Pokemon Leaf Green Regrown ROM

Pokemon Leaf Green Regrown rom
When focusing on the main objectives, Pokemon Leaf Green Regrown is about 25 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 40 Hours to obtain 100% completion.
 

Pokemon Leaf Green Regrown is a GBA ROM Hack by BruhcationYT based on Pokemon Leaf Green. Based on the legacy series by SmithPlays Pokemon. A Legacy like Style Game with Both Fire Red and Leaf Green that tries to fix the many, many issues of FRLG. Kanto itself as a region has a lot of issues present in gen 1, that were kept in the remakes.

Like in Legacy, I tried to keep the general feeling intact while making the experience much better. I would say this game is 80% legacy as I did my own things that are a bit far off (such as map changes cause MT Moon looks like ass), but it still should be close. This is probably gonna be one of the closest to a FRLG legacy.

You can download the Pokemon Leaf Green Regrown rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Pokemon Leaf Green Regrown ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Pokemon Leaf Green Regrown ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Pokemon Leaf Green Regrown is a GBA ROM Hack by BruhcationYT based on Pokemon Leaf Green. It was last updated on April 12, 2025.

Also, be sure to try out Pokemon Fire Red Reignited.

Description

Based on the legacy series by SmithPlays Pokemon. A Legacy like Style Game with Both Fire Red and Leaf Green that tries to fix the many, many issues of FRLG. FRLG was one of the first games I ever played, and as I much of do like certain features a lot of decisions were dumb, such as removing cross-gen evos. Kanto itself as a region has a lot of issues present in gen 1, that were kept in the remakes.

Like in Legacy, I tried to keep the general feeling intact while making the experience much better. I would say this game is 80% legacy as I did my own things that are a bit far off (such as map changes cause MT Moon looks like ass), but it still should be close. This is probably gonna be one of the closest to a FRLG legacy.

Features

  • All Kanto and Johto Pokemon Available in both Versions
  • The Main dex has 181 Pokemon, 30 New Pokemon, 2/3 of which are Evos and Pre Evos, 1/3 are added Johto Pokemon to strengthen type diversity and Johto connection
  • Trade evos evolve at a certain level or with a item
    (Some more may be gotten with secret means)
  • Some Maps been changed to look a lot less empty, such as Cinnabar Island and Mt Moon
  • Added Mt Moon Square and a floor under Rock Tunnel, both accessed with rock smash

Battle and Location Improvements

  • Improved Pokemon Locations, stats, movesets, and moves (Bug Type Cut, Improved Movesets, Higher Stats, Better Abilities for some) (Nidorans are back on route 22) (Lots of the encounters mirror Yellow Legacy)
  • Many Battle Engine and Stat Changes from Emerald Legacy (Ported Directly from EL, but I made my own changes) (50% Boost to defense for hail for instance)
  • Dark and Ghost Swapped Types
  • Better Trainer Teams (Better Curve, better movesets, mons evolved, Giovanni has a Rhydon now) (Also includes cross gen evos) (Champion is capped at 65)
  • Gift Pokemon are Higher Level
  • Many Emerald and Yellow Legacy Features (Fishing Rod Placement, Getting the Fossils, Oak Battles, etc)
  • Selectable Difficulty Modes from Legacy (Normal has classic Pokemon rules, Hard has lvl caps, no items in battle with set mode, Hardcore has perma death)
  • I mainly tried to keep the feel of each Pokemon intact and just give improvements to make them just a viable choice and not a liablity. This also allows for better trainer team building

Sevii Islands and Postgame

  • Much more Postgame Content (Especially on the Sevii islands)
  • More Battles
  • There’s kinda a Sevii League (A Bunch of boss trainers to fight) that rewards you with the Aurora Ticket
  • Gym leader rematches
  • Roamers made much easier to get (Beating the elite four spawns the other roamers assuming you caught the current roamer, they don’t roar, they have good IVs, and an NPC on Five Island shows you them to put them in the dex. Also, this NPC has something)
  • Better rewards and items are given thoughout the game (Facade Onix Guy gives you a lucky egg now) (Selphy has a chance for master balls)
  • VS Seeker Postgame Upgrade (Only takes 1/5 of the steps and gets 100% of all trainers in range)
  • National Dex 60 Pokemon requirement removed
  • Eggtutor after you beat a certain set of trainers
  • A Certain set of trainers from Johto are available to battle
  • Catch all 180 Pokemon in the dex, and meet up with oak
  • Embark on a Treasure Hunt for Celebi

