Pokemon Emerald Squared makes use of Emerald expansion’s base, several public branches from the lovely people over there, such as PSF, BuffelSaft, PCG, Alex, Hedara, and many more, as well as some assets from Team Aqua assets repo, to mark the first step of this game towards my ideal Pokémon Emerald doubles enhancement hack! There are many changes brought about by myself and my contributors to Pokémon, moves, abilities, items, and trainers, with documentation for all of that upcoming, but here’s a brief overview of what’s available:
Features
- Every battle and encounter post-saving birch is a doubles battle
- Tera and mega gimmicks both included at various stages of the game, along with ways to change tera types
- Many Pokémon received buffs to stats, abilities, and moves, ranging from minor defensive buffs to total overhauls
- New abilities, moves, and items
- Buffed weak items like adrenaline orb, absorb bulb, cell battery
- Trainer party pools for major bosses (you never know what you’re going to get, have been told by my closed beta testers this makes HC Nuzlockes quite difficult)
- Randomized fire/water/grass starters from 3 different regions offered
- A second starter is gifted by Birch after receiving the first
- Swap bikes with R
- Pokevial that gets progressively bigger as you beat gym leaders
- Every TM in Scarlet and Violet
- Every Pokémon through Gen 9 is available, with the exception of box art/680 BST legends, coming in patch 2.0
- Infinite Repel
- EV/IV editor
- Expanded and brand-new areas
- Updated battle backgrounds
- Side story that will later unlock a new area with box art/680 BST legends (area coming in patch 2.0)
- Super candies that level you up to the level cap
- Minimal grinding via two toggles for 0 EVs and perfect IVs
- And much, much more that i’ve likely forgotten over the past 10 months
Near-term plans (next month or two)
- Bug fixes
- Additional trainer slides mid-battle
- Box legends encounter area, rematches for side bosses and gym leaders
- Additional QoL and feature suggestions that are of minor undertaking
- Documentation for those desiring it
Long-term plans (early spring to late summer 2026)
- Additional areas and rebalancings
- Fleshed-out battle frontier with restricted/non-restricted VGC-esque formats
- More polishing before I move on to a more proprietary hack with a whole new region
Changelog
V2.7.3
- Added new music to custom areas
- Added new music for custom trainers
- New trainer front pic for Agarthan King
V2.7.2
Balance Updates
- Thesaurus now doesn’t randomize Trick, Switcheroo, or Fling
Feature Updates
- Removed a small part of the pokemon’s healthbox in battle so that it’s easier to see individual pokemon’s types.
- Added the paintbrush, which adds/changes a pokemon’s secondary type to the type of a move with a different type than its own once per switchin. Found in route 120 near registeel’s cave.
Bugfixes
- Updated dexnav to not be fucked in caves lmao (probably)
- Fixed Tera coloration issues (hopefully)
V2.7.1
Balance Updates
- Mega Staraptor Scrappy -> Contrary
Feature Updates
- Added the Crowbar, which ignores the target’s defense stats when using a contact move.
- Added the Strange Amulet, which changes physical moves to be special and vice versa (it also changes the drops so you can’t spam Draco, Overheat, Superpower, etc.)
- Added the Puzzle Box, which exchanges the user’s atk and spatk and def and spdef in battle.
- Added the Glass Armor, which reduces the damage from the first hit taken by 33%, and then shatters into a layer of spikes on BOTH sides of the field.
- Added the Thesaurus, which causes the user to use a different move of the same type and category from the one it selected.
- These items are distributed in Rustboro City, Route 116, Mirage Island, Route 107, and Route 113 as overworld items, but are not yet distributed to trainers. A trainer pass with new items, moves, etc. will come with 2.8.0.
Bugfixes
- Update battle factory and dome trainer styles to interpret moves introduced after Gen 3