Pokemon TCG Neo ROM

Pokemon TCG Neo rom
When focusing on the main objectives, Pokemon TCG Neo is about 25 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 40 Hours to obtain 100% completion.
 

Pokemon TCG: Neo is a GBC Rom Hack by Cataclyptic based on Pokemon TCG. This game is a nearly complete overhaul of the Pokemon Trading Card Game in terms of battling. Most of the Generation 1 Pokemon have been replaced with Generation 2 and their is a total of 187 Pokemon.

You can download the Pokemon TCG Neo rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Pokemon TCG Neo ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBC ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Pokemon TCG Neo ROM or GBC file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Pokemon TCG Neo is a GBC ROM Hack by Cataclyptic based on Pokemon TCG. It was last updated on September 22, 2024.

Also, be sure to check out Pokemon Trading Card Game.

Description

This hack, Pokémon TCG Neo, is a nearly complete overhaul of the base game in terms of battling. Why? Because all the generation 1 cards in this game have been replaced with generation 2 cards, everything has been balanced.

Featuring your favorites from Neo Genesis all the way to Skyridge, so many cards have been added and replaced that it’s completely changed the way this game is played. Pokémon, attacks, abilities, and even a few trainer cards were altered to create a new battling experience. If you’re looking for a TCG hack with all-new pokémon cards, look no further and download the link below.

A new player character and new player character portraits! Balance changes! Booster pack edits! Typo fixes! Animation fixes! Fight Ronald more! Basically, everything and the kitchen sink was added to the game, there’s probably even a pokémon from Orre in there for all I know!

Features

As previously stated, all 187 pokémon in this game have been replaced by generation 2 cards from real-life sets. This completes the real Johto Pokedex, with some Kanto Pokémon thrown into the mix. These cards’ attacks and abilities either reflect their real-life counterparts, come close to them, or I ignored them for a better attack. Trainer cards have also been altered, but not as extensively. In particular, though, Super Energy Removal is no longer in the game, having been replaced by Master Ball.

Everything in this game has been balanced. Cards that I thought were weak received buffs, and cards that I thought were too strong received nerfs. In general: Pokémon, especially evolved Pokémon, got more powerful, while trainer cards became less powerful. Games will now be more focused on the pokémon and not the trainers, giving new strategies to pursue!

As 95% of the cards in this game are different, the dialogue, trades, and text in the game have also been altered to reflect that difference. In particular, there are now only 7 promo cards and EVERY card in the game is obtainable, so deck build to your heart’s content; no more Card Pop holding you back from key cards.

Speaking of which, every single NPC deck has been altered. Some even use completely different strategies. This is also true for the auto deck machines, of which I mostly just filled with ideas for fun decks that I had and the boss’s decks. One minor note: You can get the Imakuni? card after beating him 2 and 4 times instead of the 3 and 6 in the base. Another notable trainer- the guy who wants to steal all of your energy cards- no longer does so because that was annoying. You can now get a promo by being nice to him.

Finally, the tutorial duel has been eliminated. I’m going to assume you all know how to play the card game; thereby letting you skip the tutorial and go straight into the fun. The dialogue for learning the game has been unaltered, so use that if you must.

Changelog

  • V1.4: A ton of bug fixes, new effects, new balance changes, QoL features​
  • V1.35: Bug fixes, text fixes, SELECTABLE GENDER ADDED
  • V1.33: More bug fixes, more text fixes

Known Bugs & Glitches

I can’t do anything about these, but all of them only minorly affect gameplay, so it’s fine. If any of you know how to fix them or what’s going on, feel free to comment below.

  • Acid’s effect to make the opponent unable to retreat does NOT work on the AI. This is actually a holdover from the base game: it doesn’t work there either. I tried to make it work by altering the AI retreat actions, but it didn’t, so the Acid effect isn’t present in my hack.
  • Dratini and Suicune are in weird places on the computer menus. This is a result of me being unable to repoint Snorlax’s Thick Fat to another pokémon, so I did some fiddling with Dratini and made it work except for in the menus.
  • Entei’s Protective Flame doesn’t show the Protect animation if successful. This is because I’m not sure how to make it do two animations at once. The effect works regardless.
  • Houndour’s Smog attack, when used by the AI, displays as Flare. Not even sure why on this one. The attacks still work regardless, but the text is shifted on the AI.
  • The AI doesn’t appear to know how to use Energy Spike and Energy Search. Not sure how this one didn’t work either, mainly because the code is unaltered from the base game. With Energy search, I think it’s because only two decks have specified targets, therefore only two decks can play the card.
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