Pokemon Inclement Emerald is my third difficulty and catch ’em’ all style hack, and much like the previous two, it’s heavily inspired by Drayano’s famous hacks. It started out as a binary hack back in 2018 and has since been redone from scratch using the Pokeemerald decompilation project. It’s intended to offer a modern, more challenging take on the Hoenn region, and is full of quality-of-life improvements, new systems that streamline Pokémon training, and extra events that should freshen things up a little.
Features
- Most non-legendary Pokémon from gen 1-7 can be obtained
- New ways to find Pokemon keep the grass from getting crowded – Cut trees, sand mounds, and berry trees
- Choose any of the regional starters at the start of the game
- Pokemon that normally evolve by trading have alternate evolution methods
- New moves, abilities, items, and mechanics from gen 4-7
- Mega Evolution
- In-game Pokedex shows base stats, learn sets, egg moves, and more
- Certain fan favorites like Milotic and Flygon can finally mega-evolve
- Custom Exp Share system
- 100 TMs, 8 HMS, and 143 tutor moves
- Reusable TMs
- Improved AI
- Trainers and wild Pokemon scale based on your party’s levels
- Normal, Hard, and Challenge modes
- Changes to base stats, types, moves, movepools, items, and abilities to make many Pokemon stronger
- The bag can hold 999 of every item
- Decapitalization
- A new Key Item, the Poké Vial, can be used out of battle to fully heal your entire party.
- Healing items can be used repeatedly, without returning to the bag after each use.
- Alternative HM system
- Improved Berry system
- Better training and stat boosting
- New Locations
- Postgame rematches
Bugs
- The move tutor selection list doesn’t fit in the screen while you have six badges. It still works, but doesn’t look good!
- Castform and Cherrim can’t change form in battle, and will look a little buggy when they try.
- The Berry Blender is broken – it will just look buggy on some systems, but will crash on others.
- Some TM/HM and tutor compatibility may be incorrect. These were done by hand before Sword and Shield were released and then updated, so it’s very likely I made mistakes along the way! If a Pokémon doesn’t learn a move that it should, please let me know so I can fix it!
- Illusion doesn’t fool the AI – this completely ruins Zoroark, so I’d suggest not training one until this is fixed.
- Certain abilities will print the wrong message when they boost a stat (e.g. Justified, Stamina). The stat boost works as intended.
- If your Pokémon eats a berry with Bug Bite while holding an item, that item will be lost. I would suggest not using Bug Bite until this is fixed.
Changelog
V1.13
New Features:
- Item names have been extended to 16 characters, so things like “Weakness Policy” won’t be shortened any more. I would’ve liked to test this more, but the AI bug needs to be fixed ASAP so it’ll have to be released as is. You may find places where a long item name doesn’t fit in a text box, but there shouldn’t be many of these and if they do happen they’ll only be visual glitches – no freezes etc.
Bug Fixes:
- Reverted some AI changes that were causing freezes and weird bugs – the code that seems to be responsible was meant to make the AI better at using healing items, but as it doesn’t do that in IE there’s no harm in removing it.
- Potentially fixed an issue with the Red Card that could rarely cause it to destroy the attacker’s item instead of itself.
Gen 8 Progress:
This update also adds data for all the gen 8 items that will appear in future versions of IE, which means the only things left to do before I can start on working 2.0 are two move effects, one ability and about 40 move animations.
V1.12
Bug Fixes
- Vikavolt and Mega Garchomp have new front sprites (credit to leParagon for the DS-style Mega Garchomp sprite, which I downsized)
- Fixed Sawsbuck not having its buffed stats
- Fixed Burmy’s form change method
- Fixed Galvantula not learning Electroweb
- Fixed Dream Balls, Heal Balls and Friend Balls not having their post-capture effects sometimes
- Edited Brenda’s team (was unchanged from vanilla)
- Fixed level 100 mons not gaining EVs (thanks again to @kleenexfeu for this one!)
From the Battle Engine:
- Turn order is now recalculated after a Pokemon Mega Evolves, so any changes to speed or priority from mega evolving will be applied immediately instead of next turn
- Fixed and updated Wish – it now restores half of the user’s HP instead of half of the target’s HP
- Outrage/Thrash etc. now end when they hit a target that’s immune to them
- Brick Break properly removes the target’s screens
- Implemented Unseen Fist (before anyone asks, yes it’s still exclusive to Urshifu, and Urshifu is still unobtainable for now)
V1.11
Bug Fixes:
- Fixed a serious bug in the AI’s switch in logic that was making it incredibly stupid and also creating bad eggs – huge thanks to @kleenexfeu for catching this!
- Fixed pinch berries confusing the wrong Pokémon (hopefully)
From the battle engine:
- Fixed another serious bug in the AI’s switch out logic that was also creating bad eggs – thanks again to @kleenexfeu for spotting this one too!
- Fixed Big Pecks
- Fixed Knock Off’s interactions with mega stones and Sticky Hold
- Serene Grace now affects King’s Rock, as in the newer games
- Fixed stat animations affected by Contrary
- Brick Break now has its modern effect (i.e. it can break your own screens if you want to do that for some reason)
- Critical hits and confusion damage bypass screens
- Assault Vest’s in battle text no longer overflows the box, and it no longer prevents Me First
- Wish now works as it does from gen 5 onwards
- Fixed an infinite loop that occurred when Sunny Day was used with a Cherrim on the field
- Fixed Dark Aura and Fairy Aura’s damage boost