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Spy vs Spy ROM

Spy vs Spy rom

When focusing on the main objectives, Spy vs Spy is about 1 Hour in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 2 Hours to obtain 100% completion.

Spy vs Spy features 8 main maps as the Black Spy encounters new enemies and the familiar White Spy along the way.

Its location(s) is random every time you play a level. There are a few things to remember though. It'll always have either an empty room, or an outside wall above the room on the map screen. If there is a ladder in the room (going up), there will not be an airport. The rest is just walking around until you find one.

You can download the Spy vs Spy rom from this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Spy vs Spy ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Spy vs Spy ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Also, be sure to check out Toki Tori.

Spy vs. Spy is a video game written by Michael Riedel for the Commodore 64 and published by First Star Software in 1984. It was released for the game Boy Color in 1999. It is a two-player, split-screen game, based on Mad magazine’s long-running cartoon strip Spy vs. Spy, about the slapstick antics of two spies trying to kill each other with improbably elaborate traps and weapons.

The object of the game is to collect various secret items in a briefcase and exit the building through a door to the airport, either before the opposing player exits or before the timer runs out. While searching for the items, traps can be laid to take out the opponent (or the player himself, if careless). Each spy has a personal countdown timer which depletes by 30 seconds upon each death. The arena is an embassy, constructed from a series of interconnected rooms laid out on a grid pattern.

Higher levels have more rooms and therefore a larger play area. The spies can engage in hand-to-hand combat (achieved by wiggling the joystick or directional pad left and right or up and down when the spies are in proximity to each other) as well as place traps on the furniture and doors which occupy the playing area.

These traps are triggered when a spy searches a piece of furniture or opens a booby trapped door, resulting in a cartoon-style animation showing the subject being shot, blown up, etc., and floating up to heaven as an angel. Strategy is introduced by limiting the numbers of each trap a spy can use and by allowing the traps to be triggered by either spy. Some pieces of furniture also contain ‘remedies’ which match up to specific traps; these allow a trap to be defused, but can only be fetched one at a time.

File Name

Spy vs Spy

File Size




Release Date

North America: June 1999
Europe: August 1, 1999






Game Boy Color




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