The Saloon is the name given to the main section of Mamma's Place in The Sims 2.
As it makes up the majority of the building, it is often thought of simply being the whole saloon, however the Saloon Rooms lead off of the 2nd floor into bedrooms and toilets.
Go into the basement, turn left, go into the room that leads to the fridge. Face the lockers, go to them and you'll open the path to the rat cave. Search for the ratsuit, change into the Ratticator and beat them bad guys up.
You should now about the rat cave, either because you asked for permission to build it or because Tristan showed it to you.
There's a pattern how to attack them (works for robots and this other gang, too).
Tap the mask-symbol
get close to one of the meanies
as soon as the first icon flashes green, tap it if he's stunned, the second icon will flash, tap it if done right, the third symbol will flash, tap it
If done right, the guy will be captured. Repeat this with all of the guys. If you are lucky you can catch two at once, but for the beginning it's easier to catch one after another.
Be careful, if they face you before you are ready to attack, well. You know what happens.
Download the official The Sims 2 ROM in the (USA and European) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the The Sims 2 ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.
The Sims 2 is a 2004 strategic life simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in The Sims series, and is the sequel to The Sims. The game was released for Microsoft Windows on September 14, 2004, and a port for MacOS was released on June 17, 2005. Eight expansion packs and nine “stuff packs” were subsequently released between 2005 and 2008. In addition, versions of The Sims 2 were released on various consoles and mobile platforms, including the Nokia Ovi Store. A sequel, The Sims 3, was released in June 2009.
Like its predecessor, The Sims 2 allows the player to create and dress characters called “Sims”, design neighborhoods, and build and furnish houses. Players manage their Sims from birth to death, forming relationships in a manner similar to real life. Sims have life goals, wants, and fears, the fulfillment of which can produce good or bad outcomes. The Sims 2 was the first game in the series to incorporate a 3D graphics engine, which allowed the player to get 360º views of the game as opposed to the fixed 2D isometric view of The Sims.
Genetics are also a new game mechanic, as previously children in The Sims did not always look like their parents. Although gameplay is not linear, storylines and scripted events exist in the game’s pre-built neighborhoods. From the neighborhood view, the player selects one lot to play, as in The Sims. There are both residential and community lots, but Sims can only live in residential lots. Sims can travel to community lots in order to purchase things like clothing and magazines, and to interact with NPCs and townies.
The Sims 2
North America: October 24, 2005
Maxis Redwood Shores
Game Boy Advance
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