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Riviera: The Promised Land is a role-playing video game originally produced in 2002 by Sting Entertainment for WonderSwan Color as the first episode of the Dept. Heaven series of games. The game was later introduced to Nintendo’s Game Boy Advance in 2004, which Atlus USA released in North America in 2005. An enhanced remake was released for the PlayStation Portable in November 2006, and was released in July 2007 in North America by Atlus USA.
The player takes the role of Ein, a Grim Angel, who must battle against demons as well as antagonistic Grim Angels to seal away the four fountainheads of evil known as the Accursed. He is accompanied by four heroines—Fia, Lina, Serene and Cierra—as well as his cat-like familiar Rose. Riviera also contains dating sim elements, as the hero can achieve multiple endings with the supporting characters through decisions made throughout the game.
Riviera: The Promised Land is a turn-based role-playing video game, with some elements from strategy and dating sim games. The last aspect manifests itself in the conversation in the game. Ein will often have to favor either Fia, Lina, Serene or Cierra over the others in scenes in which the characters interact with each other. This affects their trust for Ein, their mood, and eventually, the game’s outcome.
For each of the seven main chapters of the game, the player starts in Elendia, and is given a mission. The player then moves on to wherever that mission takes place, proceeding through nine stages, to the eighth stage which will contain the chapter boss. The ninth stage is secret, and often has a particular method of infiltration. Within each stage are multiple screens, all with events and battles of their own. When a chapter is completed, all trigger points currently accumulated are erased. The player is taken to a results screen showing how they performed in the chapter, and gains trigger points based on that performance that can be used in the next chapter.
Riviera The Promised Land
Japan: November 25, 2004
Game Boy Advance
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