
Pokemon Emerald Rogue is a GBA ROM Hack by Pokabbie based on Pokemon Emerald in English.
Ever wondered what Pokemon might look like as a Roguelike?
Pokemon Emerald Rogue is the take on that!
When you go on an adventure all routes, encounters and items will be procedurally chosen based on your progress into a run. After a certain number of routes you will encounter a random gym leader who will have a procedurally chosen team of their assigned type.
As you progress further into a run gym leaders and other trainers will start using more difficult setups for their Pokemon.
To beat the Elite Four in Pokemon Emerald Rogue, you will need to use some advanced strategies. A useful move is using Will-O-Wisp as an emergency safety net against powerful attacks from your opponents. Another strategy is setting up a blockade with Slowbro and protecting yourself with Machamp's Body Slam. Finally, use Gyarados's Earthquake to knock your opponents one by one!
Before you go into battle with a rogue Pokemon, make sure to have a strategy mapped out. This could include knowing the stats of your opponent as well as what moves they are likely to use.
Train your Pokemon well so that they are able to take on any rogue Pokemon without losing health. Use items like Hyper Potions or Energy Items to help your team in battles, and Protein for extra damage.
You can download the Pokemon Emerald Rogue rom from this page and to play the game you need to download the Visualboy Advance Emulator here.
Download the official Pokemon Emerald Rogue ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Pokemon Emerald Rogue ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.
Pokemon Emerald Rogue is a GBA ROM Hack by Pokabbie based on Pokemon Emerald in English. It was last updated on May 23, 2026.
Also, be sure to check out Pokemon Perfect Water Blue.
Ever wondered what Pokemon might look like as a Roguelike?
When you go on an adventure, all routes, encounters, and items are chosen procedurally based on your progress through a run. After a certain number of routes, you will come across a random gym leader with a procedurally selected team of their assigned type; as you progress further into a run, gym leaders and other trainers will begin using more difficult setups for their Pokemon. You will have completed the run if you can make it all the way to the champion and defeat them!
When you finish or fail a run, you will return to a hub area where you can buy permanent items and catch new “starter” Pokemon to use in the next run.
As you progress through the game, more buildings/NPCs in this hub area will become available for use in preparing for the next run.
It can vary based on how thorough you are, but in the author’s testing, a complete run usually takes between 3-4 hours of in-game time.
There is a quick save option (REST in the menu) which lets you put the game down mid-run and return however be warned this does not allow save scumming.
Features
Completely reworked Experimental mode and renamed to “Fast Path”
Abandoned old experiment in favour of newly paced Game Mode
The mode adjusts the pacing to speed the run up, so you kind of tackle 2 gyms in a row and then have a longer breather to reset; this generally makes item and money management much harder and much more punishing but the run also takes much less time, so a reasonable trade off
Potion brewing new uses the Mart UI flow, so you can craft multiple potions at a time
Changes / Balancing
C-Gear / Config Lab now highlights newly unlocked/added options with an icon
Gauntlet mode will now start your mons at lvl 100
Auto pickup now activates for field effects (e.g. Strength, Rock Smash, Cut)
Amulet coin now will only boost money from battle up to 15,000 (You’re welcome, Nacho)
In Average mode, the final 2 Gyms and Rival fight will now have teams of 5 and ALL E4 will have Teams of 6
Endure charm buffed to from 40% to 60% proc chance
Adaptability curse buffed from 50% to 30% proc chance
Bug Fixes
Fixed game soft locking when Make it Rain is used
Fixed various riding & unique mon related crashes
Fixed game soft locking when using item after quick tossing items
Fixed visual bug occurring when sandstorm, teras and megas are all active
Fixed not being able to enter Gauntlet mode with 6 Hub Pokémon
Fixed regional forms being displayed in regional dexes that they aren’t present in
Fixed auto pickup not always picking up master balls or rare candies
Fixed auto pickup working while flying
Fixed tutor moves not unlocking correctly when receiving badges
Fixed Item Courier inventory seemingly randomising
Fixed incorrect message appearing when using some medicine (e.g. EV feathers)
Fixed some shops missing an icon to indicate new stock
Fixed pokedex progressing being wiped when upgrade (I can’t revert the damage that was already done; sorry about that!)
Fixed shiny palette for Mothim and Cursola
Fixed some unique mons not tracking correctly for the type challenges
Fixed not being able to deposit certain items into the PC (e.g. pokeblock)
Fixed some evolutions being missed in the Orre + XD dex
Fixed escape rope being used when flying causing you to be flying the next time you ride a Pokémon
Fixed Enraged Mons from fainting to Weather chip
Fixed Held Item based forms not registering in the Pokédex correctly
Fixed Pokémon sometimes merging when replacing a fainted Pokémon with a newly caught one
Features
Added Pokédex for Colosseum + XD as requested by Nacho (Had to combine them into 1 because the encounter dex is far too small otherwise)
Added popup when Pokémon manually released to indicate that it’s held item has been returned to your bag (It’s been this way forever but a lot of people didn’t realise that’s how it works)
Bug Fixes
Fixed Gauntlet Mode not spawning encounters before the 1st Badge
Game time will still progress once you have hit 999 hrs (Fixes Unique Lab Pokémon creation)
Fixed softlock in battle related to when AI internally gets stuck attempting to swap out a Pokémon when faced with a type immunity
Hopefully added workaround which should re-enable the new Quest for people upgrading from Mocha’s patch
Fixed collision tile in Team Flare Base
Fixed Floette Eternal sometimes spawning in routes
Fixed Croconaw silently evolving into Feraligatr
Fixed incorrect message when using Quick Heal
Fixed AI not understanding Oblivious is immune to Taunt
Fixed AI not understanding Thermal Exchange
Fixed Pokémon masteries not completing if you interacted with the Dark Deal
Fixed new Mega Pokémon not being added to the Pokédex
Fixed Auto-Pickup giving incorrect number of berries in Daycare Rest Stop
Fixed the Rain animation bugging out in Double battles with Mega Evolution enabled
Fixed swapping Ride Mon when jumping into water getting you stuck
Features
Changes / Balancing
Bug Fixes