Gameplay consists of 8 stages and a final boss.
|Unlockable||How to Unlock|
|Play as Akuma||Player 1: Highlight Morrigan, hold Select, press Down (3x), Left (3x), A; Player 2: Highlight Felicia, hold Select, press Down (3x), Right (3x), A|
|Play as Anita||Player 1: Highlight Morrigan, press Select, move pointer to Donovan and press A; Player 2: Highlight Felicia, press Select, move pointer to Donovan and press A|
|Play as Dan||Player 1: Highlight Morrigan, hold Select, press Left (3x), Down (3x), A; Player 2: Highlight Felicia, hold Select, press Right (3x), Down (3x), A|
|Play as Devilot||Highlight Morrigan, hold Select, press Left (3x), Down (3x), A (as the tiner hits 10)|
|Play as Hsien-Ko's Paper Talisman||Player 1: Highlight Morrigan, press Select, move pointer to Hsien-Ko and press A; Player 2: Highlight Felicia, press Select, move pointer to Hsien-Ko and press A|
Download the official Super Puzzle Fighter II ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Super Puzzle Fighter II ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.
Super Puzzle Fighter II is a puzzle game first released in the spring of 1996 by Capcom on the CPS II arcade system. Despite the name, the game is not a sequel to a previous game; the title is a parody of Super Street Fighter II Turbo (or Super Street Fighter II X in Japan). The game features music and interface elements spoofing the Street Fighter Alpha 2 (1996) and Night Warriors: Darkstalkers’ Revenge (1995).
Super Puzzle Fighter II Turbo is a puzzle game which is inspired by the Capcom arcade game Pnickies and Sega’s arcade game Baku Baku Animal. As in that game, the player controls pairs of blocks (“gems” in game parlance) that drop into a pit-like playfield (twelve blocks tall by six blocks wide, with the fourth column from the left being thirteen blocks high). In Super Puzzle Fighter, however, gems can only be eliminated by coming into contact with a Crash Gem of the same color, which eliminates all adjacent gems of that color, setting up the potential for huge chain reactions.
As gems are eliminated, “garbage blocks” called Counter Gems will drop into the opponent’s playfield; these will eventually become normal gems, but only after they count down to zero (most Counter Gems start at “5” and are reduced by one each time a new pair of gems is dropped on that board), and until that time they cannot be eliminated by normal means. The only way to eliminate Counter Gems before they become normal gems is to place a Crash Gem of that color nearby so it eliminates at least one normal gem. If this is done, all Counter Gems immediately adjacent to the Crash Gem will be taken out as well.
Super Puzzle Fighter II
Europe: March 28, 2003
Game Boy Advance
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