Pokemon Parallel Emerald ROM

Pokemon Parallel Emerald rom
When focusing on the main objectives, Pokemon Parallel Emerald is about 35 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 60 Hours to obtain 100% completion.

Pokemon Parallel Emerald is a GBA Rom Hack by Joggel19 based on Pokemon Emerald in English. It is a QOL and difficulty hack of Pokemon Emerald. It features expanding/altering existing maps, introducing new gym leaders, maps, and all new encounters/trainer teams.

You can download the Pokemon Parallel Emerald rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Pokemon Parallel Emerald ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Pokemon Parallel Emerald ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Pokemon Parallel Emerald is a GBA Rom Hack by Joggel19 based on Pokemon Emerald in English. It was last updated on March 13, 2024.

Also, be sure to check out Pokemon Emerald Cross.


Pokemon Parallel Emerald is a QOL and difficulty hack of Pokémon Emerald made using the pokeemerald decompilation. The core goal behind the hack was to create a new and unique Pokémon Emerald experience by expanding/altering existing maps, introducing new gym leaders, maps, and all new encounters/trainer teams.


Quality Of Life

  • check IVs and EVs from party menu
  • flying from the menu right after tutorial
  • BW2 repel system
  • more bag pockets and bag sorting
  • register multiple items
  • Nature Changer and Move Reminder in every Pokémon Center
  • toggle-able Auto Run Feature
  • cheaper healing items
  • rare candies available to buy after receiving the Pokédex
  • nickname your Pokémon from party menu
  • reusable TMs which there are 100 of
  • no need to learn HMs moves; you can also forget them like any other move
  • berry yields increased and growth time reduced
  • Pokédex that shows Base Stats/Learnsets
  • no more trade evolutions
  • Sandbox mode (optional):
  • heal party from anywhere for free
  • access pc from anywhere
  • max money
  • free move reminder
  • damage calculator available (see below for link)
  • and much more!


  • Generation 8 Battle Engine (Physical/Special Split, Fairy type, all new abilities/moves/items/learnsets included)
  • Vastly improved AI
  • Two difficulties (changeable at any time):
    • Hard (Default): Disables bag use in trainer battles and forces “Set” battle style. Trainers have more Pokémon, perfect IVs, EV investment (within reason!) and better held items.
    • Normal: Enables bag use in trainer battles and let’s the player choose battle style. Trainers will have less Pokémon, 15 IVs, no EV investment and less powerful held items.
  • Dynamic Level Scaling of Trainers and Wild Pokémon
  • Level Caps for every Gym Leader
  • Changes to weaker Pokémon to make them more fun to use
  • Move tutors all over Hoenn
  • Mega Evolution
  • 1-2 more difficult boss trainers on every route
  • Detailed documentation on all changes, where to find what item or Pokémon as well as trainer teams
  • and much more!



  • Added possibility to play with perfect IVs and disabled EVs on every difficulty
  • New battle interface design
    • Health boxes, battle backgrounds (credits to RavePossum and Ruki), textbox, mega icon, recolor of status icons
  • Two additional services in the pokecenter
    • Change hidden power type
    • Set the IV of a specific stat to zero
  • Starter selection is still random but no longer depends on trainer ID
    • Starters are selected randomly upon interacting with birch’s bag instead. this removes unnecessary replaying of the intro for nuzlockers or players looking for a specific starter
  • Replaced button mode option with Sandbox Auto Heal option
    • Fully heals party after every battle (except back to back battles)
  • Drastically improved AI thinking time by removing debug calls of several functions
  • Export your team and boxes to the calculator with custom lua script (credits to Tennis)
  • Documentation
    • Added documentation for all normal trainers
    • Updated imports with normal trainers and fixed typos
  • New standard text window
  • Increased badge one EV cap to 42 (was 0)
  • Removed sorting of berries and TMs (they are already sorted by number)
  • Fixed typo in rare candy item description
  • Restricted access to shed shells to one per save (by removing it from species held items)
  • Changed snoms and woobats evolution method to level evolution
  • Added missing basculin striped sprites
  • Fixed outdated versioning in HOF
  • Nerfed endure to 5 pp
  • Wider path to fortree city gym
  • Fixed setup AI
  • Nerfed pinch stat boost berries in ATO to one stat stage
  • Various dialog fixes
  • Minor balancing
  • Bug fixes
    • Fixed freeze relating to cherrims form change
    • Fixed cut-off safari UI
    • Fixed overlapping safari windows
    • Fixed ripen ability pop-up on non-berries
    • Fixed sheer force not suppressing all the secondary effects it should


  • trainer and boss teams
  • changes to pokemon and the battle system
  • encounters and the dex
  • item, tm and tutor locations
  • puzzle solutions
  • the changelog from v1.0 to v1.1.1
  • features/changes overview
  • guides, tips and meta knowledge


  • Main Game Completed
    • Completely redesigned Pokémon League
    • All remaining locations (routes, dungeons, cities) are redesigned with completely overhauled encounters, trainers and items
    • Three remaining badges
    • Conclusion of Team Aqua and Team Magma story
    • New Location: Crestwood Town between Mauville City and Fortree City with three trials and minigames
    • Boss trainers, optional areas/battles and more
    • 200+ tutor moves
  • Major AI improvements
    • Post-KO switch-ins and pivoting counter your active Pokémon whenever possible
    • AI knows when it can safely use setup or healing moves
  • Reworked game intro
  • Completely overhauled documentation
  • press the R Button while selecting a move to see its full description
  • Quick Run from wild Pokémon option
  • Moves are colored according to their effectiveness on Normal difficulty (except for Pokémon with Illusion or Inverted Scales)
  • New Sandbox mode available
    • heal party from anywhere
    • access pc from anywhere
    • give yourself max money
    • move reminder is free
  • Day/Night times changed
    • Day is from 4am to 8pm
    • Night is from 8pm to 4am
  • Rare candies now available after getting the Pokédex
  • Game version and difficulty now shows on save screen
  • Added pret&RHH expansion intro
  • Increased maximum money to $9,999,999
  • More Pokémon changes/buffs → see documentation
  • More balance changes → see documentation
  • Starter Choice is now completely random for each save file (instead of random but fixed pool of starter Pokémon)
  • nature changing is now instant and does not require a battle to take effect
  • Made early game trainer levels non-dynamic to smoothen difficulty curve
  • Made challenge for Gym 4 more forgiving so mobile players don’t destroy their phone
  • Items received by Pick Up are far more useful
  • Player no longer has to walk over the footbridge if locked out of Slateport City – Mr Briney is there instead
  • Bug fixes
    • countless battle engine fixes
    • countless visual and dialog fixes
    • countless misc fixes


What are the level caps?

  • Badge 1: Lv. 16
  • Badge 2: Lv. 24
  • Badge 3: Lv. 36
  • Badge 4: Lv. 47
  • Badge 5: Lv. 50

File Name

Pokemon Parallel Emerald

File Size




Release Date

World: March 13, 2024






Game Boy Advance




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