Pokemon Super Rising Thunder ROM

Pokemon Super Rising Thunder rom
When focusing on the main objectives, Pokemon Super Rising Thunder is about 20 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 35 Hours to obtain 100% completion.
 

Pokemon Super Rising Thunder is a GBA ROM Hack by Perri Lightfoot based on Pokemon Ruby. Welcome to a world with no Gyms...no Marts...no Pokémon Centers...and no Pokéballs. Once busy roads are cracked and overgrown with weeds, and cities - bustling once upon a time - lay in moldering ruins, home only to scavenging beasts and forgotten history.

You can download the Pokemon Super Rising Thunder rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Pokemon Super Rising Thunder ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Pokemon Super Rising Thunder ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Pokemon Super Rising Thunder is a GBA ROM Hack by Perri Lightfoot based on Pokemon Ruby. It was last updated on May 11, 2013.

Also, be sure to check out Pokemon Sunset Orange.

Description

Welcome to a world with no Gyms…no Marts…no Pokémon Centers…and no Pokéballs. Once busy roads are cracked and overgrown with weeds, and cities – bustling once upon a time – lay in moldering ruins, home only to scavenging beasts and forgotten history. The residents of your little village whisper about a story – passed down to them through untold generations – detailing a series of devastating, terrible Flashes that had destroyed what was once, it is said, was Eden. The Flashes came from nowhere, the villagers say, and vaporized everything in their paths, leaving terrible sickness in their wake. Nothing that lived anywhere near the Flashes survived – including a mysterious race of creatures who were said to possess great magic.

This is the world you and your sister were born into – small, helpless, and innocent; and warned from your youngest days to never take a step from the secluded forest village where your small band of survivors huddled. You listened – after all, you were a timid child, and not willing to tempt fate – but something ached within you, all the same. Was the Earth ever really an Eden? What of the magic-wielding creatures – did they still exist? Had they ever existed? The answers the villagers gave to these questions contradicted each other – what was the truth? And was there such thing as a better life?

After a horrible tragedy, you fall into a deep sleep and have a mysterious dream – a great Lord, who dwarfs you in size and in majesty, appears before you and gives you dire news…and a miraculous gift. A terrible evil that could destroy all that remains of the world is lurking in the far frozen North – and although you are young, and although you are small, the Lord trusts in your great strength of soul to vanquish the evil – and perhaps pave the way for Eden to begin anew.

The power of “Super Rising Thunder,” and the inner strength of a timid young soul – is it enough to save your crumbling world? But as brave as you are deep inside, there is one catch…

You’re a Pichu.

Features

  • Traditional RPG styled action. As you travel across the ravaged land, you will encounter others who will join your party and provide their own unique skills.
  • A post-apocalyptic setting. Nuclear bombs from eons past have turned human settlements into crumbling wastelands, and patches of land dead and barren of any life.
  • A new storyline. Super Rising Thunder! is driven by its plot – which can get very dark – and its characters. Along your journey, you will encounter a variety of pokémon, both recruitable and NPCs – from a mad Absol who delivers prophecies in gibberish and a Stantler obsessed with collecting human trash.
  • New Map layouts. Towns have a focus on “natural” mapping, rather than the square Nintendo-style maps. Routes, caves, and other related areas have been replaced with what’s best described as a hybrid of a PMD style dungeon and a Zelda-style temple.
  • No Trainers in the traditional sense. Dungeons, as well as mini-dungeons, have “trap squares,” one kind of which triggers a “Flash-born swarm” – a group of random Pokemon that you must fight in order to progress.
  • No HMs or TMs, and few man-made items (not counting human trash that appears onscreen but isn’t an “item”). There are no Marts – the way to get items is to find them in dungeons, or to rely on a team member’s Pickup ability.
  • Naturally learned HMs. HMs are naturally learned by various recruitable party members – in fact, every party member that has an HM in their moveset will already know it when they’re recruited.
  • Stat/moveset adjustment. Party member stats have been changed quite a lot from the stats a Pokémon of that species would normally have (they don’t evolve, so it was needed!). For example, the player character has very high special attack and high speed, but average defenses and below average HP and Attack. 
  • Greater difficulty curve. You and your team-mates might have high stats – but this still shouldn’t be a cakewalk. Wild Pokémon have gotten a little tougher, too – and the Bosses are just as tough as you, if not tougher.
  • New scripts.
  • New palettes and tilesets.
  • New music. The game uses a lot of music from early Final Fantasy games (FFII in particular because it’s my favorite XD ), because the MIDIs are plentiful and it seems to fit with the game’s “mood.” Battle music at the moment is still Pokemon-themed.
  • New sprites. Lots of PMD overworlds! :)Also, the vast majority of Pokémon battle sprites have been replaced with revamps from previous generations, Fire Red/Leaf Green/Emerald sprites (it’s probably about 85% Emerald sprites). Recruitable Pokemon and major NPCs have unique sprites, both in battle and on the overworld – for example, you’re different from all other Pichu in that you wear a scarf upon your ear.

File Name

Pokemon Super Rising Thunder

File Size

5.04MB

Version

1.0

Release Date

World: May 11, 2013

Genre

RPG

Developer

Perri Lightfoot

Platform

Game Boy Advance

Region

USA

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