When focusing on the main objectives, Rayman 2 is about 2 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 3 Hours to obtain 100% completion.
Rayman 2 features 42 massive levels in 10 unique worlds.
To unlock the bonus world in Rayman 2 you have to collect all cages and lums. It should appear on the world map as a giant cave.
You can download the Rayman 2 rom from this page and to play the game you need to download the Visualboy Advance Emulator here.
Download the official Rayman 2 ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Rayman 2 ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.
Also, be sure to check out Rayman.
Rayman 2 for the Game Boy Color is a 2D side-scrolling platformer. You play as Rayman, an odd looking creature without arms or legs. You must jump, hover, climb, and throw your fists on your quest to collect balls of energy called Lums and find the Four Masks of Polokus and eventually defeat Admiral Razorbeard and his robo-pirate army. Rayman 2 takes place in a world called the Glade of Dreams, and revolves around its invasion and occupation by an armada of interstellar Robo-Pirates, led by Admiral Razorbeard.
Prior to the invasion, the Robo-Pirates destroyed over one hundred planets in the galaxy, with the intention of enslaving their inhabitants. Upon the invasion of the Glade of Dreams, the Robo-Pirates were battled against by Rayman, Globox, and other allies. After some battles, Rayman’s capture occurs after the explosion of the Primordial Core. Ly the Fairy telepathically communicates with Rayman explaining the consequences of the damage, with the core’s shattering into 1000 Yellow Lums, and the capture of many fighters.
Rayman’s powers are also lost due to this, and he finds himself captured by the Robo-Pirates at the beginning of the game. Rayman 2: The Great Escape is a 3D platformer in which was played from a third-person perspective and the player has control over the camera, though in some situations this control is limited to only certain angles. At several points in the game the player loses control during cut scenes, which typically show dialogue between characters.
By collecting lums (small bodies, or shards of magical energy), the player unlocks more information about the game world and its back story, which can be read by standing still and pressing a specific button for some time. Some back story is also obtained through (optional) instructions from Murfy, a “flying encyclopaedia” who provides explanations on all kinds of gameplay elements.
Europe: 14 December 2001
Game Boy Color
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