HMs

  • All Cut Trees and Rocks get removed permanently after being destroyed
  • HMs are Replaceable
  • Victory Road Boulders stay in place
  • Rock Smash added over the Everstone aid with more rocks placed (Optional) Everstone is placed in Rock tunnel (Ex: Rock on route 4 that you can break to reach mt moon from Cerulean) (Rock Smash can be used after beating Surge)
  • TMs got better placement (Hidden Power, Sludge Bomb, Facade are in the game, Locations got more tms like Seafoam has a ice beam tm, thunderbolt in power plant, flamethrower on MT Ember)
  • Some New Optional Areas Accessed by Rock Smash
  • Removed Waterfall Needed use on Four Island (Is just a trophy type item, also dive added as a trophy type island in Safari Zone)

Quality of Life

  • Faster Nurse Joy

  • Bag Sorting

  • EV and IV checkers on the 2nd floor of Pokecenters

  • EXP Share Is in place of the running shoes (Running shoes are gotten at Oaks Lab at the start of the game)

  • Repels Reuse

  • Price Adjustments

  • Team Rocket has their own Theme now (Theme from Crystal Dust)

  • You can get to the truck without trading (A Certain Pokemon gets Cut at a decently high level at that point) (There’s no Mew, but something convenient is there)

  • Some NPCs block trees until you beat the SS ANNE Rival

  • Beating Misty and Blue also Opens up the dig house (Still Need to get SS Ticket)

  • Beat up a guard after getting Vermillion’s City Badge to open the gates (He is pretty over-leveled)

  • Many QOL features such as repeated medicine use, a bike gear to increase bike speed, and running indoors

  • Ported Emerald Features such of out of battle ability effects, Premier Balls, and EV reducing Berries

  • Improved many shops (2 Island Merchant has better Items as a example)

  • Respawnable items only need 1000 steps

  • Move Tutor Moved to Cinnabar, mushrooms buyable on three islands, TM seller in the two island house now (can sell all TMs after the postgame quest)

  • Trainer Tower Singles and Doubles have more Pokemon (With better sets and rewards)

  • More Overworld Sprites for trainers (Psychics and Such)

  • Some unused Victory road trainers are added

  • Champion and Oak turns on Battle Animations like in RBY

  • Safari Zone improvements to make rocks baits and balls better

  • Relearn Move Tutor Moves at a price

  • Some more stuff I forgot

  • VERSION DIFFERENCES:

  • Both versions are available to play, You can catch all of them in both version but some pokemon are earlier in certain versions (For Example Viridian Forest has Oddish in Fire Red, Bellsprout in Leaf Green, but both can be caught in route 24 and 25 in both versions + More)

  • Viridian Forest has Oddish in Fire Red, Bellsprout in Leaf Green

  • Route 9 has Pinsir in Fire Red, Scyther in Leaf Green

  • Route 16 has Murkrow in Fire Red, Sneasel in Leaf Green

  • Certain Traded mons are different

  • Most Importantly, Pontya Trade in Fire Red and Cubone Trade in Leaf Green

Version Differences

  • Both versions allow you to catch all Pokémon, but some are available earlier in one version than the other.
  • Examples of version-specific early encounters:
    • Viridian Forest: Oddish (FireRed), Bellsprout (LeafGreen)
    • Route 9: Pinsir (FireRed), Scyther (LeafGreen)
    • Route 16: Murkrow (FireRed), Sneasel (LeafGreen)
  • Traded Pokémon differences:
    • FireRed: Ponyta trade
    • LeafGreen: Cubone trade

Changelog

V1.15

  • Bug Fix Patch
  • Baby Pokemon added to trainers
  • Mew Event fixed being national dex only
  • Small Balancing Changes

V1.1

  • Many Bug Fixes
  • Many Text Fixes from therealteamplayer
  • Title Screen Attempt
  • Adjusted Teams and Pokemon
  • TM Flamethrower in Silph
  • TM Shadow Ball in Mansion
  • New sprites for the Ev and Iv checker
  • Gave Magneton its magnet with shared rate with metal coat -Adjusted Compound Eye rates for evolution item pokemon (20% to 10%) (For balancing reason) (Unchanged for other rare items)
  • You can get a shell bell from the super rod guy for magikarp)
  • Move Description Window in Battle
  • Elite four level caps

V1.05

  • Lots of Bugfixes
  • TM Flamethrower in Sliph, Shadow Ball in Celadon Mansion
  • Changes noted throughout the game
  • Text fixes
  • Level Caps for the elite four

Useful Links

Pokecommunity

Reddit

Documentation

Github

File Name

Pokemon Leaf Green Regrown

File Size

5.15MB

Version

1.15

Release Date

World: April 12, 2025

Genre

RPG

Developer

Platform

Game Boy Advance

Region

USA

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