When focusing on the main objectives, Scooby-Doo! - Classic Creep Capers is about 1 Hour in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 3 Hours to obtain 100% completion.
Scooby-Doo! - Classic Creep Capers
Scooby-Doo! - Classic Creep Capers doesn't have saves. Instead, it has passwords, which you'll get upon completing a level.
You can download the Scooby-Doo! - Classic Creep Capers rom from this page and to play the game you need to download the Visualboy Advance Emulator here.
Download the official Scooby-Doo! – Classic Creep Capers ROM in the (USA and European) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Scooby-Doo! – Classic Creep Capers ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.
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Scooby-Doo! Classic Creep Capers is an adventure game published by THQ for the Nintendo 64 and Game Boy Color, based on the Hanna-Barbera cartoon Scooby-Doo, Where Are You!. The Nintendo 64 version, developed by Terraglyph Interactive Studios, was released in November 2000, while the Game Boy Color version was developed by Digital Eclipse Software, and released in February 2001.
The Game Boy Color version is a point-and-click adventure that lasts six chapters and gives the player control of all members of the gang, and is a retelling of the Scooby-Doo, Where Are You! episode “Nowhere to Hyde”. In it, the Mystery Machine runs out of gas when the crew find out about a series of jewel heists with the supposed son of Dr. Jekyll, who runs Jekyll Labs, as the prime suspect.
The gang goes through each area of the mansion and the lab. The player must pick up items for later use, such as a stool, a sausage, and a book with the code to get into the lab. The gang, except Shaggy and Scooby, investigates the mansion to look for clues. When Fred and Daphne see the ghost walk through a door, they go in to investigate.
The ghost has vanished and Daphne is curious about a device called a “Tele-Pot,” a teleporting toilet. Daphne disappears and is captured by Dr. Jekyll. Fred is worried and Velma studies the symbols in the house with the help of a book she found. She opens the door using a code from the book. Fred goes in to find Daphne and Velma decides to return the book.
File Name | Scooby-Doo! - Classic Creep Capers |
File Size | 402KB |
Version | 1.0 |
Release Date | North America: February 12, 2001 Europe: March 30, 2001 |
Genre | Adventure |
Developer | Digital Eclipse Software |
Platform | Game Boy Color |
Region | USA, Europe |
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Rate ROM | [Total: 3 Average: 4] |