Yggdra Union - We'll Never Fight Alone ROM

yggdra union we will never fight alone rom
When focusing on the main objectives, Yggdra Union - We'll Never Fight Alone is about 26 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 66½ Hours to obtain 100% completion.

There are 4 endings listed below.

Bad Ending I - In Battlefield 45 let Gulcasa reach his destination (Just wait for 3 turns).

Bad Ending II - In Battlefield 48-2 defeat the boss. You'll need to move towards her to start that stage.

Good Ending - In Battlefield 48-1 move Yggdra to the temple.

Extra Ending - In Hard Mode defeat the boss in Battlefield 48-2. You'll then be taken to Battlefield 49. Complete it and you'll get the extra ending.

Russell only joins you if you rescue Flone in the previous map, and if you talk to him. If he gets stuck in the unions, or you didn't rescue his fiancée, he'll fight to the death.

You need to download and install Visual Boy Advance and then load the rom.

For detailed instructions per device, view below.

Download the official Yggdra Union – We’ll Never Fight Alone ROM in the (USA) version for the Game Boy Advance handheld consoles. To fully utilize a GBA ROM game, use our Cheats, Rom Hacks and GBA Roms sections. You can open the Yggdra Union – We’ll Never Fight Alone ROM or GBA file by Installing VisualBoyAdvance on Windows, MAC, Linux, Android or IOS/iphone.

Additional Information

Yggdra Union: We’ll Never Fight Alone is a tactical role-playing game for the Game Boy Advance and PlayStation Portable, developed by Sting Entertainment as the second episode of the Dept. Heaven saga of games. Atlus USA localized and published both versions of the game in North America. 505 Games published the Game Boy Advance version in a limited number of European countries, such as Italy and France. The game was later rereleased with additional content for mobile platforms and Nintendo Switch in April 2019 and March 2020, respectively.

The game is a tactical RPG with an overhead view of a 2D map, managing miniature versions of the units. A card system dictating unit movement and potential skills plays into both enemy and ally turns, as well as the “Union” formation system, in which massive battles can take place between several platoons. There are also some real time elements included during actual battle sequences, such as being able to control how units attack the enemy.

The game follows a linear succession of battles. Within each battle, units are displayed on a grid of spaces which decide where the characters can move. The player and the computer take turns in which movements are determined and one attack can be executed against an opposing character. The player may choose to end his/her turn at any time. Unions are the eponymous game play mechanic. Unlike most games, the player is allowed one attack per turn. Attacks are performed in formations called unions.

Most unions involve multiple units, but it is possible to attack with a “union” of one unit. Forming unions allows more than one unit to join the battle, allowing for battles between as many as eighty soldiers, grouped into up to five individual battles between two units named ‘clashes’. Depending on the gender of the unit, the formation required for a union will be different. Males have an x-shaped formation, whereas females have a plus-shaped formation. Linked unions, which become available during the fifteenth battlefield, allow units within the core union to apply their union pattern to extend the overall union.

File Name

Yggdra Union - We'll Never Fight Alone

File Size




Release Date

Japan: March 23, 2006
North America: November 21, 2006
Europe: February 28, 2007


Tactical RPG


Sting Entertainment


Game Boy Advance




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