tsarvosa City
  • Fixed a bug that caused gym trainees to teach their tutor moves even when the player lost to them
  • Fixed a bug that caused the game to crash when triggering a surf or rod encounter, after closing the DexNav
  • Fixed an issue that caused Divergent Mode Pokemon to show the wrong dex numbers in the Summary and Hall of Fame screens
  • Fixed the dex numbers for Rotom and Ditto in Divergent Mode (now matches standard mode)
  • Fixed registered flute items crashing the game when used from the overworld
  • Fixed the Victory Road climbable rock tiles appearing above the player during rock climb
  • Fixed a bug that caused Champion Selene to reappear in the champion room when title defense occurred. Existing saves will need to enter the Hall of Fame again for the fix to apply
  • Fixed rock climb not showing the raised pokeball effect when the ADM is obtained
  • Fixed found item sprites lingering after their text box had been closed
  • Fixed an issue that could cause Sweet Scent or Honey to trigger corrupted battles, when used in places without encounter tables
  • Fixed incorrect trainer definitions, causing them to either not use held items or to expect held items they never have:
    • Rubarr Desert: Blackbelt Kobiyashi
    • Route 4: Lady Alda, Crush Girl Elise
    • Route 5: Lady Faith
    • Heleo City gym: Byron, Danette, Maisey
    • Tsarvosa City stats dojo: Kaito
    • Uteya Village gym: Michael, Diane, Clarice
  • Fixed an issue that caused roamers to sometimes not change routes when they should have, when the player moved between maps
  • Fixed the pause menu’s timebox leaking data whenever the menu page turned, slowly filling RAM and leading to unpredictable issues
  • Fixed an issue where the Low-HP trainer sliding message wouldn’t play
  • Fixed an issue where Honey / Sweet Scent PokeChip bonuses wouldn’t apply
  • Fixed an issue where certain mega abilities could not trigger depending on how the battle played out
  • Fixed an issue where Rotom-Mow would not lose Leaf Storm when changing forms. Rotom now also learns Thundershock when reverting to it’s normal form, if no other moves are known.
  • Fixed an issue that would cause gift Pokemons’ move PP to reflect the move it was replacing, instead of the actual move the gift Pokémon has
  • The mining minigame no longer tells the player they received PokeChips they can’t hold based on their inventory count
  • The minimum catch odds are set to a minimum of 1, if the player’s situation would cause it to hit zero (i.e. doubles difficulty modifier and large level gap)
  • Fixed a rare issue where the mining minigame could hang when attempting to place bedrock or a prize, if the board was too full
  • Removed pop-in for EV/IV Viewer prompt, when the modifier is on
  • Fixed a bug that let the player use party management shortcuts (start/select) while using fusion items
  • Fixed Jenna’s Altaria missing it’s mega stone in divergent mode
  • Fixed an issue where the level cap message would print the wrong cap after becoming champion
  • Fixed some graphical bugs that could occur in double battles with trainers that have slide-in text (Pokemon sprites not disappearing, or getting corrupted palettes)
  • Fixed text corruption in various trainer slide-in messages:
    • Hannah and Jenna’s rematches
    • Rival & Hawthorne’s title defenses
  • Fixed traded Pokemon potentially having too much HP when received
  • Fixed an inaccessible hidden item on Route 18
  • Fixed Enigma Berry casing when found as a hidden item
  • Removed a hidden item with a duplicate ID on Route 15 North (Pinap Berry, overlapping Route 15 South’s Nugget)
  • Fixed various mapping errors (passable tiles, incorrect appearances, etc.)
  • Fixed Laplaz Town interiors not showing their location in the save dialog
  • Fixed black bars in the Pond background’s catch screen
  • Fixed Mega Charizard-G’s ability reading as Mold Breaker instead of Turboblaze
  • Fixed a cutscene that would play while Skipped Cutscenes was on, at the start of the game
  • Fixed a bug that would cause a Pokemon’s nickname to become the time of day, if no name was entered
  • Fixed various typos and grammatical errors
  •  

Useful Links

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Reddit

Documentation

Github

File Name

Pokemon Amethyst

File Size

16.7MB

Version

1.4.2

Release Date

World: October 15, 2026

Genre

RPG

Developer

Platform

Game Boy Advance

Region

World

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