Super Mario World - Super Mario Advance 2 DX ROM

Super Mario World - Super Mario Advance 2 DX rom
When focusing on the main objectives, Super Mario World - Super Mario Advance 2 DX is about 2 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 3 Hours to obtain 100% completion.

Super Mario World - Super Mario Advance 2 DX is a GBA ROM Hack by kiliwily based on Super Mario World - Super Mario Advance 2 in English. Super Mario World - Super Mario Advance 2 DX is an enhancement hack for the GBA version of Super Mario World. It contains various improvements and bug fixes.

You can download the Super Mario World - Super Mario Advance 2 DX rom on this page and to play the game you need to download the Visualboy Advance Emulator here.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Super Mario World – Super Mario Advance 2 DX ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Super Mario World – Super Mario Advance 2 DX ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Super Mario World – Super Mario Advance 2 DX is a GBA ROM Hack by kiliwily based on Super Mario World – Super Mario Advance 2 in English. It was last updated on February 09, 2026.

Also, be sure to check out Fire Emblem – Sacred Stones Reforged.

Description

Super Mario World – Super Mario Advance 2 DX is an enhancement hack for the GBA version of Super Mario World. It contains various improvements and bug fixes.

Features

  • The high scores on the title screen start at 0.
  • Removed a button combo showing a build date at the beginning of the intro.
  • The game saves, which save data, were saved last.
  • The Yoshi coin in the second intro level changes into a Peach coin once they are unlocked.
  • The status of the two intro cutscenes (color palette, sprite set, Yoshi coin) now changes depending on what is unlocked in the last used save data.
  • Checkpoints get reset when you save & quit the game to make collecting Yoshi coins easier.
  • Save and choosing back to return to the overworld can be used in Yoshis House and Top Secret Area at any time.
  • The save prompt no longer appears after beating a ghost house, the ghost ship, or a level in the special world because you can save at any time by pressing Start.
  • Wrap around (pressing up while on the top entry in a menu puts the cursor to the bottom entry and vice versa) has been added on several menus that didn’t have it before.
  • Mushrooms no longer overwrite flowers and feathers in the item inventory.
  • Items in the inventory no longer auto-drop when Mario/Luigi becomes small (to prevent Mario/Luigi from being unable to get the item).
  • A sprite that was carried over the goal no longer gets changed into a red mushroom if Mario/Luigi is already big and the inventory is not empty. It gets changed to a 1-up mushroom instead.
  • Mario/Luigi get 100p for collecting a regular coin (like in virtually every other Mario game). Coins from a coin block also give 100p each.
  • Several sprites (red mushroom, flower, feather, star, p-balloon, etc.) get changed to a coin when they’re on screen while Mario/Luigi enters the goal (inspired by SMA4/SMB3). This does not happen to items in the inventory.
  • Yoshi now stays in the Lakitus cloud even when Mario/Luigi unmounts him.
  • Removed the time limit in Top Secret Area.
  • Yoshi now swallows null sprites immediately, because he is not able to spit them out in SMA2 anyway.
  • ?-Block with Yoshi inside and star blocks respawn after resetting the area (coin counter for star block still gets reset after getting a 1-up out of it).
  • 3up moons and hidden 1ups reappear when reentering a level instead of having to reload the save file.
  • The background in Forest Secret now moves more slowly.
  • The smasher in several fortresses is behind other sprites (like in the SNES version).
  • Line guided Fuzzy can be killed and eaten by Yoshi like the other Fuzzies that move around blocks.
  • The reward chain when enemies are on the screen while touching the goal now starts at 1000p and gets increased by 1 step at a time instead of starting at 100p and getting increased by 2 steps at a time (inspired by SMA4/SMB3).
  • The reward chain when killing multiple enemies with a shell or a star or stomping on multiple enemies in a row now caps at 5ups instead of 1ups.
  • The reward chain when collecting silver coins now caps at 5ups instead of 3ups.
  • The reward for collecting more than 5 Yoshi coins in a level caps at 5ups instead of 1up.
  • Ups get added much faster to the counter.
  • When Mario/Luigi touches a checkpoint while being at least big and the inventory is empty, a mushroom gets in the inventory.
  • The speed at which an item that a sprite gets changed to when carrying it through the goal was reduced to prevent it from going offscreen and despawning.

Changelog

V1.10.0

  • Fix small errors

V1.9.2

  • Undo accidental code undoing and make the code more readable

V1.9.1

  • Fix bug in v1.9 and fix hud.

Useful Links

Romhacking

Github

File Name

Super Mario World - Super Mario Advance 2 DX

File Size

1.52MB

Version

1.10.0

Release Date

World: February 09, 2026

Genre

Platformer

Developer

Platform

Game Boy Advance

Region

World

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