SimCity 2000 ROM

simcity 2000 rom
When focusing on the main objectives, SimCity 2000 is about 23 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 94 Hours to obtain 100% completion.
 

You absolutely need three things to start a city in SimCity 2000. This is the toughest part for beginners.

    • FIRST: Build a Power Plant.
    • SECOND: Build Roads (not rails) (A grid pattern works very well.)
    • THIRD: Build a mix of Residential, Commercial, and Industrial Zones not more than 3 blocks from a road.

Press select, choose next, choose next again, check the box next to your city name and select the save button.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official SimCity 2000 ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the SimCity 2000 ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

SimCity 2000 is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to SimCity Classic and was released for Apple Macintosh personal computers in 1993, after which it was released on other platforms over the following years, such as the Sega Saturn and SNES game consoles in 1995 and the PlayStation in 1996.

SimCity 2000 is played from an isometric perspective as opposed to the previous title, which was played from a top-down perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure and collect taxes for further development of the city. Importance is put on increasing the standard of living of the population, maintaining a balance between the different sectors, and monitoring the region’s environmental situation to prevent the settlement from declining and going bankrupt, as extreme deficit spending gets a game over.

New types of facilities include prisons, schools, libraries, museums, marinas, hospitals and arcologies. Players can build highways, roads, bus depots, railway tracks, subways, train depots and zone land for seaports and airports. There are a total of nine varieties of power plants in SimCity 2000, including coal, oil, natural gas, nuclear, wind turbines, hydroelectric dams (which can only be placed on waterfall tiles), solar and the futuristic fusion power and satellite microwave plant. 

Released by Destination Software in 2003, SimCity 2000 for the Game Boy Advance featured most of the same content as previous versions, but several features are omitted, such as launch arcos. There is no water system, but it is unknown whether this was to make it a better portable experience or because of technical limitations.

File Name

SimCity 2000

File Size

1.01MB

Version

1.1

Release Date

North America: 30 November 2003

Genre

City-building

Developer

Destination Software

Platform

Game Boy Advance

Region

USA

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