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Yoshi’s Universal Gravitation (released in North America as Yoshi Topsy-Turvy) is a 2004 platform game for the Game Boy Advance that was developed by Artoon and published by Nintendo. It features a built-in tilt sensor, which is used to manipulate the game’s environment. By tilting the Game Boy Advance left or right, the player can tilt the game area, causing enemies and other objects to slide as the direction of gravity changes. This gameplay mechanic is used to solve puzzles or aid Yoshi in completing levels. The game received mixed reviews.
Each course is controlled by a spirit, each with an obsession — one loves money, one loves fast things, one loves friendliness, one loves strength, etc. They will set out guidelines for the course, such as collecting fruit to free a certain number of Egglings, finishing a course before time runs out, finding a certain number of coins or defeating — or not defeating — a certain number of enemies. By satisfying that spirit’s requirements, players pass the course.
Yoshi can jump and stick out his tongue to eat fruit or enemies. After eating an enemy, Yoshi will produce a small puff of air instead of making eggs. The main feature of the game is the tilt mechanism. By moving the Game Boy Advance side to side, players tilt the world around Yoshi, causing enemies to roll around, swinging ships and pendulums, and bouncing items all over the place. An impassable wall will become a climbable slope, or a rolled-up carpet will become a long platform. Each environment requires players to master not only button presses but also tilt movements to progress.
The plot and graphics are similar to those of Yoshi’s Story for the Nintendo 64. When Bowser starts wreaking havoc on Yoshi’s Island, a book spirit named Hongo traps the entire island within the pages of a storybook. Only by locking Bowser away, Yoshi can convince Hongo to release the rest of the island, so he sets out to progress through the chapters of the book.
Yoshi Topsy Turvy
Japan: December 9, 2004
Game Boy Advance
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